I'm not sure it's more balanced than injustice 2 tbh. Remains to be seen.What surprises me is that you see people complaining that there aren't enough ways to play characters. So you’d think people would be in favor of variations for diversity’s sake. It adds different flavors into the gameplay.
This is (so far) the most balanced game we’ve had yet, so something seems to be working if we’re honest.
I think it just shows that it’s tough to please everyone at once.
Are you comparing the end on Injustice’s life cycle to the beginning of MK11’s, though? Because this game is absolutely more balanced than Injustice 2 was a few months in.I'm not sure it's more balanced than injustice 2 tbh. Remains to be seen.
Fighting Geras, Erron, or Liu with Jade feels like mk9 matchups, too.
Or tbh a bit worse because Jade in mk9 had the ability to deal 30% punish damage. In mk11 right now her win condition is "chip them out 5% damage at a time before they get you in the blender and hit you for 30-50%
This is the thing that bugged me about the comments from both Injustice 2 and MK11. It’s like, do people not realize that in a typical game you might not have even seen these moves? They would have just picked some of them, and left the rest on the cutting room floor.It's wierd that some people complain about variations as if the characters would get all the moves otherwise. The whole idea of variations as explained by Boon himself back at pre-release MKX, is to find an answer within your own character to a particular matchup. Naturally it's a system that requires time to be improved upon, but last patch proved that they are getting there.
As a Kotal Kahn main, Totemic is really helping me to deal with some matchups.
Those asking for MK9 style, in the scenario, you would get one of the current variations' kit and call it a day. How is that better than actually having more gameplay options?
TBH "I prefer complete characters" just seems like a standard, copy-and-paste response people use when they didn't put enough thought into the subject and just dislike variations for other reasons.This is the thing that bugged me about the comments from both Injustice 2 and MK11. It’s like, do people not realize that in a typical game you might not have even seen these moves? They would have just picked some of them, and left the rest on the cutting room floor.
That’s how development normally works — there are a bunch of options early on, and then stuff gets trimmed/focused, and you get what you get in the final version.
They then found a way to give people the extra stuff, even if it wasn’t balanced (some of the INJ2 moves especially were extremely wacky), and people somehow interpreted that as taking something away, rather than getting something extra for fun. And it seems like they’re not capable of looking at the balance in an objective way any longer.