MagicMan357
"130 ms is more legit than Labbing" - TYM
Variations are fun especially when you just play kustom with out acting like it doesnt exist
Beginning to beginning, of course. As far as I'm concerned. Geras, Liu and Erron are Aquaman and Black Adam. I do play a character with horrible frame data, but the fact that I explicitly argued that her frame data is utter fucking trash since BETA and people on this very board were against me about it speaks volumes of this community's capacity for complete bullshit.Are you comparing the end on Injustice’s life cycle to the beginning of MK11’s, though? Because this game is absolutely more balanced than Injustice 2 was a few months in.
There’s been no Black Adam, Deadshot, vanilla Aquaman etc. And there are characters that are strong, but no one tool that entirely dominates the field so far.
MK11 is the first game where I can honestly say that although some things were probably a bit too strong or annoying, there was nothing actually ‘broke’.
Also this may be the smallest ‘low tier’ we’ve had. It’s basically Shao and maybe 2 more characters.
Big facts lol. I literally said something like "Seems like when I touch you it's over. So you just can't let me touch you at all"I summon my brother from another mother, @Evantabes to tell you just how hard Erron shits on Jade once he gets in.
You should see some of the moves left in casual...some look really good but are never used cause casual defeats the purpose of labbing the game. Also an MK9 variation system would give the devs time to create good experiences with the characters. If you open SF move list you'd be surprised when your having so much fun with the game.I gotta say the idea that MK9 characters are 'full' characters because there are no variation moves is laughable. MK9 Liu Kang had Fireball, Low Fireball, Flying Kick, Bicycle Kick and Parry. MK11 Liu Kang (Luohan Quan) has Fireball, Low Fireball, Flying Kick, Bicycle Kick, Parry...and Shaolin Stance. You can do a similar comparison between # of special moves in an MK11 variation with most characters.
The notion that without variations, characters would have more or even all of their custom moves in a single character is complete fiction and also would be ridiculous. Take MK11, remove a variation from each character, and there, that's your MK9.
As of the patch, most characters have two viable variations with distinct playstyles. How is that not better than a single character with a single playstyle? Again I must stress that removing variations would not mean all the moves would get dumped into a single character. That wouldn't even be a good thing. Combining two different playstyles into one character would actually result in less diversity, because the more things each character can excel at the less diversity there actually is.
Thank you for this post, and to the other posters who also recognize this massively overlooked aspect. It's extremely easy to just demand that every extra move just be crammed into one loadout and call it a day, but not a single person who makes this claim considers what the designer behind that character's loadout has to think about when creating it.I gotta say the idea that MK9 characters are 'full' characters because there are no variation moves is laughable. MK9 Liu Kang had Fireball, Low Fireball, Flying Kick, Bicycle Kick and Parry. MK11 Liu Kang (Luohan Quan) has Fireball, Low Fireball, Flying Kick, Bicycle Kick, Parry...and Shaolin Stance. You can do a similar comparison between # of special moves in an MK11 variation with most characters.
The notion that without variations, characters would have more or even all of their custom moves in a single character is complete fiction and also would be ridiculous. Take MK11, remove a variation from each character, and there, that's your MK9.
As of the patch, most characters have two viable variations with distinct playstyles. How is that not better than a single character with a single playstyle? Again I must stress that removing variations would not mean all the moves would get dumped into a single character. That wouldn't even be a good thing. Combining two different playstyles into one character would actually result in less diversity, because the more things each character can excel at the less diversity there actually is.
I'll even further highlight this part because it's so important. Ironically, a lot of the people I see making the argument that characters are "incomplete" and should just be stuffed with all the moves at once are also parroting that opening customs to ranked would be too chaotic and difficult to balance.Again I must stress that removing variations would not mean all the moves would get dumped into a single character. That wouldn't even be a good thing.