Vak Phoenix
Warrior
what does flash have to make the hg mu even?I don't get it either I play Witness' flash everyfreaking week for several hours at a time and there is no single way she has advantage over him.
what does flash have to make the hg mu even?I don't get it either I play Witness' flash everyfreaking week for several hours at a time and there is no single way she has advantage over him.
remember in hawkgirl mu..... u dont get to stay in the airremember in flash mu... u dont get to stay grounded.
good list! i'm a nobody though so don't take my opinion too seriouslyAquaman: 5-5
Ares: 6-4 possible 5-5
Bane: 5-5 4-6
Batgirl: 4.5-5.5 just round to 5-5
Batman: 5-5 4-6
Black Adam: 5-5
Catwoman: 6-4 5-5
Cyborg: 3-7 possibly only 4-6
Deathstroke: 3-7
Doomsday: 5-5 possible 4-6
Flash: 6-4
Green Arrow: 5-5 possible 4-6
Green Lantern: 4-6 don't listen to yung wafflez
Harley Quinn: 6-4 possible 5-5
Joker: 6-4
Killer Frost: 6-4
Lex Luthor: 4-6
Lobo: 6-4
Martian Manhunter: 4-6
Nightwing: 6-4
Raven: 4-6
Scorpion: 7-3 ?????? interested in this one and why it's so high
Shazam: 5-5 possible 6-4
Sinestro: 3-7
Solomon Grundy: 7-3 could be 6-4 and grundy players are too lazy to learn how to blow up her setups
Superman: 5-5
Wonder Woman: 5-5
Zatanna: 5-5 probably lol
Zod: 3-7 2-8
HG's air game does not grant enough advantage over Flash, he can out maneuver nearly anything she does. Her MTs including the air ones are too slow and leave her highly in disadvantage to him, the MC can be stuffed easily on wake up. WE is no where at all safe unless your at a distance. His corner game rapes her badly. the MU is likely 6/4 his advantage, maybe a close 5/5.remember in flash mu... u dont get to stay grounded.
as for zatanna... mace throw mb and air mace charge.
His speed is his advantage over all even if he blocks a D1 he can still stop the inevitable MC that is coming after that. To fight Flash you have to be patient and you better keep a close eye on him. Do not MC wake up unless you know it will hit or you will eat at least 40%, a back dash wake up is safer, but you have got to watch Flash more, because it is sometime better to dash forward on wake up.what does flash have to make the hg mu even?
I think Flash beats her on the ground, and I think he should have no trouble with her in the air. He has great jump normals and arc.remember in flash mu... u dont get to stay grounded.
as for zatanna... mace throw mb and air mace charge.
No me?ok so this is what i have been hearing. according to yall. its entire injustice roster. 10-0 over hawkgirl.
which hawkgirl are you fighting guys... random online hg? or @Espio @kaseyk @trepound @RunwayMafia and me?
*inserts in you*... i mean you! you.. inserts u..No me?
As far as I know HG struggles very badly against heavy zoning, which is why Sinestro is a very hard MU. DS can be managed there are some ways to get in, but requires a lot of patience and practice to do so.I think Flash beats her on the ground, and I think he should have no trouble with her in the air. He has great jump normals and arc.
As for my girl Z, how does MTMB help much? I think Z has time to teleport anywhere she wants, if HG gets time to throw it in the first place. As for air MC thats still no guarantee around zoning, plus whiffing those against pretty much any character always gets me punished. I think the only reason its just a 4-6 is HG pressure/footsies and oki on Z is pretty good.
EDIT: glad we're having some new life in HG forums, I've been lazy on labbing/contributing.
do you main hg?As far as I know HG struggles very badly against heavy zoning, which is why Sinestro is a very hard MU. DS can be managed there are some ways to get in, but requires a lot of patience and practice to do so.
Yes I do actuallydo you main hg?
ok good.Yes I do actually
ok so this is what i have been hearing. according to yall. its entire injustice roster. 10-0 over hawkgirl.
which hawkgirl are you fighting guys... random online hg? or @Espio @kaseyk @trepound @RunwayMafia and me?
I know I'm quite active on the site, but rarely make it to tourneys due to other responsibilities.ok good.
has notihng to do with you making on tourneys... no not at all.. dont take it negatively.. i value other peoples opinions just not myles'I know I'm quite active on the site, but rarely make it to tourneys due to other responsibilities.
she only reason it is 5-5 is because he teleports backs and shoots. hard to chase him. macecharge beats his torpedo. you all mark on hawkgirls wakeup... what if i dont wake up at all... shazam can teleport below her and catch her if timed right. thats it.How is the Shazam matchup even? I do not think it is wrong or right, just curious. Shazam's close up game is hard to get started. But mainly he seems to do better baiting advances from Hawkgirl and just hanging back. j2 seems to work really well often hitting out wakeup mace charge, and j1 seems to hit hawkgirl in flight where j2 won't. granted it's a gamble to attack HG in the air, at least from where I see it. Atlas Torpedo seems to work really well too! So what options prevent the matchup from going advantage to either side? Curious on people's opinions.
hg-gl hg-ww hg-bm are the most even mu's pure 5-5Why is Hawkgirl vs GL 4-6 lol biggest false myth on TYM
Sorry I am slightly confused here. When can Shazam teleport below her? During flight? By mark you mean we all harp on HG's wakeup?you all mark on hawkgirls wakeup... what if i dont wake up at all... shazam can teleport below her and catch her if timed right. thats it.
hg-cw is 6-4 borderline 7-3 flash is 6-4 borderline 5-5 we don't lose on the ground on knockdown vs flash a spinning mace is the shutdown to his movement , if he wakes up hes taking a mace to the face if he jumps hes taking an air mace combo if he just gets up hes dealing with our pressure , both cw and flash evades are no good because we always follow with mb which will hit and put them down to deal with our next assault .Agree mostly. The only characters i know much about look good. Kf ww gl. I dont think she beats flash or cw though.
yeah when shes flying... duhSorry I am slightly confused here. When can Shazam teleport below her? During flight? By mark you mean we all harp on HG's wakeup?