yes indeed, ppl still dnt know mus after almost 5 yrs lmao, so we know this game isn't set and stone for sure.
The top players in AE know every matchup. And tier lists are almost completely agreed upon. Everyone knows Cammy, Akuma, and Seth are S tier.
MK has way more viable characters than most of the current gen fighters, so even if it was set in stone, it's one of the most balanced games around.
The problem with wanting to further balance this game is that the obvious glaring problems with it cannot be fixed because the fixes would require move specific damage scaling reset timers, which this game obviously doesn't have.
Example - You can't entirely get rid of bomb trap resets without screwing the damage reset timers of several other moves. All you would have to do is make the damage reset timer slightly longer than it takes for a bomb to explode so that you couldn't continue a juggle and the scaling would cap off a non - reset combo significantly lower than the damage it currently does. But, again, you can't implement such timing because the game doesn't have move specific timers (which is by far my #1 thing it needs for MK10).
What can be fixed though is certain frame advantages. It makes no sense whatsoever to allow chip damage on normals in a game that is chocked full of frame traps. Specific frame traps don't need to be mentioned. We all know what they are. "Lol" I have meter and you blocked a normal with 40% health letft.. GG." That shit needs to be gone.