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[Updated: Application & Further Detail] Killer Instinct - Microsoft Officially Renews Trademark

Ermaculate_Slim

We are Many but we didnt make MK11 not one
Imo NRS would be the perfect company to develop this since both games are very similar.Who are the notable fighting game developers that work for mircosoft that would do a good job?
 

WakeUp DP

GT MK OshTekk.
If you are trying to slam NRS by suggesting that their version of the game would be broken.. Maybe you're forgetting how broken KI actually was :)
Yeah but that was in the 90s.... Almost every fighter was broken, we r not in the 90s anymore buddie. I guess Nrs didnt get the memo.....
 

Son ov Timett

Bork, No Jin
i never really played KI mch when i was younger, just saw it as a poor mans mk at the time,
in my older years ive played it abit more so be cool to see a HD collection or even a new one
I played KI when it originally dropped, it was a pretty shitty fighter tbh. Cracked.com nailed the essence of this game on the head.

Killer Instinct served our need for combos the same way late night cable served other urges: unsatisfyingly and only after sitting through hours of bullshit. Killer Instinct's big appeal was "amazing combos," where a single special move would make your character hit the other player 16 times. Which you might recognize as "a single move" and "not a combo." It was combo masturbation -- you couldn't get the real thing so you watched it on the screen and pretended. Worse, the incredibly extended animations destroyed any actual fighting-game flow and turned defense into a horrible quicktime event 10 years too early -- if you missed the microsecond window between their multi-hit special moves, you were flailing around for another minute. Playing Killer Instinct was like arguing with a taser.

:D
 

WakeUp DP

GT MK OshTekk.
I played KI when it originally dropped, it was a pretty shitty fighter tbh. Cracked.com nailed the essence of this game on the head.

Killer Instinct served our need for combos the same way late night cable served other urges: unsatisfyingly and only after sitting through hours of bullshit. Killer Instinct's big appeal was "amazing combos," where a single special move would make your character hit the other player 16 times. Which you might recognize as "a single move" and "not a combo." It was combo masturbation -- you couldn't get the real thing so you watched it on the screen and pretended. Worse, the incredibly extended animations destroyed any actual fighting-game flow and turned defense into a horrible quicktime event 10 years too early -- if you missed the microsecond window between their multi-hit special moves, you were flailing around for another minute. Playing Killer Instinct was like arguing with a taser.

:D
dude shut the fuck up... you clearly weren't even born by the time this game came out, i could say even worth shit about sf/mk/mvc/tk etc
 

Son ov Timett

Bork, No Jin
I'm older than Shang Tsung you toddler, I was 13 when this dropped in arcades. Have you ever been to an actual arcade? If not, stfu ye whipper snapper and eat your carrots!

Granted, I'll give you that that was a hell of a long time ago. My judgment may be clouded by father time. SFII ran the 90s. :)
 

Gh0sty

ばかみたいに無料
KI was fun as a youth. That's why I'm excited at the prospect of a sequel/refresh...to relive those impossibly gravity defying CG rendered tities and 73 hit combos.


Sent from my jailbroken iPhone using a pirated copy of Tapatalk
 
Killer Instinct has attitude. This game is going to be a smash hit upon release. It's not even a day 1 buy, it's a fucking instant pre-order.
 

Mt. Mutombo

Asshole by nature
I played KI when it originally dropped, it was a pretty shitty fighter tbh. Cracked.com nailed the essence of this game on the head.

Killer Instinct served our need for combos the same way late night cable served other urges: unsatisfyingly and only after sitting through hours of bullshit. Killer Instinct's big appeal was "amazing combos," where a single special move would make your character hit the other player 16 times. Which you might recognize as "a single move" and "not a combo." It was combo masturbation -- you couldn't get the real thing so you watched it on the screen and pretended. Worse, the incredibly extended animations destroyed any actual fighting-game flow and turned defense into a horrible quicktime event 10 years too early -- if you missed the microsecond window between their multi-hit special moves, you were flailing around for another minute. Playing Killer Instinct was like arguing with a taser.

:D
Poppycock