Lokheit
Noob
Just wanted to warn everyone about "kind of a nerf" suffered by Unbreakable.
Because of the new "aura can keep the combo" buff, using the aura during a combo applies a damage penalty of 0.85 (in other words, the following damage is reduced to 85% of the original damage, for reference, regular iceball reduces following damage to 75%). This is a very rare case of a move that applies a penalty without hitting (other exceptions are special move cancels that apply a 0.9 penalty) and for example Grand Master f4 into Ex Clone into fast combo won't apply a penalty while it's basically the same (a special fast enough to keep you with enough frames to continue the combo).
I know this is done just for balance, and up to that point it's ok... but the regular aura also got the damage penalty of 0.85 even if it isn't fast enough to keep a combo going.
This means that if you're used to do stater -> iceball -> aura up -> continue the combo, now in addition to the 0.75 penalty of the iceball you have another 0.85 penalty (combined this means you're only getting 63.75% of following combo damage).
So just wanted to share this and advice all Unbreakable players to armor up after the knockdown instead of in the middle of combos unless you're using the EX Aura to extend the combo. It's tempting to use the aura after a freeze because it looks like the perfect moment with no pressure, but you're ruining your combo damage by doing that.
Because of the new "aura can keep the combo" buff, using the aura during a combo applies a damage penalty of 0.85 (in other words, the following damage is reduced to 85% of the original damage, for reference, regular iceball reduces following damage to 75%). This is a very rare case of a move that applies a penalty without hitting (other exceptions are special move cancels that apply a 0.9 penalty) and for example Grand Master f4 into Ex Clone into fast combo won't apply a penalty while it's basically the same (a special fast enough to keep you with enough frames to continue the combo).
I know this is done just for balance, and up to that point it's ok... but the regular aura also got the damage penalty of 0.85 even if it isn't fast enough to keep a combo going.
This means that if you're used to do stater -> iceball -> aura up -> continue the combo, now in addition to the 0.75 penalty of the iceball you have another 0.85 penalty (combined this means you're only getting 63.75% of following combo damage).
So just wanted to share this and advice all Unbreakable players to armor up after the knockdown instead of in the middle of combos unless you're using the EX Aura to extend the combo. It's tempting to use the aura after a freeze because it looks like the perfect moment with no pressure, but you're ruining your combo damage by doing that.