deathstroke187
Warrior
thanks mods for fixing my post, i did this on my phone with 3% battery left. i couldnt copy paste the whole thing.
Agreed, though I sincerely hope "Kombo Attacks" include special move cancels that reset/restand with plus frames, like Spawn's Fatal Phantasm. I want to believe it does (would be such a glaring omission otherwise), but we've all been fooled before.These 2 changes are potentially huge buffs to offense across the board, just need to confirm if it works like it says. And if it does then this is not an underwhelming patch at all
- Most Basic & Kombo Attacks now allow for button input buffer during their last 4 frames of recovery
- Toward & Back Throws now lose trades to most other attacks and they do 10 less damage on their initial hit
Tweedy was saying to check all your combos that include normals, etc, the timing might be easierThe input buffer change, If it is what i think It is, might be my favorite change.
I've been a huge proponent of NRS' soft approach to balance with MK11. Watching them remake the game every 2-3 months in MKX was a shitshow in my mind. However, there have been notable issues, including clearly top tier variation moves and garbage tier variation moves, that have existed since launch, the V3 update, and now Aftermath.That's why these giant patches are never a good idea, though. It's that way with any kind of iterative design. You're better off looping over small changes than trying to throw "one massive grenade" to change everything at once. Instead of pussyfooting around with their "1-frame here, 1 fixed animation there" for the past year, they could have been rolling out these substantive changes bit by bit.
It feels like they're afraid of something and so they're being overly conservative with their design. No one wants MK9 Cyrax touch-of-death kombos, but damn, we need something. Right now this game is just so dull.I’m so disappointed, but unsurprised, about them nerfing shit like Kitana’s Upward Fan Toss. It wasn’t broken at all. Also kind of gutted that Mileena has NO more abilities than were shown on the Kombat Kast. Do they purposefully make this game not-fun?
Was looking for more tweaking on the system mechanics to make for a more cohesive neutral game, but it's not there.What's not included that everybody was expecting?
Im not suprised, shitty community with lots of crybabies.(on this forum atleast)I never expected to see customs in competitive play. That itself is huge. They made short hops more useful. Pretty much killed the poke grab meta while seriously nerfing D1 mashers. Nerfed Jacqui even more. Nerfed Fatal blows.....the meta has been shifted drastically and I haven't even listed all the changes. I don't think some of you will be happy until they scrap everything and make it MKX.
Truth.Make all the excuses for NRS that you want to make. Dead special moves shouldn't exist over 1.5 years after the release of a game . Especially when this is your supposed big change to the game.
Don't strawman. The core issue, at least with the introduction of customs, has already been stated.I never expected to see customs in competitive play. That itself is huge. They made short hops more useful. Pretty much killed the poke grab meta while seriously nerfing D1 mashers. Nerfed Jacqui even more. Nerfed Fatal blows.....the meta has been shifted drastically and I haven't even listed all the changes. I don't think some of you will be happy until they scrap everything and make it MKX.
Make all the excuses for NRS that you want to make. Dead special moves shouldn't exist over 1.5 years after the release of a game . Especially when this is your supposed big change to the game.
They don't care about Devorah it seems. If MK10 can be implement over with the new graphics I would be more happy since she was more useful there.Kreepy Krawler has been around since last year with the V3 update; yet Fly By, Krawler, and Flippin' Out received no buffs. Buzzed has been around since fucking launch and Ticking Time Bug received no buffs. D'Vorah is officially pigeonholed into Deadly Swarm, Widow's Kiss, Strep, and MAYBE the bonus strings.
"Customs" my fucking ass.
Fatal Blows weren't really fixed. The long ranged projectile ones care 0 about those changes. They still regenate after block or whiff, have armor, do the same damage no matter what and have 0 visual indication when activated.I never expected to see customs in competitive play. That itself is huge. They made short hops more useful. Pretty much killed the poke grab meta while seriously nerfing D1 mashers. Nerfed Jacqui even more. Nerfed Fatal blows.....the meta has been shifted drastically and I haven't even listed all the changes. I don't think some of you will be happy until they scrap everything and make it MKX.