In a perfect world, a fighting game would be ready for tournament play right out of the box. Various companies like to force us to unlock characters and stages, and others even force us to buy DLC characters for each tournament setup to ensure that each player has the same options. Marvel vs Capcom 3 forces us to buy Jill and Shuma and play for a few hours to unlock Akuma, Sentinel, Hsien-Ko, and Taskmaster. BlazBlue Continuum Shift requires us to buy three DLC characters. While this sucks, it remains plainly obvious what a tournament director should do: buy the DLC on each copy of the game so that people can make the selections they want to make. This is inconvenient, but simple.
The issue of gem availability should be a lot more clear now. Sure, I can use my gems and FictionalJames can use his when we play each-other online, but when James comes over to my house, he can only use my gems. When I visit him, I can only use his. When the two of us visit a local tournament, which selection of gems will be available on any given tournament station?
If tournament directors decide to allow gems, they will need to make sure that every console has every gem unlocked. Making a decision to only allow certain gems becomes a slippery slope in which one person’s judgement overrules another’s, so, as far as I’m concerned, this is not an option. Only by allowing either all or no gems can a fair decision be made. Without the ability to turn gems off, tournament directors lose this option. Consequently, deciding to disallow gems forces the tournament audience to play the game in a way which was not intended. If the game needs this kind of alteration in order to be enjoyed by tournament players, wouldn’t the best solution be to just walk away and play a better game? We will certainly have no shortage of choices in 2012. In the next 6 months, Ultimate Marvel vs Capcom 3, King of Fighters XIII, Super Street Fighter 4 Version 2012, Soul Calibur V, and Skullgirls will be released. That is a lot of competition, all of which seems to respect the needs of the competitive community.