Eddy Wang
Skarlet scientist
There is already good enough questions sorry for that Pig.
I'm more a guy that like to know things into details, which i don't think many of my questions can't be answered right now. my contribute right now, would be ask if they are finally adding audio cues option in the training mode with a different beep assigned to each button press, so people can fast learn timing execution juggles, strings and so on, specially if the AI can demo any move in the command list itself.
And a few general gameplay questions would be:
Does backdash cost anything or are free? Are they still invincible or Only Dodge rolls are?
Advancing strings, do they still cover lots of range?
The button mapping is the same like Injustice 1?
Are Stage transitions more faster?
Do we still have gadget chars? Power Chars and acrobatic characters?
Do we have invincible moves to specific mechanics like? Projectile Invincible? Throw invincible and Strike Invincible?
Do we have priority Normals? i mean, does jump attacks are still likely to hit grounded attacks despite the height they're activated? or they can be hit out of the air more fluidly compared to MKX and Injustice 1 pre-patch.
Whats an Air tech? Can we get a further explanation?
I'm more a guy that like to know things into details, which i don't think many of my questions can't be answered right now. my contribute right now, would be ask if they are finally adding audio cues option in the training mode with a different beep assigned to each button press, so people can fast learn timing execution juggles, strings and so on, specially if the AI can demo any move in the command list itself.
And a few general gameplay questions would be:
Does backdash cost anything or are free? Are they still invincible or Only Dodge rolls are?
Advancing strings, do they still cover lots of range?
The button mapping is the same like Injustice 1?
Are Stage transitions more faster?
Do we still have gadget chars? Power Chars and acrobatic characters?
Do we have invincible moves to specific mechanics like? Projectile Invincible? Throw invincible and Strike Invincible?
Do we have priority Normals? i mean, does jump attacks are still likely to hit grounded attacks despite the height they're activated? or they can be hit out of the air more fluidly compared to MKX and Injustice 1 pre-patch.
Whats an Air tech? Can we get a further explanation?