If you use 21 it pushes you too close to the wall so you won't be able to land the reverse b2Why do you use 1,1 at the beginning? arent you losing damage?
ah i c. how about 3,3?If you use 21 it pushes you too close to the wall so you won't be able to land the reverse b2
Maybe, I didn't try that one. Does it do more damage?ah i c. how about 3,3?
yes, same as 21Maybe, I didn't try that one. Does it do more damage?
33 and 2~ex bomb both work and they both add 1% extra damageyes, same as 21
glad there's move talk about this normal. i really like it.What kind of set ups do people use after u4? You could put out a mid bomb but you cant pressure the opponent onto it if they tech roll. You could AAt to be in their face for pressure but then there's no bomb mix up.
Right now I don't feel like u4 by itself is scary enough to get low hitbox characters to stop blocking low. The set up afterward has to be really effective.
When ever I use it I do a close bomb. If they tech roll dash up and d4 into pressure, if they dont go for a b1 to hold them over the bomb. I dont use this often at all so I kno theres flaws in this. But its something.What kind of set ups do people use after u4? You could put out a mid bomb but you cant pressure the opponent onto it if they tech roll. You could AAt to be in their face for pressure but then there's no bomb mix up.
Right now I don't feel like u4 by itself is scary enough to get low hitbox characters to stop blocking low. The set up afterward has to be really effective.
Nice find. I just mash it out so I might actually be doing that lol.You can command grab with b1 2 1 1 instead of b1 2 1 2.
I posted that thinking it was just a neat negative edge thing. But thinking more, negative edge should not really do it.Nice find. I just mash it out so I might actually be doing that lol.
Do you mean like it could have different properties than the normal command grab?I posted that thinking it was just a neat negative edge thing. But thinking more, negative edge should not really do it.
So I went to Kung lao and tried various input patterns with his 21212, and none of them work.
I also was thinking about how with Jax's throw you can do 1+4, 2+3, 2+4 to extend it, and kung laos 21212 can end with the over head if you do 2121212.
So what if the b1211 is a way to start a different part of the command grab?
ExactlyDo you mean like it could have different properties than the normal command grab?
I tried it for a minute today and couldn't tell any differences. If you find anything though that would be pretty awesome.Exactly
jip 121~net, b2, 2, 121~netSeapeople
What combo are you using to set up a good 2nd net in the corner? Most of.the times I try I end up getting a net that gives the opponent tons of advantage.
As for the command grab I tried b1211 followed by every 3 button pattern that exists. Some one who plays on a stick should try 1+2, 2+3 etc...
Interesting info, I'll double check a few things. But make sure you're not using the training modes' "jump" command with a cpu dummy...it never jumps as soon as possible like a human could.Ok so I have heard this several times recently that you can jump out of Cyraxs command grab, and that it is character specific. I never bought it and all of my testing has shown that no character can jump out. I have tried every character, even Sheeva, and some alternate costumes, all of them get hit when trying to jump out. I think the real issue is that Cyrax players are just taking too long to hit their jip.
The only problem I can see within my testing is, does holding up+back provide a just frame jump (as in, you jump the first frame possible) or do you have to actually hit up+back to the frame? But as far as Cyrax holding up +forward, and the opponent holding up+back no character has been able to escape.
Yeah I had my brother hold up+back. Ill try out holding just up though, maybe a neutral jump is faster than up+back.Interesting info, I'll double check a few things. But make sure you're not using the training modes' "jump" command with a cpu dummy...it never jumps as soon as possible like a human could.
This would be great if no one could really get out of the jump-in punch...obligatory: HE NEEDS IT
Ok, good news so far: on ps3 I rubber-banded the joystick on the cabinet here at GGA to up-back and an opponent Johnny Cage could not escape the follow-up jump-in punch by jumping out! I think the main issue when people are escaping is that the Cyrax player is not hitting the 1 or 2 early enough in their jump arc, allowing the opponent more time to jump out. The timings' a bit sooner than it looks like it should be, if I were to describe it...but this is great news for the Yellow Death Machine! More testing later, with straight up jumps, forward jumps, armor, ect...Yeah I had my brother hold up+back. Ill try out holding just up though, maybe a neutral jump is faster than up+back.
All of my testing was done on xbox 360 with Komplete Edition, using a ps1 and ps2 controller.
Neutral Jump, forward jump, crouch, and armor all lose. Testing with 4x4lo8o a few weeks ago raiden can not even teleport out.Ok, good news so far: on ps3 I rubber-banded the joystick on the cabinet here at GGA to up-back and an opponent Johnny Cage could not escape the follow-up jump-in punch by jumping out! I think the main issue when people are escaping is that the Cyrax player is not hitting the 1 or 2 early enough in their jump arc, allowing the opponent more time to jump out. The timings' a bit sooner than it looks like it should be, if I were to describe it...but this is great news for the Yellow Death Machine! More testing later, with straight up jumps, forward jumps, armor, ect...