1. The S tier characters barring erron black, have overpowered tools. Erron imo is the most complete character in the game and has everything, but nothing glaringly overpowered or "busted". Geras, Scorpion, and Sub have weaknesses but are broken due to overwhelming strengths. SUB, GERAS and SCORP all have overwhelming neutral advantages imo that are debatably unfair.
Geras's (infinite warden) low projectile has too fast startup and recovery, forcing other characters to always be in serious danger anywhere on the screen especially because it leads to the best knockdown game in the game. It causes you to either overly turtle or take unsafe risks in the footsie game because you can't move freely and react to it consistently. His weakness is that his ranged mids are unsafe so there are distances he's meant to be weaker at, but his LOW projectile combined with amazing dash speeds completely nullifies that weakness, it also completely nullifies zoning.. He is the best character in the game imo when you consider his damage as well. Also is f2 is a bit slower than some of the absolute best (9f) mids in the game which have extremely high value. It doesn't matter though.
Scorpion - Great stagger game. has a very good ranged buttons and pokes. Lacks the high end 9/10frame mids upclose similarly to geras, however doesn't care. His teleport completely shuts down zoning and the cancel is extremely strong and basically circumvents any spacing or zoning in the neutral and immediately forces guessing. The guessing is his advantage, because he can follow through with the teleport or cancel, or even just follow through with the jump. He knows which option he is choosing and doesn't have to always commit he can simply walk back/ block bait pokes etc. Meter expensiveness and damage differential make him weaker than geras.
Sub - very similar to these 2 characters in a way - lacks a super fast mid, but iceball wins the zoning war ; that plus his slide is so fast and his OH projectile is so fast that he really dominates a lot of the characters in neutral. His neutral plus strong mixup options, good crushing blows, staggers, mobility etc. make him way stronger than a lot of the cast.
EB - has everything - but nothing quite as dominant as the characters above - but he doesn't have their weaknesses. Broken fatal blow
A - Tier -
Sonya's damage is amazing - but i feel her mixup isn't quite as big of a deal as people make it out to be midscreen and she plays an honestish neutral. Shes fringe up there
Kabal - 0 gaps - 9f frame - solid spacing normals - functional mixups, op fatal blow - annoying zoning - can counter zone. Kind of like erron black but just not quite as strong. Very solid character.
Cetrion - Will struggle with characters that DGAF in S+ - but has very strong zoning / footsies. Her db1 in the geyser variation is very strong albiet flawless block is a counter. has holes upclose but her mobility, the stupid ability to position swap with her tp and her zoning are put her up there IMO.
Liu - carried by how strong f4 is imo - and flying kick helps him in a lot of mus. weak mid range footsies are his issue imo but he's so strong upclose i feel he belongs up there.
Skarlet - if people get too good at flawless block she might have a problem, but i still feel blood flow is underrated and her range and zoning is extremely strong. will have bad mus with characters that DGAF but will have a ton of winning MUS.
Cassie- very complete kit, excels as zoner / footsie character. Does not have the strongest offense and some of her strings cause her to overcommit in whiff punishing/ pressure. Is fringe a/b only because i feel her fatal blow is the worst. Otherwise on paper she beats a lot of characters.
B
Jaqcui is fringe a/b imo - maybe im selling her short with sonicfoxes ass whooping. Amazing 9f mid and solid pressure up close - but i feel she loses in neutral to quite a few cahracters. I probably should have put her a. I feel her offense isn't as strong as lius but her footsies are better. HE can zone a bit though.
Kitana - very vanilla character with good air control and footsies. LAcks offense or strong zoning to be any higher. I probably should have put jaqcui a thinking abut it.
Jade- extremely solid runaway and turtling. But has holes in her game and punishability. Also pretty much has to runaway. Sleeper character i think though.
Baraka- i might be wrong based on tournament results - but i feel his mobility and true offense is lacking. I think characters can people keep away with him really well and he excels when that isn't the situation. great damage and buttons though so i might be wrong.
Jax- has alot of great tools, 9f mid, command grab - ranged normals. However, feel his variations are either lacking damage or good crushing blows and his mixups don't lead to that much. Originally thought he was a when i was looking at him and his frames / toolkit etc.
Noob- not a great zoner - but shuts down zoning well. his 9f mid is great with pushback and he is very difficult to whiff punish. Great damage, but i just feel he lacks strong keepaway like cetrion and skarlet- and lacks real offense. Watching cassie demolish him at the summit really makes me think hes just kind of a solid semi viable character. Very vanilla.
C -
Johnny - Good mid ranged normals. HAs some cheesy frame trap stuff - but i just feel he has no real niche in the long run
Kano- good knockdown pressure- poor up close normals - not great zoning and not consistently hardhitting enough (he nicks and dimes).
Raiden - HAs to play super lame - good turtling but stronger offensive characters will be him. Good mindgames but feel he's similar to mk9- maybe im sleeping on him. f4 can't be hit confirmed so it's awfully commital and his zoning is not threatening so there's a really lifelead dependency. Also startup frames on tp make counter-zoning more difficult.
Kollector -just a weird character - not really a complete kit of buttons and at midrange he has things but they don't feel threatening and feel other chars are way better up close. Is annoying with the DOT damage and projectile but i feel he just doesnt seem strong.
Kung lao - good mobility / damage - can footsie and whiff punish but nothing much else. f1 is great but f13 is a risky commitment. He maybe worthy of b tier though.
D tier- i just don't see these characters moving up - maybe frost and maybe someone gts really good at snowballing with dvorah. Kotal can wavedash super well IDFK.
TLDR - i just felt like typing this shit out. probably hard to read.