STB Shujinkydink
Burning down in flames for kicks
Your guys character is broken as hell. You should all be ashamed of yourselves.
No idea. What I can tell you is that I tried to punish it on block in training mode using Aquaman's b12 string, and that wasn't fast enough. b12 is a pretty fast string so Trident Rush probably isn't very negative.Do any of you guys know what disadvantage Aquaman has on a blocked Trident Rush? Game says -92 which is obviously not correct. Do you know the exact frame data?
In this matchup you want to get in and play footsies, imo b12 is really good vs nw. Do not try and play the zoning game with him. he isn't hard to get in on though so its not a big deal. Aquaman also does some of the best chip damage in the game, so abuse that, then make him come to you.I've been fighting some good staff nightwings and... he seems like hes a better aquaman. His projectile comes out faster. His pokes are better. So are his mix ups...
Up close though, hes so good and that range.In this matchup you want to get in and play footsies, imo b12 is really good vs nw. Do not try and play the zoning game with him. he isn't hard to get in on though so its not a big deal. Aquaman also does some of the best chip damage in the game, so abuse that, then make him come to you.
Its not really that bad, they are probably pretty equal in footsies. NW has his pressure with range, but aquaman can get in, get a very damaging blockstring, and get out. I'm not sure how to explain it. Maybe I can get some footage. You honestly just have just out play NW. It's a fun match really. Chongo any input?Up close though, hes so good and that range.
His D1 is insane.
I always just hit it after the regular move has gone on for a few little stabs and it works just fine. Your problem may just lie in doing it too early/not having meter/hitting the wrong button.Quick question, how do you do DF+1 MB consistently? I tried mashing MB during the move but it was very inconsistent. I tried hitting the button with the timing I saw on streams and YouTube, but it was also very inconsistent. Does holding down MB or hitting it simultaneously with 1 make it more consistent? I know it works that way for clash...
Yes it has no effect once Aquaman is being juggled in the air.Another quick question, was it ever confirmed that trait ONLY reduces ground hitstun on Aquaman, and not gravity scaling in juggles?
Visually I wait for the trident to start re-appearing before I go for the b12, but to be perfectly honest I do 22 trident b12 pretty much by sound and rhythm.One of the main things to remember about b+1 pickup timing from DB+2 is that you can do it surprisingly late. If you're having trouble doing it too early and getting something like a whiff 2 after the splash, I reccommend you experiment with doing the b+12 as late as possible. Like try to aim for "too slow" for the pickup instead of "too fast", and gradually speed up your timing from there.
You'll get it eventually, it's a lot easier than a lot of stuff like meterless wallbounce juggles (i.e. Batman 113, b+3). Just keep practicing, because it is easily Aquaman's most important BnB. b+1 is godlike.
I think that is pretty much confirmedAnother quick question, was it ever confirmed that trait ONLY reduces ground hitstun on Aquaman, and not gravity scaling in juggles?
After the move starts to come out I mash R2 until I see the MB confirmation. Since there are no more inputs before the knockdown, there is really no reason not to mash R2 here to ensure you don't miss it.Quick question, how do you do DF+1 MB consistently? I tried mashing MB during the move but it was very inconsistent. I tried hitting the button with the timing I saw on streams and YouTube, but it was also very inconsistent. Does holding down MB or hitting it simultaneously with 1 make it more consistent? I know it works that way for clash...
Thanks a bunch for that info. One of the few things I don't like about this game is that they include super flash when advertising in-game "startup" on supers, lol. I don't give a fuck about the flash unless there's startup frames before it, NetherRealm, tell me where the juicy shit is!Aquaman's super startup appears to be 19 frames.
Some of the startup is before the super flash I think.