AK L0rdoftheFLY
I hatelove this game
So Flame Fist Liu Kang is now considered one of the most improved characters from the latest patch. This means access to new block strings and really a whole new way to play this character.
The two best buffs are this:
1) Shaolin Flame (dd1) now has super quick cancel properties. No one knows yet what the frame data looks like but he has new true block strings when dd1 is used to cancel strings on block.
2) Windmill punch (fbf4) now is 2 in 1 cancelable which means you can cancel the special itself info another special. This means he can make it safe, use armor, or use parry to make you think twice about your punish.
Rushdown effects:
This video shows you what you can do with both options when combined for about 15-16% chip.
The Dragons Wrath (db2) is his only unpunishable special so you can cancel fbf4 into that to be safe and deal extra chip damage. This can be interrupted which is why you burn the bar of meter to make yourself safer. You can see it beat buzzsaw lao reversal ex spin.
Also, notice the meter burned and the meter gained...I build back exactly 1 bar which i spent to be safe.
Against most of the cast ex db2 will be your best option unless there is a parry or perhaps another armored special...more testing needs to be done to see that beats it. I imagine ex punch walk would beat it also.
What this video doesn't show you is the other frame traps he now has access to. I will eventually calculate the frame data like I did for Dualist but it will take more time.
Zoning effects:
The other piece to this that needs to be talked about is how dd1 effects zoning. With the instant dd1 recovery, and the natural buffs to fireball (10% damage and 3% chip), he is now one of the most dangerous zoners in this game.
When you combine powerful zoning with great block damage and rushdown frametraps, you have a very very good character. Rejoice Kang mains, rejoice!
For a complete breakdown of Flame Fist buffs, please see this video by ketchup and mustard.
@PND_Ketchup
@PND_Mustard
@KH_Seraph
@YOMI Zyphox
@CURBOLICOUS
@FOREVER EL1TE
@xarakamaka
@Ares_Supreme
@Derptile
@WITNESS
@Devin Thorn
The two best buffs are this:
1) Shaolin Flame (dd1) now has super quick cancel properties. No one knows yet what the frame data looks like but he has new true block strings when dd1 is used to cancel strings on block.
2) Windmill punch (fbf4) now is 2 in 1 cancelable which means you can cancel the special itself info another special. This means he can make it safe, use armor, or use parry to make you think twice about your punish.
Rushdown effects:
This video shows you what you can do with both options when combined for about 15-16% chip.
The Dragons Wrath (db2) is his only unpunishable special so you can cancel fbf4 into that to be safe and deal extra chip damage. This can be interrupted which is why you burn the bar of meter to make yourself safer. You can see it beat buzzsaw lao reversal ex spin.
Also, notice the meter burned and the meter gained...I build back exactly 1 bar which i spent to be safe.
Against most of the cast ex db2 will be your best option unless there is a parry or perhaps another armored special...more testing needs to be done to see that beats it. I imagine ex punch walk would beat it also.
What this video doesn't show you is the other frame traps he now has access to. I will eventually calculate the frame data like I did for Dualist but it will take more time.
Zoning effects:
The other piece to this that needs to be talked about is how dd1 effects zoning. With the instant dd1 recovery, and the natural buffs to fireball (10% damage and 3% chip), he is now one of the most dangerous zoners in this game.
When you combine powerful zoning with great block damage and rushdown frametraps, you have a very very good character. Rejoice Kang mains, rejoice!
For a complete breakdown of Flame Fist buffs, please see this video by ketchup and mustard.
@PND_Ketchup
@PND_Mustard
@KH_Seraph
@YOMI Zyphox
@CURBOLICOUS
@FOREVER EL1TE
@xarakamaka
@Ares_Supreme
@Derptile
@WITNESS
@Devin Thorn