Hi guys, I have picked up Tremor (crystalline) recently and already read a lot of post and watched lot of videos thanks to the community.
One thing I did not find yet and I ask it: what is the ideal frame data after F121xxDB1, DD (crystal shatter cancel)?
I saw that this move was used quite often to mess up the opponent and do more pressure instead of giving up your turn with a simple ender/mixup.
I went to the lab and found that it was at least +1-2 but that might be just due to my poor execution and observation (tried to watch the jumping opponent with me
).
(frame data calculation according to the chart does not make sense in that case)
Watching match footage I just see that everybody rather block after the cancel and Tremor can throw or start another pressure. And can punish any button with F1 (probably not the low profile but I did not see any attempt for a counter D1 so far).
In the lab I found that crystal shatter cancel after any other string is quite minus (3-5) so probably that's why I saw only after F121 in real matches).
Thank you in advance!