Gotta say I'm not liking that. Tremor to me might turn out to be a midrange neutral character unless NRS makes him really offensive. Spending a bar and half stamina to get up sounds awful. Good to know though.Hmmm Midscreen u can cancel EX DB2 it into a Backdash(roll) and use it as a wakeup i could avoid lui kang's b12 armor breaker like that might have to look into this more. Basically an Armored backdash.
Yep that b1Gotta say I'm not liking that. Tremor to me might turn out to be a midrange neutral character unless NRS makes him really offensive. Spending a bar and half stamina to get up sounds awful. Good to know though.
aper has a 14 frames
Lui Kang's b1 is that quick 2 hit normal correct?
Now I'm curious exactly how quick a 2 button string can be to beat out Tremor's armor moves. They seem slow enough on startup that quite a few things might interrupt.
ya, this can be done after a string to make some moves enemy armored moves wiff if they try and punish the gap, i was doing this against sub zeros frost bomb and was then able to run up and hit a f1 combo in the recovery framesHmmm Midscreen u can cancel EX DB2 it into a Backdash(roll) and use it as a wakeup i could avoid lui kang's b12 armor breaker like that might have to look into this more. Basically an Armored backdash.
Oh yeah tremor is definitely getting some changes before september. Metallic is going to get better zoning which will probably make lava have a combo damage threat from afar, Crystal is going to get better normals, which coupled with the armor is going to be one heck of a rushdown monster once he gets going, and aftershock will just be fishing for that first knockdown once he has meter, might be a character who loses the first round just to win the whole thing because you're too scared to do anything.Yep that b1
They have to change his framedata 40 frames high projectil is just not reasonal when someone like bonehshaper has a 14 frames projectile.
So basically one, if not the most, anticipated characters is trash. great.
Jax 11,12,23 JC 11 12 those type of fast strings will break it quite easily even tremors 12 will break the armorNow I'm curious exactly how quick a 2 button string can be to beat out Tremor's armor moves. They seem slow enough on startup that quite a few things might interrupt.
Even before the backdash? If so Tremor might actually need some help midscreen.Jax 11,12,23 JC 11 12 those type of fast strings will break it quite easily even tremors 12 will break the armor
tremor's armor from db2 is almost as awful as it gets. Thankfully we have db1 which doesn't help much but also has a hit of armor, a reversal for a punishEven before the backdash? If so Tremor might actually need some help midscreen.
I only use the DB2 to extend combos. The DB1 is much better in any and all exchanges, IMO.tremor's armor from db2 is almost as awful as it gets. Thankfully we have db1 which doesn't help much but also has a hit of armor, a reversal for a punish
I meant those type strings break the armor if u just do bd2 as wakeup, If u do mb and Backdash u will eat at worst one hit and roll under the second hit of the string if the Ill upload a vid soon. its really helpful but sadly only midscreenEven before the backdash? If so Tremor might actually need some help midscreen.
That actually might be really crazy. In crystalline he could get combos through gaps and baits and lava gets however plus while leaving the opponent standing.tremor's armor from db2 is almost as awful as it gets. Thankfully we have db1 which doesn't help much but also has a hit of armor, a reversal for a punish
Ah ok. Someone brought up just using the invincibility and lowness of the backdash. Is that a good wakeup option?I meant those type strings break the armor if u just do bd2 as wakeup, If u do mb and Backdash u will eat at worst one hit and roll under the second hit of the string if the Ill upload a vid soon. its really helpful but sadly only midscreen
I agree, though I do use exdb2d/u to armor through things agaisnt characters who don't have any good fast two hitting options or if I know the opponent either won't or can't do any fast two hitting attacks, or if I know the gaps in the strings/pressure they're doing will allow me.tremor's armor from db2 is almost as awful as it gets. Thankfully we have db1 which doesn't help much but also has a hit of armor, a reversal for a punish
sometimes it helps when ur opponent isn't close enough to catch u rolling But since i dont need meter other than for DB1D +11 pressure or Garanteed Oki damage ,ive beeing armor rolling lol.Ah ok. Someone brought up just using the invincibility and lowness of the backdash. Is that a good wakeup option?
updateCancelling Tremors (f121) / (B1/21 > D4 > U4) with DB1U can make the move like -1/-2 with decent push back.
so with 22 > D4 > U4 > DB1U you get a 5 hit string sequence which can build meter and safe. Magma and Aftershock only.
B1 > D4 > U4 > DB1U for footsie stuff you can just go throw out.
You can change just DB1 if you read a back dash. Haven't tested but it should have enough active frames to hit.
!IMPORTANT: So incase the opponent knows the matchup, they can dodge this by crouch blocking all the way if they are not using Jason, Kenshi, Cage, Kang, Ermac, Kotal or Raiden w/ (B1/21 > D4 > U4) string cancelled to DB1U but there is still Hope, because if they stand block the U4 of (B1/21 > D4 > U4) the DB1U will still hit whoever the character. even though the OH special is slow as sht, its enough reason to stand block after D4 of (B1/21 > D4 > U4). there is still the option of cancelling DB1 if the opponent catches on.
pros;
-cannot be ducked even though its a high
-builds meter
-gets 15 percent on hit
-can't poke out (atleast when I did tremor v tremor on practice w/ d1)
cons;
-can be armored through or backdash (similar to non EX hat for KL)
Crystalines has a big hole but the db1 is neutral, ex version is plus(hit confirmable) and can lead to 30%.
so you can get your opponent in the corner to do them corner stuff people posted.
Edit: in the corner if db1u hits. You can confirm and convert to 24% meterless i think w/ d1 then whichever followup you opt to e.g. Hkd dd4 ex setups or dd1 setups.
Hey Pogse, quick correction. The second string with D4U4 you're referring to isn't 22. It's 21. At least, I'm 90% sure it's 21D4U4. You may doublecheck bud. Good find, regardless.update
Not necessarily. Half of us are hoping to figure out enough dirt with him that it makes up for his glaring weaknesses. The other half is convinced his frame data is nonsensical, a shameless attempt by NRS to release him close to EVO and that he will be patched out of this "Beta phase". Either way there should be better days ahead for this character.So basically one, if not the most, anticipated characters is trash. great.
The DB1D +11 pressure only applies to Crystal right? But the other two variations don't have gaps before the cancel?sometimes it helps when ur opponent isn't close enough to catch u rolling But since i dont need meter other than for DB1D +11 pressure or Garanteed Oki damage ,ive beeing armor rolling lol.
yes only in crsytal the other don't have gaps with certain strings ( B1/22 D4 U4 and f121) and lava and in afterschock db1u is neutral or +1The DB1D +11 pressure only applies to Crystal right? But the other two variations don't have gaps before the cancel?
Does the frame data list state different frames for crystalline and metallic? Or did you have to test that out?yes only in crsytal the other don't have gaps with certain strings ( B1/22 D4 U4 and f121) and lava and in afterschock db1u is neutral or +1
Thanks man will update that.Hey Pogse, quick correction. The second string with D4U4 you're referring to isn't 22. It's 21. At least, I'm 90% sure it's 21D4U4. You may doublecheck bud. Good find, regardless.