JHCRANE 14
GO VOLS!!!
In gold stance db1 becomes a projectile.Wait, he doesn't get anything from the gold stance? What is the point of it then? Why not just make it where you are always in lava stance?
In gold stance db1 becomes a projectile.Wait, he doesn't get anything from the gold stance? What is the point of it then? Why not just make it where you are always in lava stance?
I dunno. I haven't played it today, but it was working for me last night.I must be doing something wrong. I can't get it to work in any variation after any projectile. Nothing happens after the projectile.
Are you able to record it and upload it?I dunno. I haven't played it today, but it was working for me last night.
To be honest if someone knows the match-up or catches on its not hard to bait it out and punish the roll-wake-up. If they go for it you don't really lose anything since it trades and they're still in the corner.Cassie can techroll and GetawayFlip (not ex) and there goes the setup. Sub-Zero and Reptile can Slide, KL can just spin. No, wait, fuck it, every character can simply techroll and then Wakeup Backthrow. They'll eat the rocks, but the setup is over and Tremor can do nothing about it.
Yeah, it works. But honestly, there's no reason to use delayed wakeup against Tremor, so your opponent will be tech-rolling a lot, it's better to throw the rocks behind them every time.
I'll see what I can do. I have an X1, a Twitch, and a YT, but I'm not very technical.Are you able to record it and upload it?
This is straight up false information. Find the video I posted a few pages back. The corner setup I used that ends in db3 is safe against reptiles ex slide even with a tech roll. Hit the lab brotha.Cassie can techroll and GetawayFlip (not ex) and there goes the setup. Sub-Zero and Reptile can Slide, KL can just spin. No, wait, fuck it, every character can simply techroll and then Wakeup Backthrow. They'll eat the rocks, but the setup is over and Tremor can do nothing about it.
Yeah, it works. But honestly, there's no reason to use delayed wakeup against Tremor, so your opponent will be tech-rolling a lot, it's better to throw the rocks behind them every time.
When I read your comment for some reason I heard it in the "Most Interesting Man in the World" voice.Well I've only played 30 matches with him but I won 23 of those.
Fuck, didn't watch that one. lol Your setup is indeed legit, good stuff!This is straight up false information. Find the video I posted a few pages back. The corner setup I used that ends in db3 is safe against reptiles ex slide even with a tech roll. Hit the lab brotha.
It does use stamina. I apologize for the misinformation. I was online and wasn't really focused on stamina management, so I should have shut up until I knew for sure.Are you able to record it and upload it?
Reversal Special moves im pretty sure can just frame punish but not normalsAll hits of Tremor's low string might be more than -11. Or Johnny's shadow kick is faster than 11 frames. When you look at the frame data, Tremor is -11 on all 3 hits of his low string. But I thought just frame punishes weren't possible in MKx. If you can actually just frame punish then I apologize.
Me, you, outside, right now.Gonna be labbing this fucker so hard you might as well call me a geologist.
Yeah, ignore that comment. I was just watching a stream before he was out on PS4 and the streamer said something like "He doesn't really get anything in gold stance... I don't see the point in it". But yeah, after playing as him he does get multiple changes while in Gold Stance.In gold stance db1 becomes a projectile.
I am under the impression that the opponent can block on frame -1.Reversal Special moves im pretty sure can just frame punish but not normals
Just an fyi to people. Canceling into rock smash or rock punch creates an armor gap before the special.Cancelling Tremors B1/22 > D4 > U4 with DB1U can make the move like -1/-2 with decent push back.
so with 22 > D4 > U4 > DB1U you get a 5 hit string sequence which can build meter and safe. Magma and Aftershock only.
pros;
-cannot be ducked even though its a high
-builds meter
-gets 15 percent on hit
-can't poke out (atleast when I did tremor v tremor on practice w/ d1)
cons;
-can be armored through or backdash (similar to non EX hat for KL)
Crystalines has a big hole but the db1 is neutral, ex version is plus(hit confirmable) and can lead to 30%.
so you can get your opponent in the corner to do them corner stuff people posted.
i just tested f121 db1u in lava stance and jax's 7 frame MB gotcha grab cant punish itJust an fyi to people. Canceling into rock smash or rock punch creates an armor gap before the special.
Me, you, outside, right now.
The only one with the gap is crystaline, also a side note: in gold skin of metallic db1u is not -6 more like -15, but is -6 if enhancedi just tested f121 db1u in lava stance and jax's 7 frame MB gotcha grab cant punish it
It looks like DB1D is also 0 on block and EX DB1D also very + on block same with EX DB1USo we all know at this point that Tremor's frame data is messed up, but this error I found is pretty significant:
This applies to Crystalline only.
In-game frame data says:
DB1 (23 startup) (-12 on block) (29 on hit)
EXDB1 (23 startup) (-12 on block) (29 on hit)
Actual frame data is:
DB1 (28 startup) (+1 on block) (+11 on hit)
EXDB1 (28 startup) (+11 on block) (knockdown on hit)
So looks like Tremor can cancel into a special that is +11 on block.
Remind you of anyone?
Wow did not expect that. Well I guess we gotta through and test every special for every variation then? Is the frame data you guys are posting for Crystalline only?The only one with the gap is crystaline, also a side note: in gold skin of metallic db1u is not -6 more like -15, but is -6 if enhanced