why are people mentioning hawkgirl?Top 3 rushdown:
Hawkgirl in the corner
Batgirl in the corner
Level 3 venom Bane
specifically in the corner, and because WE~3 and d.1 all daywhy are people mentioning hawkgirl?
did the patch really make that much of a difference for her?specifically in the corner, and because WE~3 and d.1 all day
watch trepound use herdid the patch really make that much of a difference for her?
Not UNTIL you change your avataryeah after using him for a while i see why people think his zoning is so good, could you reply to my post in the Zod discussion and any tips vs MMH?
better?Not UNTIL you change your avatar
Everything she uses pushes her forward and can be meter burned into additional attacks that are fast, push you back and often catch you off guard.Plus there are some invincibility frames in her wing evade stuff and knowing once she is on you whether she will do the flip kick or the mace dash is tricky plus she can cancel her strings into flight to avoid lows and go directly into divekick pressure. She's got crossups, damage, is relatively safe on most stuff, has a great D1 and D2, can mb mace charge into most shit, and in general stay on top of folks endlessly and as Doombawkz said her corner damage and pressure is absolutely relentless. Theres no figuring out what she'll go for and without Back dash to get you out of there it suuuuuuucks.why are people mentioning hawkgirl?
i thought she was low tier tho. i'll spend some time in the lab with her.Everything she uses pushes her forward and can be meter burned into additional attacks that are fast, push you back and often catch you off guard.Plus there are some invincibility frames in her wing evade stuff and knowing once she is on you whether she will do the flip kick or the mace dash is tricky plus she can cancel her strings into flight to avoid lows and go directly into divekick pressure. She's got crossups, damage, is relatively safe on most stuff, has a great D1 and D2, can mb mace charge into most shit, and in general stay on top of folks endlessly and as Doombawkz said her corner damage and pressure is absolutely relentless. Theres no figuring out what she'll go for and without Back dash to get you out of there it suuuuuuucks.
Pick her up, try using her with the mindset of "I'm gonna blow meter like its free" and watch how insane she becomes with pressure. She pretty well was the main counterpick to Superman pre patch IMO.
I really, REALLY hate good Hawkgirl players. It's like she's safe after EVERYTHING or she always has at least one bar of meter to leave her at advantage on block and you can't do shit about it. -.-i thought she was low tier tho. i'll spend some time in the lab with her.
Not since folks got over the whole week 1 first impressions and figured out her tools. She has bad matchups like most, and one of the worst in the game in Sinestro...generally shes around even with most matches IMO and it comes down to player skill. She is a solid mid that some folks can make look High tier...I feel if DJT had known her he would have gotten more out of counterpicking Superman at EVO with her than Doomsday since he only chose Doomsday because Green Lantern couldn't get in on KDZ's Superman zoning game. Hawkgirl blows through most of Superman's stuff and would've been good to see up there.i thought she was low tier tho. i'll spend some time in the lab with her.
I really, REALLY hate good Hawkgirl players. It's like she's safe after EVERYTHING or she always has at least one bar of meter to leave her at advantage on block and you can't do shit about it. -.-
i disagree he gets in for free and can make you block forever
<3 lol i was half jokingbetter?
thanks man Zod is feeling weird to play than the oher people iv used, i stuggle vs MMH, raven and i was playing against PLAYING TO WINS sinestro and i managed to beat him once then he won like 10 in a row lol btw those character tutorials you do for other characters you should do one for Zod<3 lol i was half joking
I was confused ( redeyes too i think )
Anyway yea MMH can not 22b3 you so thats out. MB B3ing all tele is key. After blocked mb or normal ground spark its free trait giving you 50 50 lock down. Block low mostly and fuzzy the b2. Do not attack after blocked OH tele unless you have trait out
Its a tough MU and weird one but i think in the end we will find it to be 5-5
awesome man i willthanks man Zod is feeling weird to play than the oher people iv used, i stuggle vs MMH, raven and i was playing against PLAYING TO WINS sinestro and i managed to beat him once then he won like 10 in a row lol btw those character tutorials you do for other characters you should do one for Zod