Frequent Patches
*
Big Issues
I personally thing the patches were necessary, but I get a feeling when ppl refer to them they mostly focused on the negative part. Although every single patches did more good than harm, they each came with a somewhat bad taste i.e. kano's upball, dash nerf, (my personal favorite is noob shadow being an overhead) and Im sure im leaving something out. It's funny how something like that makes the overall patch looks bad. The thing is, these issues made me raise and eyebrow as to whether or not NRS really know what they are doing. Stuff like Kano's upball incident, Noob's shadow being an overhead or QC skydrop having armor instead of trance (these are my opinion tho) makes me wonder if NRS really think things through before releasing them to the public. Yes I know I can learn to deal with them but it's small things like that worries me and made me skeptical about the patches. Anyway, in the end im glad they were release and they were all for the better. If I remember correctly we had 1 patch for damage reduction, a second one for block infinites/resets, and the last one for char buffs/nerfs and armors. I honestly think the next patch should only fix the bugs and remove the resets and THAT'S IT. And maybe, maybe tweak a few chars but that's where we as a community comes in (not that I want to see another thread about buff subzero ground ice
) .
I think the other negative thing that MK had was the whole costumes fiasco. It is all fixed now but I remember when the costumes were not affected by the patches
It is sad that ppl would rather play a broken character which is selfish in my opinion because all you care about is winning regardless of how fair it is or not.I say good riddance
Also what Diminion said is true. A lot of ppl are like sheep, they hate on other FGC just because someone else hates it. The sad part is it catches like wild fire. Next thing you know, we are a dying community, they probably still think we get patches every week and whatnot.
*Not So Big Issue (but still matters)
Although I really think we should have a UMK9 before MK10, NRS needs to know how to keep MK9 fresh. While we wait for MK10, give us something fun in return while making money at the same time. You will be surprised how small stuff such as PSN avatar or various costumes packs makes a huge difference. NRS dropped the ball hard in that department. Giving select characters 4-5 costumes when they could have created some for the other cast was a huge let down. Think im wrong, just think about this, how many ppl picked up reptile just because of the MK1 costume? lol
. Anyway, I wish I could represent my cop with an PSN avatar, or had another costume for stryker. We know 16 new costumes are coming but it still for the Ninjas who already have 3-4 already. C'mon WTH.
Stepping Stone
I 100% agree with this. MK9 is a fresh start and a good one at that. We are half way there in finding what really needs to be revised for UMK9 or MK10, and what we desperately need i.e. better training mode or a way to change button config without having to quit to the main menu. Personally, I think NRS need to heavily revised the HITBOX/HURTBOX in this game. That's the only thing that really turns me off. I hate seeing cage nut-punch land when he is no where near the opp. I hate making a good read to force an opponent to whiff a jumping punch and to find out that I wasnt far enough due to certain chars jump punch having extended reach. I hate baiting a jump in and ready to greed the opp with an uppercut but the hurtbox is so non existent that I end up being the one getting hit and eat a full combo. Same goes for air to air punches. Some character's jump punch wins it consistently even if you have the advantage. Maybe if some of the hitboxes weren't so ridiculous, some of the crap that we be going through would even be possible(im just saying). Despite all that, MK9 is still a balance game (not 100%, after all no such game exists) were every character has a fighting chance.
More importantly, NRS NEEDS TO CONSIDER FRAME DATA. it feels like the frame data for some moves, normals, or advantage or hit/block where not taken into consideration during development.
Let's face it, we each have our vision of how the game should be or what our favorite chars should have. I'm still skeptical about my next statement, but I hope from all the tournaments, gameplays, videos that we have posted, NRS can decide what is fair and what needs to be tweaked for the next installment.