xKhaoTik
The Ignore Button Is Free
My true thoughts about her. I don’t want this post to come off as if I’m salty or anything like that. It’s just the honest to god truth.
It’s been 6 months into the games life. Ivy was a very popular player in the beginning but her popularity decreased significantly towards the games life. One of the main reasons why this happened is due to her not having a reliable AA. In the beginning of the game, her d2 was 20f, which was totally unviable. In the first patch, it was shaved a bit to 16f, making it a bit useful, but still not a reliable AA.
Since the BEGINNING of the game, Ivy players have been asking for some help, mainly an AA. In a recent patch, a lot of characters who asked for help got what they wanted. Here’s some examples:
...
Now don’t get me wrong. We did complain about Ivy’s wakeup in the beginning, but we got used it to. I mean, it’s not the greatest but it’s an invincible grab that starts a combo. Better than nothing. Cool. Ever since then, we were begging for an AA. Why is it that the characters above got what they asked for and we didn’t? Hell, even firestorm players asked for an AA and they got it along with other buffs. We got a wakeup that doesn’t even lead to anything on hit and is unsafe on block.
The thing is. Ivy players aren’t the only people saying she needs an AA. People who have dropped Ivy said it was because she doesn’t have an AA. People who want to pick up Ivy won’t because they said she doesn’t have an AA. LITERALLY 90% OF THE COMMUNITY AGREES WITH THIS.
It’s not like we’re asking for the best AA in the game or something. Just something we can have to contest against airborne players. It’s such drag dealing with people who avoid her zoning AND take advantage of her lack of AA.
THIS IS MAIN THING WE’VE BEEN ASKING FOR.
Also, some other help:
1) Bed of Thorns: ITS BEEN 6 MONTHS AND NOTHING HAS CHANGED. As of right now, there is little to no reason to use this move at all. It's so bad to the point people forgot she even had it or don't even know what it does. The recovery is too slow, doesn't last for a long time and the damage is non existent. I feel like they need to make the recovery shorter and make the active frames longer. If not make the active frames longer, then make it do the same damage that the MB version does.
2) D1. I would like for it to become 6f. If that would happen, it would help her upclose game IMMENSELY. She would be able to take advantage of the plus frames off of 1212, 2, 3, etc, thus helping her rushdown game (think of the 21 into d3 trap Kitana has in MKX). On top of that, a 6f poke would help her defense better since she’ll be able to poke/interrupt things easier. It wouldn’t make her a monster or anything but it would definitely help her out a lot.
This is my final plea. I really like this character but she seriously needs help.
@tylerlansdown
Discuss.
It’s been 6 months into the games life. Ivy was a very popular player in the beginning but her popularity decreased significantly towards the games life. One of the main reasons why this happened is due to her not having a reliable AA. In the beginning of the game, her d2 was 20f, which was totally unviable. In the first patch, it was shaved a bit to 16f, making it a bit useful, but still not a reliable AA.
Since the BEGINNING of the game, Ivy players have been asking for some help, mainly an AA. In a recent patch, a lot of characters who asked for help got what they wanted. Here’s some examples:
- Blue Beetle - Adjusted hit regions on several normal attacks
- Blue Beetle - Slightly reduced combo damage scaling on Seeking Reach (Towards + Medium, Hard) & Flying Scarab
- Blue Beetle - Reduced combo damage scaling on Blade Stab Meter Burn & Blade Barrage Meter Burn
- Blue Beetle - Shield Slam has 17 less recovery frames on miss & Mandible Strike has 6 less recovery frames on miss
- Blue Beetle - Blue Beetle's wings no longer sometimes appear during moves while the Alien Cloak Gear Ability is active
- Blue Beetle - Fixed view being obstructed when performing Mandible Strike Meter Burn in the left corner of Arkham Asylum Cell Blocks
- Blue Beetle - Fixed a bug causing Legendary Character Power meter to sometimes stop recharging after an Arena Transition occurs
- Cyborg - Added new Cybernetic Sweep special move (Down, Away + Hard Attack)
- Cyborg - Cyber Attack (Medium, Hard) now attacks with the weaponized big arm, has its hit region adjusted, has 2 more active frames, 1 less recovery frame on miss, and 1 more recovery frame on hit / block
- Cyborg - Power Fist has 10 more block stun frames, 10 more block recovery frames, and can now be Meter Burned on block / miss
- Cyborg - Power Fist Meter Burn now has increased pushback on block, 15 more block stun frames, 15 more block recovery frames, and recovers 5 frames faster on miss
- Cyborg - Increased base damage of Techno Tackle and Techno Tackle Meter Burn by 2
- Firestorm - Added new Heat Flux special move (Down, Away, Medium) which will gain Character Power meter while being charged
- Firestorm - Atom Bomb gear ability input is now Down, Back, Hard and It now replaces Atomic Burst
- Firestorm - Reduced the hit advantage of Molten Trap Meter Burn by 24 frames
- Firestorm - Character Power fully charged time is now 12 secs (down from 12.5)
- Firestorm - Eternal Flame now has 37 recovery frames (down from 58)
- Firestorm - Heat Wave (Away + Hard) has 5 less hit recovery and can now be directed forward for increased range while adding 5 more recovery frames on block / miss
- Firestorm - Vapor Jab (Jump + Light) now has 5 startup frames (down from 9)
- Firestorm - Double Burst (Jump +Medium) had its hit region adjusted
- Joker - Added new Death Spin special move (Down, Back + Hard)
- Joker - Added new Stab-Aroo normal attack (Away + Medium)
- Joker - The input for Chattering Teeth and Surprise Box Gear Ability is now Down, Down + Hard
- Joker - Adjusted hit regions on several normal attacks
- Joker - Crowbar Slam (Away + Hard) now recovers 5 frames faster on hit
- Joker - BANG! has increased pushback on hit with +5 hit advantage (up from 0)
- Joker - Side Order of Pie Gear Ability now has 20 frames of recovery onmiss after the armor wears off andrecovers 40 frames faster on block
- Scarecrow - Character power base damage is increased to 1.5 (up from 1 per hit, with damage ticking every 90 frames (up from 60)
- Scarecrow - Character power does reduced damage (2/3) while scarecrow is in hit stun
- Scarecrow - Panic-Port startup is now 14 frames (down from 21), has 27 recovery frames (down from 29) and becomes projectile invulnerable after 6 frames
- Scarecrow - Fixed Panic-Port smoke visual effects sometimes being misaligned if performed immediately following a jump
- Scarecrow - Panic-Port can now be special canceled into Death Bed(Super move) after he teleports
- Scarecrow - Ground Shaker (Hard) now has 15 startup frames (downfrom 17) and 1 less active frame
- Scarecrow - Fixed issue with the view becoming obstructed during a forward throw in the corner of some Arenas
- Scarecrow - Legendary Traumatize Meter Burn attack is now unblockable
- Scarecrow - Fully holding Toxin Breath while Black Adam hits Scarecrow with his Character Power no longersometimes causes Scarecrow tobecome unresponsive in someinstances
- Swamp Thing - Refoliation & Trunk Punch (Hard) now have armor when executed while Swamp Thing is standing in Abigail's Garden Character Power
- Swamp Thing - Refoliation startup is now 16 frames (down from 17), active frames increased to 8 frames (up from 4), 7 less miss recovery frames, 3 less hit / block recovery frames
- Swamp Thing - Refoliation Meter Burn startup is now 5 frames (down from 12) and has 1 more hit recovery frame
- Swamp Thing - Log Kick startup is now 20 frames (down from 22) and has 10 less miss / block recovery frames
- Swamp Thing - Bayou Bash can now be held to increased its range, when then results in longer recovery on block /miss depending on held time up to an additional 7 frames
- Poison Ivy - Added New Chompy and Bitey Bash special move (Down, Towards + Medium)
...
Now don’t get me wrong. We did complain about Ivy’s wakeup in the beginning, but we got used it to. I mean, it’s not the greatest but it’s an invincible grab that starts a combo. Better than nothing. Cool. Ever since then, we were begging for an AA. Why is it that the characters above got what they asked for and we didn’t? Hell, even firestorm players asked for an AA and they got it along with other buffs. We got a wakeup that doesn’t even lead to anything on hit and is unsafe on block.
The thing is. Ivy players aren’t the only people saying she needs an AA. People who have dropped Ivy said it was because she doesn’t have an AA. People who want to pick up Ivy won’t because they said she doesn’t have an AA. LITERALLY 90% OF THE COMMUNITY AGREES WITH THIS.
It’s not like we’re asking for the best AA in the game or something. Just something we can have to contest against airborne players. It’s such drag dealing with people who avoid her zoning AND take advantage of her lack of AA.
THIS IS MAIN THING WE’VE BEEN ASKING FOR.
Also, some other help:
1) Bed of Thorns: ITS BEEN 6 MONTHS AND NOTHING HAS CHANGED. As of right now, there is little to no reason to use this move at all. It's so bad to the point people forgot she even had it or don't even know what it does. The recovery is too slow, doesn't last for a long time and the damage is non existent. I feel like they need to make the recovery shorter and make the active frames longer. If not make the active frames longer, then make it do the same damage that the MB version does.
2) D1. I would like for it to become 6f. If that would happen, it would help her upclose game IMMENSELY. She would be able to take advantage of the plus frames off of 1212, 2, 3, etc, thus helping her rushdown game (think of the 21 into d3 trap Kitana has in MKX). On top of that, a 6f poke would help her defense better since she’ll be able to poke/interrupt things easier. It wouldn’t make her a monster or anything but it would definitely help her out a lot.
This is my final plea. I really like this character but she seriously needs help.
@tylerlansdown
Discuss.
Last edited: