i say make kungs normal low hat on block -7
give him a 7 or 6 frame d3.
Kabal should keep his IAGB's, everyone else who just has a hard time dealing with them should get buffed so they can. the only thing about him i'd say should be nerfed is probably 2 NDC.
Cyrax's resets should be removed, he can already do 58% with 1 bar, no resets, so he doesnt really need it. His second net however should still reset the opponent to standing to allow for further pressure, but a second bomb should not be able to be launched before then.
not sure if his command grab should be nerfed or not....maybe 2 more frames in which to tech it.
Shang needs a better wake up....seriously.
Cybersubs teleport should actually be usable for evasive manuevers rather than just to catch up to a frozen opponent or after landing an U4. his ice bombs should freeze always. it would make his pressure much more fearsome. his d4 should be +12 on hit. his standing 2 should come out at 10 frames rather than 15.
Kitana ex square boost should also have armor on startup and be slightly easier to instant air. Cutter should be a few frames faster on startup. Ex cutter should do away with the second set of hits in favor of being armored. Pretty kick should hit crouching opponents. Ex pretty kick should hit crouching opponents and offer pushback on block. EX fan lift should be safe on block at -7 or -6. (honestly, ex fan lift needs something other than just being faster for it to be worth spending 1 bar of meter on
Stryker should have much faster recovery on his gun cancels similar to jax, possibly slightly better, his ex gun should have armor that will carry over to his next move should he decide to cancel it. his ex batonswipe armor should be consistant. his grenades should have slightly faster recovery.
Ermac should gain more advantage off his d4 on hit (not sure how much it is, i gotta check, if its +12 already then leave it). His force push in general should have better recovery and his ex forcepush should have armor on it. His ex teleport should be safe on block like scorpions is. His butt slam should be faster overall and should cancel much faster, similar to sindels levitate cancels. His ex buttslam should have armor on startup and also cancel much faster. i don't know what property's his ex air blast has, but something could probably be done with that too.
Reptile should have a normal speed backdash. 12b1 or b1 on hit should be +5 on hit. Ex acid spit should grant a free block string/mixup on hit. Forceballs should remain active even if an opponent passes over them. b4 should be safe on block. f2 should be an overhead starter.
Scorpion should not be limited to only 1 teleport punch per combo. His b2 should be slightly harder to punish on block. his ex hellfire should grant advantage on hit. a naked EX takedown or linked off of a block string should do 18% to give the opponent something to be fear besides just the vortex. his normal takedown could do slightly more damage as well.