What's new

Things I want in this Game.

Laos_boy

Meow Hoes
make lao's 2 9 frames would make him ass. he'd literally drop 15 spots in the blink of an eye for that one change.
Edit: i just noticed you're also taking away tele instant 3. you literally just made lao the worst character in the game. congrats. he needs jump in mindgames or else he'd be completely free to jade, kenshi, kitana, kabal, fuckin quan chi. gtfo.

Edit2: I'm fine with your kitana changes. lbsh she needs it.

edit3: Jade's glow/flash lasting for 5 seconds would be beyond stupid. wtf would even be the point, she's be the best character in the game hands down no question.
Im on the edge of taking away instant 3 but 9 frame 2 is still fast. I don't play kung lao but most people say 2 is a big problem when fighting against him
 

DJ L Toro

Champion
Im on the edge of taking away instant 3 but 9 frame 2 is still fast. I don't play kung lao but most people say 2 is a big problem when fighting against him
it's a problem because it's what makes his pressure work. even then it whiffs on 33% of the cast because of low hotboxes, so what's the issue. it's where it needs to be. if you play him you'll understand
tele stuff is punishable, it's your own fault if you dont know how. there's guides out and whatnot. i believe UsedForGlue posted one on here
 

Lulzlou

Kombatant
Kabal
- 2ndc is +5 on block
- ex Nomad dash can only be cancelled half way though
- iaGB is 0 on block and come out at 9 frames
2ndc and ex ND/Flash Parry are not even a problem since most kabals don't use it right. The chances of you running into a kabal like REO is very small. If you get blown up by a lot of average Kabal's then that is your own fault. If you knew the match up you'll blow up all of these average kabals. That is why you pretty much see REO in top 8 or winning tournaments.
 

Laos_boy

Meow Hoes
2ndc and ex ND/Flash Parry are not even a problem since most kabals don't use it right. The chances of you running into a kabal like REO is very small. If you get blown up by a lot of average Kabal's then that is your own fault. If you knew the match up you'll blow up all of these average kabals. That is why you pretty much see REO in top 8 or winning tournaments.
I haven't really got blown up by a kabal. I'm just going by what I read on here. I just thought the gas blast were the problem
 

Laos_boy

Meow Hoes
This is one of the reasons i'm not posting much on these forums, same threads in different colors from different members =/. Geezz, how can you balance a game nerfing some characters and buffing others, when you buff the low tiers they will be already as good as the top tiers but if top tiers are nerfed the low tiers will be the top tiers now, Think about it, and most of these changes are so stupid that will make this game unplayable really. i agree lower tiers should be buffed but if top tiers are nerfed to their level they shouldn't get those buffs.
And Cyras Does Needz it. GTFOH =)
Can you please tell me what are the good and bad changes please.
 

Maxter

Kombatant
LMFAO to the ex trance with armor on quanchi, armored ex lift on ermac? free anti air 40% combos? damn now people wont be able to get in on this character, also on the ex armor on groundskull on shang tsun will make him top top 3 or maybe one, you wouldnt trade projectiles with him since the armor wont let you interrupt the rest of the skul coming out, these are guaranteed combos. i love hoe these simple fixes break this game and the author don't notice, its a fun thread to watch , but really these three moves with armor make these three chars top 3 for sure, i would use quanchi for sure since johhny cage wont be able to block trap me anymore i will ex trance his ass taking his meter down and then finish him off with the 2 meter left with unblockables. hope NRS makes this changes we should fax this ASAP =)
 

Laos_boy

Meow Hoes
LMFAO to the ex trance with armor on quanchi, armored ex lift on ermac? free anti air 40% combos? damn now people wont be able to get in on this character, also on the ex armor on groundskull on shang tsun will make him top top 3 or maybe one, you wouldnt trade projectiles with him since the armor wont let you interrupt the rest of the skul coming out, these are guaranteed combos. i love hoe these simple fixes break this game and the author don't notice, its a fun thread to watch , but really these three moves with armor make these three chars top 3 for sure, i would use quanchi for sure since johhny cage wont be able to block trap me anymore i will ex trance his ass taking his meter down and then finish him off with the 2 meter left with unblockables. hope NRS makes this changes we should fax this ASAP =)
Thanks for your reply I will consider this. It doesn't seem something so simple as armor would break the game. I don't know why I can't think like this.
 

Maxter

Kombatant
Okay I looked at it and I toned down some characters buffs and I took off The OP things
I'm not trying to make fun of your thread by no means, but this is a little example of all the wrong things on this thread, nerfing kung Lao standing 2 and instant tele 3will make the charactter go to bottom tier for sure, gotta see what else the char has for pressure, you can poke out of his best attacks his d1 is 7 frames, d3 like 9 and b3 12 frames only fast reliable move is spin others can be ducked instantly with pokes, kung lao is very balanced and doesnt need to be touched he needs all his tools.
and on top of nerfing chars you r buffing the others, that is not balancing is done, or you nerf tops so lows can compete against them or you buff lows so they can compete with tops, think about it its common sense.
 

Laos_boy

Meow Hoes
I'm not trying to make fun of your thread by no means, but this is a little example of all the wrong things on this thread, nerfing kung Lao standing 2 and instant tele 3will make the charactter go to bottom tier for sure, gotta see what else the char has for pressure, you can poke out of his best attacks his d1 is 7 frames, d3 like 9 and b3 12 frames only fast reliable move is spin others can be ducked instantly with pokes, kung lao is very balanced and doesnt need to be touched he needs all his tools.
and on top of nerfing chars you r buffing the others, that is not balancing is done, or you nerf tops so lows can compete against them or you buff lows so they can compete with tops, think about it its common sense.
I see what you mean maxter. Now I have my lesson on reasoning. Some people make seem like KL is OP so that's why I nerfed him
 

Maxter

Kombatant
I see what you mean maxter. Now I have my lesson on reasoning. Some people make seem like KL is OP so that's why I nerfed him
People will always complaint about characters and their tools, people should adapt and learn how to switch to other characters and try them, before judging. Kung Lao is a top tier character of course but he is very balanced and went through lots of nerfs already, Kung Lao is only doing good on the hand of couple of top Players, but his braindead moves were nerfed already and only good players can do something with this char.
Teleport is punishable if guessed right on when tele 3 is coming out, dive Kick is punishable, spin is punishabe, and down hat was nerfed to 12 frames and punishable by a lot of characters. peopel who complaints against lao should pick another character and they will get their ass kicked anyway, sometimes is the player that is not a good reader and not that the characters are OP.
 

ShadowBeatz

Dropper of Bass and Bombs
One little tiny thing I've wanted since the game's release was for Cyrax's back-2 to be dash-cancelable :3 But yeah, the last thing Cyrax needs are buffs lol
 

Maxter

Kombatant
Liu don't really need to be touched either, his 10 frames b3 is needed but not having a 6 frames d1, this char's block strings are 0 on block and having a 6 frames d1 would make it almost imposible to get out of his pressure, he wouldnt have to guess a jump much and just go for the poke to get people midair and continue comboing, sometimes people dont understand why some chars have low startup pokes, or little advantage on some.
For instance, imagine scorpion having a +8 d4? this will make hell fire hit almost guaranteed if done right away and opponents have to guess a jump, there are many things that need change and a lot of things people will or wont agree with, thi is why balancing is left to the devs they are the best understanding frame data and tools the characters need to compete, this game is still evolving and was changed too much already, just focus on giving reasonable buffs to the low tiers to compete and leave the top tiers the way they are except for Kabal that is the only character that cannot be counterpicked =). the kenshi madness can be stopped by some characters, but kabal has it all no fair =(. J/K leave kabal like that unless we get 4 more Reos murdering everyone with that char
 

Laos_boy

Meow Hoes
Liu don't really need to be touched either, his 10 frames b3 is needed but not having a 6 frames d1, this char's block strings are 0 on block and having a 6 frames d1 would make it almost imposible to get out of his pressure, he wouldnt have to guess a jump much and just go for the poke to get people midair and continue comboing, sometimes people dont understand why some chars have low startup pokes, or little advantage on some.
For instance, imagine scorpion having a +8 d4? this will make hell fire hit almost guaranteed if done right away and opponents have to guess a jump, there are many things that need change and a lot of things people will or wont agree with, thi is why balancing is left to the devs they are the best understanding frame data and tools the characters need to compete, this game is still evolving and was changed too much already, just focus on giving reasonable buffs to the low tiers to compete and leave the top tiers the way they are except for Kabal that is the only character that cannot be counterpicked =). the kenshi madness can be stopped by some characters, but kabal has it all no fair =(. J/K leave kabal like that unless we get 4 more Reos murdering everyone with that char
Were the kabal nefs reasonable
 

Maxter

Kombatant
not really, since gasblas is only on advantage when he hit u standing close to you, and +5 on standing 2 is reasonable but +5 still will give him a good gap to keep the pressure, Kabal really needs his iagb nerfed on recovery so he can spam more than 2 on the screen and buzzaw being at least +12 on startup and -15 on block to avoid safe 50/50 low and high on his upclose pressure out of his 80/20 closing game, this way he still will keep his meta game on zoning and rushdown and be top 1 for sure but at least he wont have 2 overpower sources of pressure at long and close range. kabal doesnt really need to release a buzzaw or overhead upclose if the kabal player knows what he is doing but this will give the other chars a little bit more chance to punish him if he doesnt do his safe overhead, he will have to make a good guess to go low. Kabal will keep being top 1 even if he gets 4 nerfs, depending on the nerfs tho cause if they remove ndc the char will be garbage.
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
i say make kungs normal low hat on block -7
give him a 7 or 6 frame d3.

Kabal should keep his IAGB's, everyone else who just has a hard time dealing with them should get buffed so they can. the only thing about him i'd say should be nerfed is probably 2 NDC.

Cyrax's resets should be removed, he can already do 58% with 1 bar, no resets, so he doesnt really need it. His second net however should still reset the opponent to standing to allow for further pressure, but a second bomb should not be able to be launched before then.

not sure if his command grab should be nerfed or not....maybe 2 more frames in which to tech it.

Shang needs a better wake up....seriously.

Cybersubs teleport should actually be usable for evasive manuevers rather than just to catch up to a frozen opponent or after landing an U4. his ice bombs should freeze always. it would make his pressure much more fearsome. his d4 should be +12 on hit. his standing 2 should come out at 10 frames rather than 15.

Kitana ex square boost should also have armor on startup and be slightly easier to instant air. Cutter should be a few frames faster on startup. Ex cutter should do away with the second set of hits in favor of being armored. Pretty kick should hit crouching opponents. Ex pretty kick should hit crouching opponents and offer pushback on block. EX fan lift should be safe on block at -7 or -6. (honestly, ex fan lift needs something other than just being faster for it to be worth spending 1 bar of meter on

Stryker should have much faster recovery on his gun cancels similar to jax, possibly slightly better, his ex gun should have armor that will carry over to his next move should he decide to cancel it. his ex batonswipe armor should be consistant. his grenades should have slightly faster recovery.

Ermac should gain more advantage off his d4 on hit (not sure how much it is, i gotta check, if its +12 already then leave it). His force push in general should have better recovery and his ex forcepush should have armor on it. His ex teleport should be safe on block like scorpions is. His butt slam should be faster overall and should cancel much faster, similar to sindels levitate cancels. His ex buttslam should have armor on startup and also cancel much faster. i don't know what property's his ex air blast has, but something could probably be done with that too.

Reptile should have a normal speed backdash. 12b1 or b1 on hit should be +5 on hit. Ex acid spit should grant a free block string/mixup on hit. Forceballs should remain active even if an opponent passes over them. b4 should be safe on block. f2 should be an overhead starter.

Scorpion should not be limited to only 1 teleport punch per combo. His b2 should be slightly harder to punish on block. his ex hellfire should grant advantage on hit. a naked EX takedown or linked off of a block string should do 18% to give the opponent something to be fear besides just the vortex. his normal takedown could do slightly more damage as well.
 

NickDaGreek1983

Oh, my days !
Since I know people don't care, I'm gonna do it to get it off my mind
Lui kang
± BALANCED
+ d1 6 frames
Why "Lui" again? :p I'd love to see a faster d1 (even if it's not 6f), and faster start-up on parry. Maybe a dragon stance more similar to Sonya's military stance too...
Cyber Sub: I'd change all his "minus on hit" (like his d4) to "plus on hit", plus those you mentioned (DC teleport - freezing bombs etc).
Sektor : Not only add armor to his flamethrower but also take away the whole "down 4 beats wake ups" thing.
Shang Tsung : Armor of some kind!
Sub Zero: Faster ice puddle (could be extremely useful when cornering the opponent). Not necessarily as fast as his ice ball but certainly not 56 frames.
Mileena's roll hits low and enhanced roll has armor (on start up frames at least)
Noob Saibot : If Slide is a launcher, then running man should be a high again (like the 1st version) instead of mid.

I'm 100% with you on Cage, Kabal and Kenshi.
 

coolwhip

Master
Im on the edge of taking away instant 3 but 9 frame 2 is still fast. I don't play kung lao but most people say 2 is a big problem when fighting against him
Oh it's a problem? Then let's ban it. God forbid some good moves are in the game.
 

Gh0sty

ばかみたいに無料
Why does everyone always have "remove Smoke's resets" on their character nerf lists? Are they that much of a problem for people?


Sent from my jailbroken iPhone using a pirated copy of Tapatalk
 

Laos_boy

Meow Hoes
Why does everyone always have "remove Smoke's resets" on their character nerf lists? Are they that much of a problem for people?


Sent from my jailbroken iPhone using a pirated copy of Tapatalk
They are not really a problem for me. But its a big deal to a a lot of people so I put on there