ShaolinGunFu
Warrior
Dont bother running away, im already behind you

I think this organization will appreciate your contribution to it via supplying invaluable MU experience and reason to uphold fighting spirit. In fact, I think they should enlist you right now for that reasonI will make it my mission to frustrate, discourage, and defeat this organization until my dying breath
Who's with me!?
I wish there was a run button instead of flip stance button, but eh.I wish there was a run away button instead of backdashing
if sticks had more buttons, we could have R3 and L3 have functions too, shit itd be even cooler if the two joysticks had functions like if L could be used to aim exactly where you want the angle of a projectile to go, so its not cookie cutter angles that are just rotated in braindead algorithmsI wish there was a run button instead of flip stance button, but eh.
Cage? No.I used to zone people with Cage in Mk 9 ranked. Accept me.
I have to agree with this.Cage? No.
Anyway, my zoning brothers and sisters, based on tonight's exhibition matches, Mortal Kombat X seems to have no zoning whatsoever. In fact, Mortal Kombat X, to be officially referred to as "Run up and 50/50 Kombat", appears to be a game made for players who found Injustice's 50/50 mix ups too unsafe, strategically demanding, and execution heavy. Besides, Sonic Fox winning a tournament is usually not a very good sign for the fighting game's core mechanics. Regardless, some of the community's most successful fighting game players (i.e., 16 Bit, Cowboy, P2W, Pig of the Hut, Theo, Tom, etc.) are defensive and zoning minded players, so there may be some hope left.
In this game? I'm going to go out on a limb and say projectile zoning is dead. Hoping for a DLC character to change this at best.I wonder whose projectile zoning is going to be the best? Does anyone have picks for who seems like a great projectile zoner?
Really?? I was really looking forward to someone stepping up and bringing it to mkxIn this game? I'm going to go out on a limb and say projectile zoning is dead. Hoping for a DLC character to change this at best.
So was I buddy, so was I...Really?? I was really looking forward to someone stepping up and bringing it to mkx
Hah, so true. ~just Deathstroke things~I know I'm probably not the only one who had to change their damn Hero Card just so people would accept their challenges because they didn't even want to fight Slade. And then he comes out and they quit anyway...
I agree.I have to agree with this.
As much as it was hype to finally see the game played at a higher level, it was also clear that this game will be incredibly aggressive and reward that type of play more than anything else. I expect the "it didn't come out yet comments", but I've owned and played the game for days already, and was hoping that this exhibition would relieve some of my concerns. Instead, it all but solidified them. Even if a zoner wins a match, it will always be an uphill battle in comparison to the opposite.
This will probably be the most rushdown oriented game yet. I'll have to see someone zone their way to a tourney final before I believe it's possible.
Kano's Cybernetic variation lists the knife toss as having 11 frames of start up, -10 recovery frames on block (at point blank range), and +10 on hit (at point blank range). It also hits mid. EX version hits three times, starts up in 8 frames, and provides a +6 block advantage (at point blank range). In terms of frame data, the knife toss (in Cybernetic) has to be the best projectile in the game. It is kind of like a fear blast that hits mid.I wonder whose projectile zoning is going to be the best? Does anyone have picks for who seems like a great projectile zoner?
It is literally not even Day OneIn this game? I'm going to go out on a limb and say projectile zoning is dead. Hoping for a DLC character to change this at best.
So basically what you're saying is, you want some kind of construct that you can hold or put outside of your hurtbox, that's not punishable, and lets you keep people at a distance while you do chip and build trait/meter.3. Lack of "space control" characters like Aquaman, Sinestro, and Zod.
It doesn't have to be Day One to see SF5 won't play like MvC.It is literally not even Day One