not really, the mentality of long range zoning is a limited one that most people openly dislike or hate. its more in danger of being removed than taking over and it surely not something that needs to be watched.
I agree to that for sure. But at the same time, the reason these type of people do hate or mis-like zonigng is because they want to play"their" game. Whether it be zoning or fighting close. Now I don't want either to be removed, but there needs to be balance.
Even though I play Flash, I do say that some of his stuff is too good....but not because of his normals or specials....but because of what he is able to do and to do so safely. The only problem with this is that other characters in IGAU also have super safe stuff, whether it be zoning or special moves.
That is why I think we need to instead of favor either party, but put limits on both. We can't allow rush down characters to have an awsome set-up that is also plus on block....cause then it puts u in the exact same situation endlessly. Until you guess wrong.
At the same time, we shouldn't have characters that can throw/shoot crap from different ranges and have some type of move that allows them to move back and forth across the screen safely.
We need to have this stuff "possible" but not to the degree that I see it evolving too. That is what is causing Seperation between fighters. Which is also what is causing so much disagreement on the subject, because everyone want their character to have any "edge" that they can to win.