This guy does not know all the holes in AM like I do.
say you are fighting Green Lantern.
1. F+1 is +3, you go to follow up with D+1.. Guess what? MB B+3, and its a single hit launcher so forget trait to save yourself there.
2. Ok.. How about F+13. Its +2 on block.. wait... the same MB B+3 that blew up your D1 follow up also interrupts the F+13 string. Again, single hit launch.
3. Ok..okokokok.. F+1~scoop. AH HA!!! Now that will beat the MB B+3. HOWEVER, you can EASILY fuzzy block the F+13/F+1~scoop mix up.. AAAND GL will punish scoop with? YUP.. Lift.. again, another single hit launch.
4. You can use F+13 and mix that up with F+1 then B+12 which will beat the fuzzy block.. BUT.. GL can just MB B+3 and beat out both options with a SINGLE HIT LAUNCHER.
SO... GL can ALWAYS MB B+3 and beat EVERY mix up option after F+1 besides F+1~scoop, which is punished by a lift which AM cannot use trait to escape. Yes.. AM can counter your MB B+3 with his own MB B+3 after you activate you armor, but then GL will just attack as you wait to counter is MB attack. You counter that by doing something that cannot be interrupted, which goes back to you getting punished if the GL player knows what to do when you dont want to be interrupted. You can always BD to bait out a MB attack, but then he can just lift you or B+13 you as you BD...
Looks to me like a mix up where BOTH characters have options and BOTH characters are unsafe.
Is GL the ONLY character that does this? NO.. the whole cast can universally interrupt with MB B+3 and at least half the cast can punish scoop.
Learn how to exploit holes in things rather than fooling yourself to seeing a solid object w/o flaws. Things people think have no holes have huge ones.
Solid how dare you not do your homework before you accuse me of downplaying. This is what guys like
Juggs talk about all the time. People sit around, not looking for counters or holes in things themselves. They wait for the top tourney players to do it.