Thanks for the guide!
I'm picking up the character- a couple blanks I'm trying to fill in-
How do I get the most out of an d2 AA (clean hits and trades)?
wtf do I do in the neutral? Her jump ins seem pretty solid though, so that's helping.
Also still trying to sort her strings into categories.
33 seems like a decent safe-ish mid coompared to the rest of her buttons. What do I do if I get this to hit with a +12 HKD?
b12 also falls into the category of safe-ish (compared to the rest of her buttons). At the very least it goes under a ton of stuff so I'm throwing this out alot regardless- that a good idea?
2 seems like a good button. Good chance for tick throws after this on block given it's delay and follow up options?
Can I use cancels into her cartwheel to help make alot of things safer?
Her neutral is basically b1
Thanks for the guide!
I'm picking up the character- a couple blanks I'm trying to fill in-
How do I get the most out of an d2 AA (clean hits and trades)?
wtf do I do in the neutral? Her jump ins seem pretty solid though, so that's helping.
Also still trying to sort her strings into categories.
33 seems like a decent safe-ish mid coompared to the rest of her buttons. What do I do if I get this to hit with a +12 HKD?
b12 also falls into the category of safe-ish (compared to the rest of her buttons). At the very least it goes under a ton of stuff so I'm throwing this out alot regardless- that a good idea?
2 seems like a good button. Good chance for tick throws after this on block given it's delay and follow up options?
Can I use cancels into her cartwheel to help make alot of things safer?
No problem man! couple of things about your questions will be further explained once the guide is complete but i will share here for now
1. Off a D2 you can get a multitude of things depending on resources and circumstance. I usually do this if i have lvl 3 trait and one bar to spare
D2,33 xx lvl 3 trait,handspring b3,j2,112 xx ex bf2, 112 1+3. it does 296.18 damage to superman so im guessing it's a little higher on other characters.
1 bar no trait : D2 33 xx ex bf2 33 front handspring(for setup) end it in 33 bf2 for damage
those anti air combos work on trades against some characters but not all
2. Her neutral is really weird because she excels at jumping. Her j2 into canary drop creates a 50/50 situation so it's ideal that you jump but not do it al frivolously and maniac way. Her only go to buttons in neutral honestly are b1 and b12. They used to be safe on block but ya know, nrs had to fuck us lol. But using her handspring, jumping, and b1/b12 is the best thing to do in neutral w her until you get lvl2 and lvl 3 trait to whiff punish from farther rangers and punish fullscreen moving
3. 33 is very important to her game as it sets up her mix ups and 50/50's on knock down. Ending bnbs in this will grant you a couple of diff scenarios you can choose from between b1 into canary drop, f2 for plus on block overhead, or jump in into an ambiguous canary drop. Please check out the vids in the guide and the spreadsheet for further info on that!
4. s2 is indeed good, but since you cant do anything except 23 and 21 to make the animation go away, trying to use it for tic throws is a no go. You'll get punished for delaying too long.
5. Nope. canary cry is borderline useless save for throwing the opponent off and extreme conditioning. You can react to it and poke them out before the cry releases. Sometimes you can get away with it but it's just too risky of wasting a level of trait imo.