AZ MotherBrain
If you believe enough, -7 could be +7
Agreed I think a gear forum would be perfect for that kind of stuff
No I get that. But you don't need a percentage notation if it's like street fighter. You just need damage dealt. 50hp is 50hp Eben if the two characters start worth different hp totals. The real question is will this bizarre "defense" Stat persist in competitive. If so that is the only thing that screws up boating damage consistently and easily.I'm fairly certain that even without gear, each character has a different health pool, much like Street Fighter. So basically, what we should be doing is finding out who has the smallest health pool and the largest health pool, then perform the combo on both of them and post the range of damage. i.e. 397-428 damage or whatever it works out to.
The only issue with that is how much space it would take up. Not a huge issue but check out my formatting post near the top of page 2. Now imagine you've got that entire post once for regular moves, then again for combos with gear-special-1, then again for combos with gear-special 2, then again with combos with gear special 1 and 2, and so on. Hell, if a character had 4 gear moves, you could end up with 256(!) iterations of gear-based combo sections for that 1 character.How about something like this.
Scarecrow
No Gear Combos
List combos here
___________________________________
Gear Combos
List combos here
All in the same thread just split the combos.
Hmm. I see what you are saying. So, do you think having having 3 or 4 sticky threads for a character the best option? Could work. Lets say scarecrow has 3 gears, then just have a moderator create the threads for those moves plus another without gears. Was this mentioned before?The only issue with that is how much space it would take up. Not a huge issue but check out my formatting post near the top of page 2. Now imagine you've got that entire post once for regular moves, then again for combos with gear-special-1, then again for combos with gear-special 2, then again with combos with gear special 1 and 2, and so on. Hell, if a character had 4 gear moves, you could end up with 256(!) iterations of gear-based combo sections for that 1 character.
I'm not sure. All I personally care about is keeping the "real" combos away from the gear-based garbage. Even if you made a thread for each gear move, you could still end up with 256 threads just for a character with 4 gear moves (4^4).Hmm. I see what you are saying. So, do you think having having 3 or 4 sticky threads for a character the best option? Could work. Lets say scarecrow has 3 gears, then just have a moderator create the threads for those moves plus another without gears. Was this mentioned before?
Nothing yet. @Eldriken @Espio @SneakyTortoise (fun fact, if you type "@sneaky", the first option is @SneakyButtPoke!).Have we gotten any reponse from TYM on this? Yay or naw
I replied on the first page!Nothing yet. @Eldriken @Espio @SneakyTortoise (fun fact, if you type "@sneaky", the first option is @SneakyButtPoke!).
I will do what I can to facilitate a more quality combo and exploratory situation so people who come here to learn and don't wanna struggle can do so more easily. I think I'm gonna propose separate threads. A combo thread that focuses on Gear and other super unreliable combos cordoned off instead of intermingled with very viable, reliable combos for competitive play. That way people can clown with their gear move combos and people that want the reliable stuff can just get right to it. An idea I will shoot at everyone.Nothing yet. @Eldriken @Espio @SneakyTortoise (fun fact, if you type "@sneaky", the first option is @SneakyButtPoke!).
Yeah, so I'm up to date now. The way I see it:
- Each character forum should have 2 combo threads - one for gear, one without
- It should be up to the author of the thread to keep the OP up to date with B&Bs, set up, wall bounce, interactable combos. If a user fails to do this, another user can always create a new thread and notify a mod to close the old one and pin the new one.
- The whole defence/offence/health thing shouldn't be too much of an issue. We can just have a standard character to perform combos against (lets say batman) and people can compare their combos on him to decide which is optimal. And then obviously also post any character specific combos (female hurt box for example)
- Users will just have to be smart about bringing things to the attention of active mods so that we can merge/close/pin threads when necessary and infract youtube assholes who spam shitty threads with videos consisting of 2 minutes of opening graphics before a level 20 gear combo
Of course, this is what I'm referring to when I say "pin" threadsIs it possible so the main combo threads "gear/non gear competitive" is promoted to the top of each character sub? And thank you and @Espio for your responses!
Just realized I said this already in this thread. Sorry :-|
Is it possible so the main combo threads "gear/non gear competitive" is promoted to the top of each character sub? And thank you and @Espio for your responses!
Ah ok I figured but didn't want to assume.Of course, this is what I'm referring to when I say "pin" threads
That was a special boss challenge in the Multiverse mode.Ah, that's good to know. I thought Max had a youtube video with a level 1 Batman vs level 20 Joker, doing 1-hit kills and shit to stir up his audience.
Either way, gear-based combos need to be restricted to their own section.
How can you get matched by gear when you choose your character after being matched with someone? And all of your characters are different levels?Max also didn't mention that you get matched based on gear online. Joker just had a lot of gear while Max had none for that game mode.
I don't think we would have a problem with click bait specific gear combos but better safe than sorry.
Shit, never thought about that. That's actually a really good question.How can you get matched by gear when you choose your character after being matched with someone? And all of your characters are different levels?
It sounds to me like you get matched based on your overall player level, which still sucks if you're trying out different characters and they're all low level, but your opponent picks their level 20 main...