So here is the nightmare scenario: You're trying to learn a new character and so you call up their combo page and BAM, you're eyes start bleeding from all of the 100% midscreen meterless combos based around gear.
We need to nip this in the bud before it becomes an issue. It can already be difficult to find well-organized optimized combos for characters, but then you throw in all that "Blood God Kotal 100% Meterless" clickbait bullshit, and it becomes a nightmare. We already experienced a bit of this with Injustice 1, with extremely situational interactable resets and the like. It's going to be infinitely worse with Injustice 2's gear system.
This is my formal request/petition to the TYM mods that combos be regulated. Maybe move all gear-based combos into their own subforum, hidden away where those who want them can find them, but those who don't want them don't have to dig through them to find the standard combos. If we can agree on some sort of combo guidelines, then that could help make things a bit more manageable for the mods, though if each character had their own forum mod, I don't think it would be too much of a workload.
So here is my formal suggestion: Each character forum has its own moderator and a single thread for combos. When submitting a new combo, you tag the mod and (s)he can review it. If it passes the guidelines, they add it to the official list of combos for that character.
Thoughts?
[Edit] Just did the math and realized how insane Gear threads could get. Let's say you have a character with 4 gear-based specials.
So you make a combo thread for combos that rely on gear-special 1.
Then you make a thread for combos that rely on gear-special 2.
Then you make a thread for combos that rely on gear special 1 and gear special 2.
...continue until you reach the last thread, 4^4, or thread #256.
Even if these were posts in a single thread rather than individual threads, that's still 256 entire combo sections for that single character (and a single combo section would include midscreen meterless, corner meterless, midscreen 1 bar, 2 bar, etc). Let's say you only have 10 combos per thread, that's still 2,560 gear-based combos...for a character with only 4 gear-based moves.
We need to nip this in the bud before it becomes an issue. It can already be difficult to find well-organized optimized combos for characters, but then you throw in all that "Blood God Kotal 100% Meterless" clickbait bullshit, and it becomes a nightmare. We already experienced a bit of this with Injustice 1, with extremely situational interactable resets and the like. It's going to be infinitely worse with Injustice 2's gear system.
This is my formal request/petition to the TYM mods that combos be regulated. Maybe move all gear-based combos into their own subforum, hidden away where those who want them can find them, but those who don't want them don't have to dig through them to find the standard combos. If we can agree on some sort of combo guidelines, then that could help make things a bit more manageable for the mods, though if each character had their own forum mod, I don't think it would be too much of a workload.
So here is my formal suggestion: Each character forum has its own moderator and a single thread for combos. When submitting a new combo, you tag the mod and (s)he can review it. If it passes the guidelines, they add it to the official list of combos for that character.
Thoughts?
[Edit] Just did the math and realized how insane Gear threads could get. Let's say you have a character with 4 gear-based specials.
So you make a combo thread for combos that rely on gear-special 1.
Then you make a thread for combos that rely on gear-special 2.
Then you make a thread for combos that rely on gear special 1 and gear special 2.
...continue until you reach the last thread, 4^4, or thread #256.
Even if these were posts in a single thread rather than individual threads, that's still 256 entire combo sections for that single character (and a single combo section would include midscreen meterless, corner meterless, midscreen 1 bar, 2 bar, etc). Let's say you only have 10 combos per thread, that's still 2,560 gear-based combos...for a character with only 4 gear-based moves.
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