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The TYM "Injustice 2 Combo Standard"

Should TYM regulate the positing of combos in Injustice 2?


  • Total voters
    74

RoboCop

The future of law enforcement.
Former Owner
Premium Supporter
So here is the nightmare scenario: You're trying to learn a new character and so you call up their combo page and BAM, you're eyes start bleeding from all of the 100% midscreen meterless combos based around gear.

We need to nip this in the bud before it becomes an issue. It can already be difficult to find well-organized optimized combos for characters, but then you throw in all that "Blood God Kotal 100% Meterless" clickbait bullshit, and it becomes a nightmare. We already experienced a bit of this with Injustice 1, with extremely situational interactable resets and the like. It's going to be infinitely worse with Injustice 2's gear system.

This is my formal request/petition to the TYM mods that combos be regulated. Maybe move all gear-based combos into their own subforum, hidden away where those who want them can find them, but those who don't want them don't have to dig through them to find the standard combos. If we can agree on some sort of combo guidelines, then that could help make things a bit more manageable for the mods, though if each character had their own forum mod, I don't think it would be too much of a workload.

So here is my formal suggestion: Each character forum has its own moderator and a single thread for combos. When submitting a new combo, you tag the mod and (s)he can review it. If it passes the guidelines, they add it to the official list of combos for that character.

Thoughts?

[Edit] Just did the math and realized how insane Gear threads could get. Let's say you have a character with 4 gear-based specials.

So you make a combo thread for combos that rely on gear-special 1.
Then you make a thread for combos that rely on gear-special 2.
Then you make a thread for combos that rely on gear special 1 and gear special 2.
...continue until you reach the last thread, 4^4, or thread #256.

Even if these were posts in a single thread rather than individual threads, that's still 256 entire combo sections for that single character (and a single combo section would include midscreen meterless, corner meterless, midscreen 1 bar, 2 bar, etc). Let's say you only have 10 combos per thread, that's still 2,560 gear-based combos...for a character with only 4 gear-based moves.
 
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RoboCop

The future of law enforcement.
Former Owner
Premium Supporter
Just one thing, levels have no affect on damage. It's all gear based. Level will only let you get better gear faster.
Ah, that's good to know. I thought Max had a youtube video with a level 1 Batman vs level 20 Joker, doing 1-hit kills and shit to stir up his audience.

Either way, gear-based combos need to be restricted to their own section.
 

TopTierHarley

Kytinn King
Ah, that's good to know. I thought Max had a youtube video with a level 1 Batman vs level 20 Joker, doing 1-hit kills and shit to stir up his audience.

Either way, gear-based combos need to be restricted to their own section.
Max also didn't mention that you get matched based on gear online. Joker just had a lot of gear while Max had none for that game mode.

I don't think we would have a problem with click bait specific gear combos but better safe than sorry.
 

RoboCop

The future of law enforcement.
Former Owner
Premium Supporter
Ugh, just realized I misspelled "posting" in the poll, but I can't change or delete it.
 

John Grizzly

The axe that clears the forest
The combo threads are an absolute mess. People just start them to feel important or something and then they don't do a fucking thing with them. Of course, there are a few exceptions, but most of them are a mess with nothing on the main post updated. Sometimes I'll be bored on a Sunday or something and decide to try out a new character. Good luck finding a decent list of combos. It's even worse when the notations are wrong and never changed. I can only imagine how much worse this will be when the gear is introduced.

Maybe the solution is having two separate threads? One for base kits and another for gear based stuff?

For god's sakes, though....if you're starting a combo thread, realize it's your responsibility to keep it updated and accurate.
 

TopTierHarley

Kytinn King
Think you need to be more specific. Do you mean gear as in more damage, cause that wouldn't change the combo or do you mean abilities?

If abilities then I understand, otherwise it will literally be a different damage output.
 

RoboCop

The future of law enforcement.
Former Owner
Premium Supporter
Think you need to be more specific. Do you mean gear as in more damage, cause that wouldn't change the combo or do you mean abilities?

If abilities then I understand, otherwise it will literally be a different damage output.
That's a good point, though to keep things simple it would be best to just completely separate any gear-based combos from standard combos. If the only difference is damage, just post the standard version, otherwise it could come off as dishonest when you post a 500-damage combo that actually only does 200 without gear. Imagine trying to find optimized combos if we mixed gear and non-gear together.
 

Swindle

Philanthropist & Asshole
I don't believe there are enough mods to enact this plan of " one mod per character." They seem stretched pretty thin as it is.
Your optimism is like a beam of Alaskan sunshine, but we all know that those combo threads are going to be as messy as a pornstars ham wallet in less than a day.
Negative Nancy for DLC.
 

TopTierHarley

Kytinn King
That's a good point, though to keep things simple it would be best to just completely separate any gear-based combos from standard combos. If the only difference is damage, just post the standard version, otherwise it could come off as dishonest when you post a 500-damage combo that actually only does 200 without gear. Imagine trying to find optimized combos if we mixed gear and non-gear together.
Definitely. Just making sure people aren't confused about those things.
 

RoboCop

The future of law enforcement.
Former Owner
Premium Supporter
I don't believe there are enough mods to enact this plan of " one mod per character." They seem stretched pretty thin as it is.
Your optimism is like a beam of Alaskan sunshine, but we all know that those combo threads are going to be as messy as a pornstars ham wallet in less than a day.
Negative Nancy for DLC.
Yeah, that was one thing I could see being an issue. However, I could see some active members volunteering to be character mods. I'd be happy to volunteer for whatever character I end up maining (most likely Brainiac...). That or TYM could add a "Combo Mod", someone whose job is just to maintain the combo threads. That could help alleviate the issues brought up by @John Grizzly as well.
 

RoboCop

The future of law enforcement.
Former Owner
Premium Supporter
Seems like it would take a considerable amount of mod time
Sure, but not necessarily. Maybe designate a 30-minute block every Sunday afternoon or something to just check the combo thread for new submissions and approve or disapprove them.

Another option could be adding "Combo Wiki's" to characters, editable by anyone, though that could get messy fast. Same for a Google Doc.
 

xX_Atrocitus_Xx

Blood & Rage
It would be a really nice feature worthy of the effort and even donating for an effort of standardized combo threads for each character. All for it.
 

Second Saint

A man with too many names.
Yeah, this kind of thing is worth the effort. The original reason I came to this site when I was a wee li'l noob was to look up combos. Can't imagine I'm alone in that. I think these threads are important.
 
YES! Excellent idea. I think having a sub forum for any gear combos and another for non-gear combos is the way to go. You don't really need a mod for each character (I assume) as long as people post the combos in their right forum would do. Not that hard, 'GEARLESS COMBOS' or 'GEAR COMBOS'.