Here's my Combo Standardization proposal (using Pumped Up Jax as my example character).
Thread starts with a description of enders. I.e:
[Enders]
Overhead Punch: Soft Knockdown; 40~ Hit Advantage; Knocks Full-Screen; Sets up Ground Pound OtG
Gotcha: Leaves opponent standing with you at +3; best corner ender
*etc
The combos are then broken down into:
- Midscreen
- meterless
- 1-bar
- 2-bar
- 3-bar
- 4-bar
- Corner
- meterless
- 1-bar
- 2-bar
- 3-bar
- 4-bar
- Situational (require Interactable, only works on Females, etc)
- meterless
- 1-bar
- 2-bar
- 3-bar
- 4-bar
Injustice 2 already has varying damage based on your offense and the opponent's defense, so no real point in posting damage numbers, anyway. You could just include something in the [Ender] description, like "most damaging option; most hit advantage with hard knockdown" etc. You could also include such notes on a per-combo basis, like "
123~ender [highest damage; whiffs against Kitana]".
If someone wanted even more info than that, they could take the combo to the lab and figure it out for themselves.