That's not the point I'm making though, there are advantages and disadvantages in a fighting game period. Might as well all play the same character in honor of "fairness" too.Interactables are a portion of the term "stage differences" Other fighters have smaller, or larger stages. Some have breakable walls, others have weird shaped stages that aren't even on both sides. Outside of Injustice and MKX/older 3D Mk games, I'm unaware of fighters that have items one can pick up from the background and use them on the opponent.
Speaking of which, I'm really looking forward to that fight. That press conference was great.Since Conor MacGregor has a reach advantage on Jose Aldo, they should not have their fight come July.......see how stupid that sounds. Advantages comes in all shapes and sizes be it the envirinment, circumstances, or the competitors, learn to deal for Christ sake, forgive my language it's Easter, but sheesh.
That's not what I was getting at, but okay. Just saying interactables are kind of gimmicky and give advantage to a player depending on what side they play on, but god forbid someone expressing their opinion on a message board which gives users their right to exercise the first amendment. There has been advantages and disadvantages in all fighters sure, but interactabes are a different story. It's one thing when one can get knocked through a stage, or if a stage is larger than others, but when one can use an item in the background as a means of zoning/control to their advantage it gives characters who are already good in that aspect another tool in their kit. Sure characters who lack that tool can use it, but then it becomes a game of chase. I respect your opinion on why you think they aren't such a big deal.That's not the point I'm making though, there are advantages and disadvantages in a fighting game period. Might as well all play the same character in honor of "fairness" too.
Linking this thread is as much of a discredit to someone's argument as Godwin's Law. Stop trying to invoke it. It's not happening. It doesn't mean anything. There was never majority support behind disabling interactables and you don't get to play revisionist history with that.
Your point being?
You have a choice in your character selection. You do not have control over whether you start on the better side of a stage.That's not the point I'm making though, there are advantages and disadvantages in a fighting game period. Might as well all play the same character in honor of "fairness" too.
He's trying to assert that if a rule gets established, it won't get changed. But his point falls flat on its face, because there was never actually support for changing it.Your point being?
That thread was made a year after the game came out.
Precisely this.The scope of how good the interactables are does matter, a lot. If they give a very minuscule advantage, then there's not much to worry about. The reason people say they aren't like Injustice and aren't as bad is because that is actually true. You can't make a thread to the counter argument and then say you can't counter my argument because I've heard it before, that's not how it works. You can make the blanket statement that it is objectively unfair for player 1 or player 2 to have a positional advantage before the match starts based on where the interactables are, but you can't say for certain the impact it will have. And since the interactables are now blockable and do significantly less damage, the only argument for banning them is the argument you're presenting, which is based on theoreticals.
In order for something to be banned in tournaments, it has to be warranted. Unless it is clearly proven that it is unfair or unbalanced in some way, there's literally no reason to ban them other than fear itself. @Evil_Riu48
I agree. We should therefore remove stages with corners and only play on infinite planes, because let's be honest, not being able to move back / backdash is at least as strong of an impact as additional attack.If it is ever intended for competition, a fighting game should not feature unique attacks that are only available in specific locations on the plane or in space.
interactables add more to the game than they hurt, so keep them. they add another layer pf space control, and maybe grant combo extensions, while the downsides you described are small and dont necessarily have your described effect.before you post about how we should wait to see how they play out or how they are not as powerful as in injustice. you should be aware that this thread was not made to disuss how broken or not interactables are and your post will be remove in order to keep this discussion on topic and free of distractions... finish reading this post so you can fully understand what the argument is about and your opinion will be more than welcome as long as it is not out of topic.
the true reason why we should talk about banning stage interaction has nothing to do with how broken or not they are. it is all about how they break the balance between player 1 and player 2 at the beginning of a fight. i think we can all agree that player 1 or player 2 having a advantage over the other one no matter how small this advantage is ...well is just not fair.
stage interactable in some stages gives a position advantage to player 1 or player 2 by placing an object more accessible or closer to player 1 or player 2...the problem is that stage interactions are not the same when you move to the left of the screen as when you move to the right of the screen in other words player 1 position in the stage at the beginning of a match doesn't mirror the position of player 2 at the beginning of the match creating a position advantage for one of the two players.
how this affect a fight? lets say you have a stage that has an object that can be grab and throw in mid air only at the right side of the screen just behind player 2 and the match is a mirror match between two heavy zoners which use projectiles to zone. this automatically places player 2 at an position advantage at the beginning of round one because he doesn't have to worry about player 1 countering his projectile with the object but player 1 has to worry about the object behind player 2 since he can use it to check his projectile attacks ... why should player 1 start the match at a disadvantage just because he is placed in the right side of the screen?
i personally think that stages should be neutral and they should not place a player in a position advantage but this is not the case when comes to interactables for our games because they do not place the players in a mirror position.
what do you guys think about this
discuss
@Pig Of The Hut @GGA 16 Bit @Tom Brady @MITDJT
This is no Injustice, it led me to believe that you started this thread based on that.the question is simple does posion matter or not?
What are you talking about.. I'm saying tbey should be banned.. Smhof course, no surprise a mmh player like yourself would have such a scrubby mentality
fool
Lol I see.. So because it's unbalanced and unfair in other fighting games it should also be like that here.. smh do us a favor and go back to playing those other gamesExcept it's not & stages having an impact on match ups is common for player side in multiple fighting games. Please earn things about the genre you're in outside of the sphere of NRS.
Actually its pretty fair and balanced in all of those games. I don't think there's a game out there strictly governed by your position on the screen except maybe injustice on certain stages.Lol I see.. So because it's unbalanced and unfair in other fighting games it should also be like that here.. smh do us a favor and go back to playing those other games
We already saw the positioning of interactables in MKX will grant positioning advantage to either player one or two in certain maps so this is not speculation..Actually its pretty fair and balanced in all of those games. I don't think there's a game out there strictly governed by your position on the screen except maybe injustice on certain stages.
Advantage is a strong word. There are clear trade-offs to going for them. They can be blocked, have start-up, and push you closer to the corner where a lot of characters get decently sizable benefits because of the backstepping you need to get to them.We already saw the positioning of interactables in MKX will grant positioning advantage to either player one or two in certain maps so this is not speculation..