RexyWrecks
RTSD All Day. I'm going in. No Vaseline.
Interactables are probably one of the worst additions to fighting games in recent years. Honestly, why can't we just play an honest match without background interaction?
I'm sorry to say your logic is fallacious@Evil_Riu48
well im sorry to say your entire point is moot because its no different that character X being better than character Y
I'm to lazy to read this but Blanche deserves to be in the tournaments she's fought so hard for thisbefore you post about how we should wait to see how they play out or how they are not as powerful as in injustice. you should be aware that this thread was not made to disuss how broken or not interactables are and your post will be remove in order to keep this discussion on topic and free of distractions... finish reading this post so you can fully understand what the argument is about and your opinion will be more than welcome as long as it is not out of topic.
the true reason why we should talk about banning stage interaction has nothing to do with how broken or not they are. it is all about how they break the balance between player 1 and player 2 at the beginning of a fight. i think we can all agree that player 1 or player 2 having a advantage over the other one no matter how small this advantage is ...well is just not fair.
stage interactable in some stages gives a position advantage to player 1 or player 2 by placing an object more accessible or closer to player 1 or player 2...the problem is that stage interactions are not the same when you move to the left of the screen as when you move to the right of the screen in other words player 1 position in the stage at the beginning of a match doesn't mirror the position of player 2 at the beginning of the match creating a position advantage for one of the two players.
how this affect a fight? lets say you have a stage that has an object that can be grab and throw in mid air only at the right side of the screen just behind player 2 and the match is a mirror match between two heavy zoners which use projectiles to zone. this automatically places player 2 at an position advantage at the beginning of round one because he doesn't have to worry about player 1 countering his projectile with the object but player 1 has to worry about the object behind player 2 since he can use it to check his projectile attacks ... why should player 1 start the match at a disadvantage just because he is placed in the right side of the screen?
i personally think that stages should be neutral and they should not place a player in a position advantage but this is not the case when comes to interactables for our games because they do not place the players in a mirror position.
what do you guys think about this
discuss
@Pig Of The Hut @GGA 16 Bit @Tom Brady @MITDJT
THANK YOU!!!!before you post about how we should wait to see how they play out or how they are not as powerful as in injustice. you should be aware that this thread was not made to disuss how broken or not interactables are and your post will be remove in order to keep this discussion on topic and free of distractions... finish reading this post so you can fully understand what the argument is about and your opinion will be more than welcome as long as it is not out of topic.
the true reason why we should talk about banning stage interaction has nothing to do with how broken or not they are. it is all about how they break the balance between player 1 and player 2 at the beginning of a fight. i think we can all agree that player 1 or player 2 having a advantage over the other one no matter how small this advantage is ...well is just not fair.
stage interactable in some stages gives a position advantage to player 1 or player 2 by placing an object more accessible or closer to player 1 or player 2...the problem is that stage interactions are not the same when you move to the left of the screen as when you move to the right of the screen in other words player 1 position in the stage at the beginning of a match doesn't mirror the position of player 2 at the beginning of the match creating a position advantage for one of the two players.
how this affect a fight? lets say you have a stage that has an object that can be grab and throw in mid air only at the right side of the screen just behind player 2 and the match is a mirror match between two heavy zoners which use projectiles to zone. this automatically places player 2 at an position advantage at the beginning of round one because he doesn't have to worry about player 1 countering his projectile with the object but player 1 has to worry about the object behind player 2 since he can use it to check his projectile attacks ... why should player 1 start the match at a disadvantage just because he is placed in the right side of the screen?
i personally think that stages should be neutral and they should not place a player in a position advantage but this is not the case when comes to interactables for our games because they do not place the players in a mirror position.
what do you guys think about this
discuss
@Pig Of The Hut @GGA 16 Bit @Tom Brady @MITDJT
Except it's not & stages having an impact on match ups is common for player side in multiple fighting games. Please earn things about the genre you're in outside of the sphere of NRS.Hahaha wow people disagreeing with the op.. It's not even an opinion, it's a fact
How so?I'm sorry to say your logic is fallacious
Most fighting games don't have stage interactables. It still becomes a chasing game at the end of the day. Give a play an advantage depending on what side it's on. It's a gimmick that is fun, but shouldn't be allowed in the competitive scene for fighters. Sure, keep them in the game, because other people who aren't competitive can enjoy them. Hence why items can be turned off in smash. They should be turned off for MKX.Except it's not & stages having an impact on match ups is common for player side in multiple fighting games. Please earn things about the genre you're in outside of the sphere of NRS.
Most fighting games don't have stage interactables. It still becomes a chasing game at the end of the day. Give a play an advantage depending on what side it's on. It's a gimmick that is fun, but shouldn't be allowed in the competitive scene for fighters. Sure, keep them in the game, because other people who aren't competitive can enjoy them. Hence why items can be turned off in smash. They should be turned off for MKX.
It really feels like people on this site have only ever played MK. Plenty of fighting games have stage differences, where a person can get an "advantage" DOA, Tekken, SC, and VF. Some of you really need to diversify your portfolios.
of course, no surprise a mmh player like yourself would have such a scrubby mentalityHahaha wow people disagreeing with the op.. It's not even an opinion, it's a fact
scorpion can't teleportI guess we should all play the same character too right?