I don't think anyone has said, or thinks they can pick up Supes and win EVO and I'm not downplaying KDZ's skill at all. He'd likely win with another character.I'm a supes main, but I will not downplay him too horribly. He's probably the best character in the game, but all this shit about matchup discussions and overpowered tools and whatnot is irrelevant. Anybody who thinks they can pick up supes for 2 days and win Evo is either trolling or ignorant. The main portion of superman's game is pretty easy to get down, DUH. Who's isn't? F23 is the only string that makes his footsies viable, 223/22 xx lowscoop is a mix that you can see coming for miles, b23 doesn't combo into anything usefull, f2d1 can be blocked on reaction and scales horribly if combo'd from.
Now all that being said, he has an amazing super, his zoning is pretty good (not as good as people make it out to be, just like deathstrokes, try zoning out a Very Hard pc with nothing but eye lazers/zaps), sick corner damage, great aerial movement, and most of his strings are cancellable.
I don't even play this game as much as I used to, but I'm totally up for increasing start-up on F2, maybe "normalizing" his corner damage, and possibly get rid of cancelling into trait. Even though I think he's perfectly fine as he is, if anything were to be nerfed, I think those 3 things would be more than enough to make him fair. But even still, these 3 nerfs would make his 5-5's probably turn into 4-6's, especially against BA and coquaman and batman. When you start buffing/nerfing characters for specific match-ups, you don't actually realize the ripple it causes throughout the rest of the cast.
But these are all my (probably mostly misinformed) opinions, TL;DR I'm a supes main and I am totally up for him receiving a few nerfs (that way when I win with him, people can stop saying it was because of a bad match-up )
I understand, but the way everybody talks, they act like a few weeks of superman will earn you a major. And I don't want to downplay here but there's a lot more to his meta game than people give him credit for. it was the same thing with mk9 and kabal. And don't get me wrong I'm totally up for nerfing superman to make him more balanced, I'm just saying don't neuter him. He has the potential to be a perfectly balanced character but the way people are overreacting to him could almost be devastating.I don't think anyone has said, or thinks they can pick up Supes and win EVO and I'm not downplaying KDZ's skill at all. He'd likely win with another character.
Doesn't change the fact Superman needs some reductions.
It is true. The ONLY thing that keeps supes in the MU is his huge damage potentialim finally ready to go ahead and say i now think superman loses to cyborg 6-4. i feel like theyre always desperately trying to hit me whne i play them. superman cannot compete with cyborg's zoning and since his approach is so linear it can be difficult to get in.
It is true. The ONLY thing that keeps supes in the MU is his huge damage potential
Mmh is better than superman
dont care about the matchup really i was referring to overall as a character. MMH is the best imoI don't know. Superman has one of the only strings that can counter MMH's overhead teleport properly and he's every bit as maneuverable. What MMH has in pure mixup advantage and tools, Superman only needs one combo to counter act that, having the huge advantage in damage and meter gain.
It's 5-5, maybe even 6-4 Supes.
I don't know. Superman has one of the only strings that can counter MMH's overhead teleport properly and he's every bit as maneuverable. What MMH has in pure mixup advantage and tools, Superman only needs one combo to counter act that, having the huge advantage in damage and meter gain.
It's 5-5, maybe even 6-4 Supes.
What string is that? almost positive f23 doesnt punish it and if it does it has to be frame perfect. I play both supes and MMH and maybe its familiarity with supes, but I dont think Ive lost to one (online) with MMH yet. Throw up orbs and run away, trait up mid screen, if he tries to zone from full screen its even easier because pillar and telekenisis are so good together
Spaced and timed, it's punishable ya. Online isn't the best barometer for the two characters. It's probably 5-5, but I don't think MMH beats him out right.
The teleport is safe, If you make it wiff its punishable
liesI don't play Superman, but I know I've been punished off a blocked overhead teleport before.
You sure you just weren't blocking after the teleport was blocked?I don't play Superman, but I know I've been punished off a blocked overhead teleport before.
I don't play Superman, but I know I've been punished off a blocked overhead teleport before.
lol... people respond to dashes with blockstrings, why should a 2f super be any differentI highly doubt a superman will be able to super on reaction to a dash...
Do you know Superman's position in the DC universe? Would that answer your question why he is so great in this game? A DC game... ?My central point was that Superman's entire package of tools is the problem, not any one individual thing. He's good to great at everything, bad at nothing, and easy to play. Your counter-argument was to pick apart individual things and show how other characters can theoretically match him in one category or another. Yet none of the characters you listed can match his overall package.
I said, "nobody matches Superman's overall toolbox."
You said, "certain characters can match him on one particular tool."
That is not the issue. Show me someone who matches his entire toolbox.
Delayed MB lasers lol. What version are you playing. Only scrubs use MB lasers too. Good players will use it if they see you constantly crouch blocking normal lasers. Level up.Supes - f2,3 breath / delayed MB lasers / OP trait
Aquaman - trait time should be longer / chip damage on trident rush
BA - back dash / regular DK should be more negative
A podcast is coming up soon about this and I will give you the heads up when it's out. But I'm talking about things that are more fundamental issues vs. how good or bad a character is. After that, let the dust settle for awhile and then buff or nerf. Not saying your idea is the worst, as some people would like this game to go that route. I'd more prefer a fundamental route. It's just 2 different solutions for the same problem.
I've never understand the laser mix up idea. There is no mix up. Both lasers are reactable. I always have a gameplan. Either to outzone him or approach and rarely do I get caught. I'm sure anybody that plays the AI Superman frequently can learn to do the same.Everyone that says lasers aren't that bad are just thinking frame data and not actual "approaches."
F23 shouldn't be nerfed (it's what makes supes,supes) besides GL has a low just like that only one frame faster.
His laser show (honestly free damage for superman if you are anywhere but up close) dominates matches. As much as you guys want to disagree, let's look at tournies AND casual gameplay if you really want.
The laser show destroys tons of people because of the mind games that go along with it (such as laser mix ups, air lasers, back dashing, f23 punish approaching, jumping attack, cross up jump in, Ice breath to stop you, super breath to push you back to full screen).
It's just the big man in blue has an option for everything