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The Superman Nerf Chronicles

187x

Warrior
guys guys, please stop debating/arguing. before the great alien substance comes in here and deletes every post because he felt like it
 

DuBBer Kiir

Apprentice
I'm a supes main, but I will not downplay him too horribly. He's probably the best character in the game, but all this shit about matchup discussions and overpowered tools and whatnot is irrelevant. Anybody who thinks they can pick up supes for 2 days and win Evo is either trolling or ignorant. The main portion of superman's game is pretty easy to get down, DUH. Who's isn't? F23 is the only string that makes his footsies viable, 223/22 xx lowscoop is a mix that you can see coming for miles, b23 doesn't combo into anything usefull, f2d1 can be blocked on reaction and scales horribly if combo'd from.

Now all that being said, he has an amazing super, his zoning is pretty good (not as good as people make it out to be, just like deathstrokes, try zoning out a Very Hard pc with nothing but eye lazers/zaps), sick corner damage, great aerial movement, and most of his strings are cancellable.

I don't even play this game as much as I used to, but I'm totally up for increasing start-up on F2, maybe "normalizing" his corner damage, and possibly get rid of cancelling into trait. Even though I think he's perfectly fine as he is, if anything were to be nerfed, I think those 3 things would be more than enough to make him fair. But even still, these 3 nerfs would make his 5-5's probably turn into 4-6's, especially against BA and coquaman and batman. When you start buffing/nerfing characters for specific match-ups, you don't actually realize the ripple it causes throughout the rest of the cast.




But these are all my (probably mostly misinformed) opinions, TL;DR I'm a supes main and I am totally up for him receiving a few nerfs (that way when I win with him, people can stop saying it was because of a bad match-up :D)
 
I'm a supes main, but I will not downplay him too horribly. He's probably the best character in the game, but all this shit about matchup discussions and overpowered tools and whatnot is irrelevant. Anybody who thinks they can pick up supes for 2 days and win Evo is either trolling or ignorant. The main portion of superman's game is pretty easy to get down, DUH. Who's isn't? F23 is the only string that makes his footsies viable, 223/22 xx lowscoop is a mix that you can see coming for miles, b23 doesn't combo into anything usefull, f2d1 can be blocked on reaction and scales horribly if combo'd from.

Now all that being said, he has an amazing super, his zoning is pretty good (not as good as people make it out to be, just like deathstrokes, try zoning out a Very Hard pc with nothing but eye lazers/zaps), sick corner damage, great aerial movement, and most of his strings are cancellable.

I don't even play this game as much as I used to, but I'm totally up for increasing start-up on F2, maybe "normalizing" his corner damage, and possibly get rid of cancelling into trait. Even though I think he's perfectly fine as he is, if anything were to be nerfed, I think those 3 things would be more than enough to make him fair. But even still, these 3 nerfs would make his 5-5's probably turn into 4-6's, especially against BA and coquaman and batman. When you start buffing/nerfing characters for specific match-ups, you don't actually realize the ripple it causes throughout the rest of the cast.




But these are all my (probably mostly misinformed) opinions, TL;DR I'm a supes main and I am totally up for him receiving a few nerfs (that way when I win with him, people can stop saying it was because of a bad match-up :D)
I don't think anyone has said, or thinks they can pick up Supes and win EVO and I'm not downplaying KDZ's skill at all. He'd likely win with another character.

Doesn't change the fact Superman needs some reductions.
 

DuBBer Kiir

Apprentice
I don't think anyone has said, or thinks they can pick up Supes and win EVO and I'm not downplaying KDZ's skill at all. He'd likely win with another character.

Doesn't change the fact Superman needs some reductions.
I understand, but the way everybody talks, they act like a few weeks of superman will earn you a major. And I don't want to downplay here but there's a lot more to his meta game than people give him credit for. it was the same thing with mk9 and kabal. And don't get me wrong I'm totally up for nerfing superman to make him more balanced, I'm just saying don't neuter him. He has the potential to be a perfectly balanced character but the way people are overreacting to him could almost be devastating.
 

PND i2 Gaug3

NERF Everything, LEAVE Nothing
It is true. The ONLY thing that keeps supes in the MU is his huge damage potential

Walk through the fireballs as patiently as possible, When cornered prepare for grapple away/ find sutiable way to bait a reaction for the cyborg player so you can hit him, if not the fireball game begins again
 

Jack White

The Clown Prince of Crime
We're not asking for Superman nerfs. No, that's utterly ridiculous, it's way too early for that....
What we really want to do.... is normalize him :joker:
 
Mmh is better than superman

I don't know. Superman has one of the only strings that can counter MMH's overhead teleport properly and he's every bit as maneuverable. What MMH has in pure mixup advantage and tools, Superman only needs one combo to counter act that, having the huge advantage in damage and meter gain.

It's 5-5, maybe even 6-4 Supes.
 

NY_Jailhouse

Warrior
I don't know. Superman has one of the only strings that can counter MMH's overhead teleport properly and he's every bit as maneuverable. What MMH has in pure mixup advantage and tools, Superman only needs one combo to counter act that, having the huge advantage in damage and meter gain.

It's 5-5, maybe even 6-4 Supes.
dont care about the matchup really i was referring to overall as a character. MMH is the best imo
 
I don't know. Superman has one of the only strings that can counter MMH's overhead teleport properly and he's every bit as maneuverable. What MMH has in pure mixup advantage and tools, Superman only needs one combo to counter act that, having the huge advantage in damage and meter gain.

It's 5-5, maybe even 6-4 Supes.

What string is that? almost positive f23 doesnt punish it and if it does it has to be frame perfect. I play both supes and MMH and maybe its familiarity with supes, but I dont think Ive lost to one (online) with MMH yet. Throw up orbs and run away, trait up mid screen, if he tries to zone from full screen its even easier because pillar and telekenisis are so good together
 
What string is that? almost positive f23 doesnt punish it and if it does it has to be frame perfect. I play both supes and MMH and maybe its familiarity with supes, but I dont think Ive lost to one (online) with MMH yet. Throw up orbs and run away, trait up mid screen, if he tries to zone from full screen its even easier because pillar and telekenisis are so good together

Spaced and timed, it's punishable. Online isn't the best barometer for the two characters. It's probably 5-5, but I don't think MMH beats him out right.
 
I mean if overhead tele is -8 and f2 starts up in 8 frames.. just going by the frame data alone it shouldnt work. The hitbox is so enormous on overhead teleport that theres times where i do it and the opp moves a bit closer, but not enough to block it as a crossup, and the pushback is slightly less. Id be willing to believe that might be what happened when you get punished by f23. Going to try in a bit to replicate it or punish it with Supes but im 99% sure you cant. Every MMH loves to MB b3 after overhead teleport too because everyone thinks you can punish it so even trying with F23 might not be worth it ever.
 

godlessmode

Apprentice
Punishing the overhead tele varies depending on which version/timing MMH does.

The cross-up version is more punishable in my experience, and may be f23 punishable. I'm at work or I would check real quick.

Edit:
Also I strongly advise putting limited stock in the games listed frame data. At best it's misleading and at worse it's outright wrong.
 

Kiko

Face it, you're done.
Nerf superman. His lasers and f23 are literally the only two things that make him stupid.


Fighting him on any character is stupid. I HAVE to counter pick to ensure a 50-50. Dumb.
 

Solid

The Longbow Hunter.
My central point was that Superman's entire package of tools is the problem, not any one individual thing. He's good to great at everything, bad at nothing, and easy to play. Your counter-argument was to pick apart individual things and show how other characters can theoretically match him in one category or another. Yet none of the characters you listed can match his overall package.

I said, "nobody matches Superman's overall toolbox."
You said, "certain characters can match him on one particular tool."
That is not the issue. Show me someone who matches his entire toolbox.
Do you know Superman's position in the DC universe? Would that answer your question why he is so great in this game? A DC game... ?
 

Solid

The Longbow Hunter.
Supes - f2,3 breath / delayed MB lasers / OP trait
Aquaman - trait time should be longer / chip damage on trident rush
BA - back dash / regular DK should be more negative
A podcast is coming up soon about this and I will give you the heads up when it's out. But I'm talking about things that are more fundamental issues vs. how good or bad a character is. After that, let the dust settle for awhile and then buff or nerf. Not saying your idea is the worst, as some people would like this game to go that route. I'd more prefer a fundamental route. It's just 2 different solutions for the same problem.
Delayed MB lasers lol. What version are you playing. Only scrubs use MB lasers too. Good players will use it if they see you constantly crouch blocking normal lasers. Level up.
 

Solid

The Longbow Hunter.
Everyone that says lasers aren't that bad are just thinking frame data and not actual "approaches."


F23 shouldn't be nerfed (it's what makes supes,supes) besides GL has a low just like that only one frame faster.

His laser show (honestly free damage for superman if you are anywhere but up close) dominates matches. As much as you guys want to disagree, let's look at tournies AND casual gameplay if you really want.

The laser show destroys tons of people because of the mind games that go along with it (such as laser mix ups, air lasers, back dashing, f23 punish approaching, jumping attack, cross up jump in, Ice breath to stop you, super breath to push you back to full screen).


It's just the big man in blue has an option for everything :p
I've never understand the laser mix up idea. There is no mix up. Both lasers are reactable. I always have a gameplan. Either to outzone him or approach and rarely do I get caught. I'm sure anybody that plays the AI Superman frequently can learn to do the same.