There's a been a lot said about this game Concord(I didn't even hear about it before this but I'm not a Sony guy), but if the budget for your game is actually 400 million dollars then maybe you are far over your head. The original thread had comments about these bloated budgets and yeah I see a major issue being that these companies(movies as well as games) are way to willing to make games with massive budgets on the hope that they get the game that sells like hotcakes. Having to make hundreds of millions of dollars on your game for it to be a success seems like a bad business model.
It seemed obvious that Sony was going to take a huge loss on Concord, given its high cost, immediately disastrous playercount and unprecedented shutdown. But this high?
www.forbes.com
But I think gaming is in a great spot in general, it's mostly multiplatform Triple AAA games that are having these issues. Perhaps the cost of producing these type of graphics and performance are too prohibitive.
There is no passion, there is no vision, there is no aggression, there is no fucking mindset
it's one of the reasons these games fails, execs think it's pouring money into something and magically will sell, that's not it at all.
For example the main problem with Ass Creed Shadows, if we remove the weird imersion right, the AI is so dumb it's hilarious.
Like Naoe can erase candles and guards don't investigate, they can't see shit either, and she has multiple ways to kill them without good counters.
It's also one of the reasons why Shinobido Imashime will still solidify itself as one of the greatest Ninja games ever, the moment the AI ninja entered the game later on, everything you did to others could be done to you, even dificulty to spot another ninja from a mile away.