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The Problems with the game industry (Part II)

Eddy Wang

Skarlet scientist
Last thread has hit the fan.

Apparently it's beyond recovering, feel free to continue the discussion here (authorized by mods) as you see fit.

Carry on...

China about to drop another hit, with Ballad of Antara

It's obviously a souls like game, but it has some interesting design elements, might be worth checking it out, specially the character switching mechanic?
 

Marinjuana

Up rock incoming, ETA 5 minutes
There's a been a lot said about this game Concord(I didn't even hear about it before this but I'm not a Sony guy), but if the budget for your game is actually 400 million dollars then maybe you are far over your head. The original thread had comments about these bloated budgets and yeah I see a major issue being that these companies(movies as well as games) are way to willing to make games with massive budgets on the hope that they get the game that sells like hotcakes. Having to make hundreds of millions of dollars on your game for it to be a success seems like a bad business model.


But I think gaming is in a great spot in general, it's mostly multiplatform Triple AAA games that are having these issues. Perhaps the cost of producing these type of graphics and performance are too prohibitive.
 

Eddy Wang

Skarlet scientist
There's a been a lot said about this game Concord(I didn't even hear about it before this but I'm not a Sony guy), but if the budget for your game is actually 400 million dollars then maybe you are far over your head. The original thread had comments about these bloated budgets and yeah I see a major issue being that these companies(movies as well as games) are way to willing to make games with massive budgets on the hope that they get the game that sells like hotcakes. Having to make hundreds of millions of dollars on your game for it to be a success seems like a bad business model.


But I think gaming is in a great spot in general, it's mostly multiplatform Triple AAA games that are having these issues. Perhaps the cost of producing these type of graphics and performance are too prohibitive.
There is no passion, there is no vision, there is no aggression, there is no fucking mindset

it's one of the reasons these games fails, execs think it's pouring money into something and magically will sell, that's not it at all.


For example the main problem with Ass Creed Shadows, if we remove the weird imersion right, the AI is so dumb it's hilarious.

Like Naoe can erase candles and guards don't investigate, they can't see shit either, and she has multiple ways to kill them without good counters.

It's also one of the reasons why Shinobido Imashime will still solidify itself as one of the greatest Ninja games ever, the moment the AI ninja entered the game later on, everything you did to others could be done to you, even dificulty to spot another ninja from a mile away.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
There's a been a lot said about this game Concord(I didn't even hear about it before this but I'm not a Sony guy), but if the budget for your game is actually 400 million dollars then maybe you are far over your head. The original thread had comments about these bloated budgets and yeah I see a major issue being that these companies(movies as well as games) are way to willing to make games with massive budgets on the hope that they get the game that sells like hotcakes. Having to make hundreds of millions of dollars on your game for it to be a success seems like a bad business model.


But I think gaming is in a great spot in general, it's mostly multiplatform Triple AAA games that are having these issues. Perhaps the cost of producing these type of graphics and performance are too prohibitive.
Concord has to be the biggest blunder & flop I’ve seen in a long time. Why come out with a hero arena shooter for $40 or whatever it was when just about every other game in that genre is free to play? And are much better and more well established. It never made any sense, and was destined for failure. Seriously, why would I pay $40 when I can get a better version for free? Please make it make sense
 

Eddy Wang

Skarlet scientist
Concord has to be the biggest blunder & flop I’ve seen in a long time. Why come out with a hero arena shooter for $40 or whatever it was when just about every other game in that genre is free to play? And are much better and more well established. It never made any sense, and was destined for failure. Seriously, why would I pay $40 when I can get a better version for free? Please make it make sense
they were calling it "the future of playstation" also no one were allowed to criticize the game during the production.

toxic positivity killed them.