Yes I know I reserved a spot but this is easier to find and see.
Alrighty, I’ve put some serious thought into what I believe Kitana should have, including both variations and taking into consideration her frame data, and current universal bugs/issues.
And to quote REO “Kitana needs a lot of changes."
Whiffing Issues and Bugs:
- U3 Wakeup/Flawless block has a larger hitbox in front and upward to make this a true FB Launcher
- Quick Execution no longer whiffs on grounded female characters
- B231’s last hit no longer whiffs on certain characters (Example: Liu Kang).
- D4 no longer randomly phases through whiffed attacks (Example Erron’s F4)
- F2 has a larger hitbox to prevent it from whiffing on crouch blocking opponents
- B231343 no longer randomly whiffs on the last kick.
- B1 Has a larger hitbox below to prevent whiffing on crouching opponents
- D1 now consistently hits at the same range regardless if the opponent is crouching or standing
- D3 has a larger hitbox in front of Kitana
- Amping Square boost no longer randomly whiffs on hit
- Amping Fan Toss now consistently hits with both fans on an airborne opponent
Universal Frame Data:
- D1 now starts up in 8 frames (lowered from 9)
- B1 now starts up in 11 frames (lowered from 13)
- 1 now starts up in 7 frames (lowered from 8)
- 3 now starts up in 10 frames (lowered from 12)
- 12 is now -1 on block (up from -5)
- 21 is now +2 on block (12 frame high, currently is -7)
- B231D2 is now -2 on block (Originally -6, string still starts from a 17 frame mid that ends with a 9 frame gap and can be flawless blocked for a full punish without spending bar)
- F2222 is now -7 on block (lowered from -12)
- 3212 is now -6 on block (lowered from -11)
- F234 is now -3 on block (lowered from -7)
- Fan Toss on a grounded opponent is now +5 on hit (up from -4)
- Fan Toss on an airborne opponent is now at least +14 on hit (up from -2)
- B131 Flawless block gap removed
- B23 (new string) is -5 on block
Krushing Blows:
- B142 KB Base damage increased form 29.5% to 33.5%
- Square Boost KB requirement now triggers only on a counter hit/ punish and no longer requires max distance
- Square Boost KB can now be AMP’d on hit leading to more damage (28%)
- B321D2 KB now triggers if the opponent was hit with B321343 in a round
- Forward throw KB added that triggers if opponent forward or back rolls.
- Forward Throw KB does 31%
- Sai Stab Krushing Blow requirement changed from landing three sai tosses to three sai stabs instead
- D2 now properly triggers KB when used against high cmd throws
Universal Buffs:
- Increased damage (Main bnb off fastest starter currently does 22-24%, should do 26-28%)
- The third hit of 3212 can now be special cancelled
- Amping Fan Toss now hits High Mid (changed from high high)
- B34 no longer knocks the opponent away and allows a meterless followup
- Kitana can now AMP Fan Toss in the air to immediately return to the ground
- Fatal Blow Damage increased from 31% to 34%
- Fatal Blow Damage scaling reduced
- F234 can now be special cancelled on the 2nd hit.
- B23 added as a new string
Fanfare Specific Buffs:
- Kitana can now AMP Royal Protection at the cost of a defense meter to increase the duration of the move, parrying multiple projectiles as a result
- The opponent can no longer breakaway while suspended by Fan Lift
- Royal Protection Damage Buff duration increased from 2 seconds to 6 seconds,
- Parrying a projectile resets Buff duration of Royal Protection
- Square Boost base damage increased from 6% to 9% and AMP increased from 10% to 14%
Highborne Specific Buffs:
- Edenian Razors now consistently hits grounded opponents when cancelled from a string.
- Hitbox of Edenian Razors becomes active immediately and no longer phases through the opponent
- Opponents hit by Sai Toss can be followed up for a combo
- Directing Sai Toss location is now shown in the movelist
- Teleport kick AMP has reduced recovery on hit to allow a followup if the opponent was hit while airborne.
BONUS: Third Variation
- Includes Edenian Twist, Low Fan Toss, and Upward Fan Toss
Even though I agree with most of your changes, they are toooo many buffs and those would make her very very good. My personal buff list would be something like this (even though I've posted this in the general thread):
-Make her d1 (8 frames) and d4 faster.
-Not sure what the purpose of 21222 is but I'd like to see some plus frames on it.
-B231 is now cancelable as B23 (Also B2 is now 15 frames instead of 17)
-Increased range to her B1 (Not sure if she should be able to convert off B131 in neutral, she can in the corner)
-Increased range to her B3 (It's shit, let's be honest)
-F234 now hits Mid-Low-OH (And we can cancel the string at the low move, as you mentioned)
Special abilities:
-AMP fan toss is now a mid and it's safe on block
-Ground war as well as Fan Flutter (debateable) is now in her main kit and no longer an ability.
-Fan nado gets it's range decreased but can now connect combos, however requires 2 ability slots to use (since it would be a veryyyy good neutral tool).
Half blood stance:
-Increased damage to her dive kick
-Make Gutted either faster or fix hitboxes so that it can be connected to combos much more reliable.
-Make seeking Sai faster
-Rework the KB on that variation
I don't really use her edenian razors so I can't talk about that.
Also give us back the fan conversions, probably at the cost of a damage decrease. I don't want to see her getting more damage, I think her damage is pretty good since she gets combos meterlessly
I believe those changes would greatly help kitana and put her in a good spot.