I'm glad that you're taking time to critique my thinking in a meaningful way, friend. I'm wanting to be a game designer, so I'm trying to figure things out before they can come up. Let's see. 1) I believe it will add to the game. Mortal Kombat specifically is about super powered humans, gods, and robots fighting to the death. I would assume that their constitution will be akin to one another. So Kano putting Cyrax in an armbar should be doable if Johnny Cage can break a god's elbow and knee. There can be another middle ground, I'm pursuing this angle now though. 2) Not every character should have a submission hold, as not every character should have a command grab. Sometimes characters need to fulfill certain archetypes, like the super strong bear-wrestler, or the cocky actor who knows he can back up what he can say with a testicle crunch. Likewise, there will be only be a few submission artists. People know how to counter grapplers. And people will learn how to counter submission artists. I've seen how you can escape throws in Tekken by inputting a specific button to not take as much damage, so I will say that submissions will be similar to that. I will have a tutorial explaining how to escape sumbissions by pressing a button that controls any limb. 3) It can go into unnecessary input territory very easily. Maybe that's one thing that won't be implemented. Maybe that will only be for one character that can reverse submission escapes, I don't know. I want an opportunity to explore though. Thank you for reading.