@Derptile feel free to add what you want to the OP. Apologize if there are any repeats (feel free to pick only those needed to add) but I was able to go through my OneNote and test each combo for damage. I removed any combo that was either too repetitive or non-viable. Each combo does a minimum of 30% or more with the exception of one or two and almost all will require at least one meter (which since LK is a meter building phenom, it's never really a concern)
All combos apply to the Dragon's Fire variation.
**quick note** the majority of combos that end in an uppercut after a fbf4 assume that you have carried the opponent to the corner from midscreen. If you are working fullscreen that feel free to substitute fbf4, uppercut with something like bf2 or db2.
**Please also note** when playing online you should never really go for a NJP after fbf4(ex) as you almost always whiff. To do most of these online just continue on to the next string after NJP.
Dragon's Fire BnB's and Damage Combos:
Midscreen:
F44 xx fbf4(ex), njp, run, b34 xx fbf4, F213xxBF2 - 37% - corner carry
F44 xx fbf4(ex), b34, f213 xx bF2 - 37% - Online BnB & corner carry
113, B34 xx fbf4, F213 xx BF2 - 30% - another online favorite
F44 xx fbf4(ex), njp, run, b34 , f44 xx fbf4, throw (or uppercut) - 40%
F44 xx fbc xx f44 xx fbf4(ex), njp, run, b34, f213 xx fbf4, uppercut - 41% from midscreen
F44 xx fbc xx f44 xx fbf4(ex), njp, run, b34, f44 xx fbf4, uppercut - 40% from midscreen
112 xx fbc xx f44 xx fbf4(ex), , njp, run, b34, f213 (or f44) xx fbf4, uppercut - 40% from midscreen
B12 xx fbc xx f44 xx fbf4(ex), , njp, run, b34, f213 (or f44) xx fbf4, uppercut - 38% from midscreen
B34 xx fbc xx f44 xx fbf4(ex), njp, run, b34, f213 (or f44) xx fbf4, uppercut - 40% from midscreen
F44 xx fbc xx 113, B34 xx fbf4, f213 xx BF2 - 32%
**** Can also plug in any one of 112/b12/b34 fbc's in place of f44
F44 xx fbf4(ex), JF3 + BF1, run, f213 xx fbf4, uppercut - 40% from midscreen
***Can do f44 xx fbc f44 first for 41% damage midscreen
F12 xx fbc xx 113, b34, f44 xx fbf4 - 29% - 6 frame starter/punisher
Jf3 + bf1(ex), run, f44 xx fbf4 - 33%
F44 xx fbf4(ex), f21, f213 xx fbf4 - 38%
F44 xx fbf4(ex), njp, run, b33, bf1(ex) - 37%
Corner:
F44 xx fbf4(ex), njp, jf3 + bf1, f213 xx fbf4, 112 xx bf3 - 40%
***You can ex the fireball in jf3 + bf1 to do 43% total dmg
f213 xx bf1 (ex), f44 xx fbf4, 111, bf3 (forgot to add dmg sorry!)
113, u4, njp, jf3 + bf1, f213 xx fbf4, uppercut/throw - 34%
***Ex the fireball in jf3 + bf1 to do 36% total dmg
***Perform f44 fbc before the intial 113 to do 37-38% dmg
***This combo is very viable online
113, u4, u4, u4, f44 xx fbf4, throw - 28% - good way to close out a round online
F44 xx fbf4(ex), njp, uppercut , f213, bf2 (f213 xx bf2 is reverse side) - 37% and side switch
F44 xx fbf4(ex), njp, jf3 + bf1 (ex), uppercut , f213, bf2 (f213 xx bf2 is reverse side) - 42% and side switch
113, u4, njp, jf3 + bf1 (ex), uppercut, f213, bf2 (f213 xx bf2 is reverse side) - 36% one bar
F44 xx fbf4(ex), njp, iafb (ex), iafb (ex), f213 xx fbf4, uppercut - 47% three bars