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Noob
The thing with Mileena opening people up is that I understand what NRS was going for with her. Fairly ok pokes but more of a character that plays the neutral with those pokes and her sai blasts. She's suppose to emphasize on punishing (tele-kick and 7 frame roll). Her MB roll is meant to be accessible through playing neutral.
The reality is though that her pokes nor her projectile game are strong enough to substitute a mix-up game, which she needs to open people up. I think f3 should be a bit faster (32 frames holy shit) and for her to have a safe tele-kick(-8 why???) it is not super fast nor super slow but being -8 makes no sense b/c it ultimately leaves her in a neutral state with her opponent when in reality she should have advantage for catching their bs. I think they made it negative b/c they thought people would abuse it but there are still much better teleports even if it were at advantage.
Roll being low though... I want it but she would be ok without it if her freakin f3 was decently framed at 20-25 frames or some shit but 32?? Roll being low would give her an actual High Risk/High Reward playstyle rather than the shitty High Risk/Low Reward hand that she's been dealt. Also her normal issues like d1's hitbox disappearing better than her ethereal teles is ridiculous or the x-ray whiff (smh), some of her hitboxes def need tweaking.
As for her variations:
Ravenous: pretty good although unblockable command grab mixups was what I expected, higher damage combos is alright.
Ethereal: Was the most hype for this one...Why is it grabable if she is stationary the whole tele and they know exactly where she's going to be?? Why you would use this in neutral idk, just seems like your putting yourself into a 50/50 rather than your opponent. Setups are not worth it considering the tele isn't fast enough and you have to cut your combo in half in order to use it safely. I think if we could decide where to put the sai on the ground or even in the air and hold it until we decided to reappear, then being able to be grabbed out of it is justified.
Piercing: The most balanced of the 3 the extra sai stuff is cool but the damage isn't what i thought it would be (damage inconsistent?) and low sai projectile is cool w/ her low profile animation.
I love NRS and I think they did GREAT with the games presentation and with the new characters. The game offline is smooth and enjoyable, although the strict input timing can be unforgiving at times. I just believe Mileena as a competitive and balanced character was a miss.
The reality is though that her pokes nor her projectile game are strong enough to substitute a mix-up game, which she needs to open people up. I think f3 should be a bit faster (32 frames holy shit) and for her to have a safe tele-kick(-8 why???) it is not super fast nor super slow but being -8 makes no sense b/c it ultimately leaves her in a neutral state with her opponent when in reality she should have advantage for catching their bs. I think they made it negative b/c they thought people would abuse it but there are still much better teleports even if it were at advantage.
Roll being low though... I want it but she would be ok without it if her freakin f3 was decently framed at 20-25 frames or some shit but 32?? Roll being low would give her an actual High Risk/High Reward playstyle rather than the shitty High Risk/Low Reward hand that she's been dealt. Also her normal issues like d1's hitbox disappearing better than her ethereal teles is ridiculous or the x-ray whiff (smh), some of her hitboxes def need tweaking.
As for her variations:
Ravenous: pretty good although unblockable command grab mixups was what I expected, higher damage combos is alright.
Ethereal: Was the most hype for this one...Why is it grabable if she is stationary the whole tele and they know exactly where she's going to be?? Why you would use this in neutral idk, just seems like your putting yourself into a 50/50 rather than your opponent. Setups are not worth it considering the tele isn't fast enough and you have to cut your combo in half in order to use it safely. I think if we could decide where to put the sai on the ground or even in the air and hold it until we decided to reappear, then being able to be grabbed out of it is justified.
Piercing: The most balanced of the 3 the extra sai stuff is cool but the damage isn't what i thought it would be (damage inconsistent?) and low sai projectile is cool w/ her low profile animation.
I love NRS and I think they did GREAT with the games presentation and with the new characters. The game offline is smooth and enjoyable, although the strict input timing can be unforgiving at times. I just believe Mileena as a competitive and balanced character was a miss.