Ninjaguy446
all I have is the Green
Sooo, I was planning to rep Mileena at Summer Jam and NEC, but the PS3 version got delayed. Again. Sorry guys.
I'd preferred if we split up into separate discussions.How would you guys feel if we split off into Variation general discussions?
Also, Ravenous mains...I need your help. I am trying to learn this variation (for variety). I know all the tick throw setups, but what are you doing for setups, how are you encorporating b12 1+2 (are you?) and what is your general gameplan.
From what I understand from my limited testing is I want to condition my opponent to block low and start abusing pounce so I can use my pokes, and my strings. 2~low pounce is a tick on block. 21 is a low. I see that as the only true 50/50 in the variation exclusives (sans ex roll mixups which are unversal). HOWEVER, I do see that high pounce is only -7 on block making it quite safe against a lot of the cast.
Am I supposed to be pressuring with strings and mixing on the high pounce at the end to make them respect it then go into low pokes?
Anyone have some ravenous gameplay? I see potential, but im still in the early stages of wrapping my head around the meta.
IT SHALL BE DONE!!!How would you guys feel if we split off into Variation general discussions?
cant really say much about ravenous, id use ethereal more to be honest.Also, Ravenous mains...I need your help. I am trying to learn this variation (for variety). I know all the tick throw setups, but what are you doing for setups, how are you encorporating b12 1+2 (are you?) and what is your general gameplan.
I see potential, but im still in the early stages of wrapping my head around the meta.
I didn't get that deep into Ravenous when I was trying it out but the approach I took was to treat it as a variation that maintains much beter meter management than Piercing/Ethereal. Any time I would usually go for an overhead mix-up with ex roll I would replace it with low pounce instead - both hit on crouching opponents and both are unsafe as hell so nothing new there! It meant that I had more meter available for breaking or using ex roll to escape pressure.Also, Ravenous mains...I need your help. I am trying to learn this variation (for variety). I know all the tick throw setups, but what are you doing for setups, how are you encorporating b12 1+2 (are you?) and what is your general gameplan.
frame traps involving what?I just found some frame traps. I'm going to make a video & show them to you.
12 & 123. I had to put the video on hold because I have death in the family & have to travel back home (I'm good, it's my mother & grandmother than I'm worried about. I don't think they're holding up well).frame traps involving what?
holy shit man, thats terrible, im sorry for your loss and my condolences to your family.12 & 123. I had to put the video on hold because I have death in the family & have to travel back home (I'm good, it's my mother & grandmother than I'm worried about. I don't think they're holding up well).
But from 12 & 123, you're +3. If an opponent hits a buttons after them, then you convert them into damage. Telekick included if they want to jump.
This is why I wish she had a real D1 or a faster D3. (I do love her D3 for low profile and slight backward evasion), but yeah, if you make people block a Jump punch, you should pretty much always do 12/123 for the frame pressure and it's easy to hit confirm into Roll.But from 12 & 123, you're +3. If an opponent hits a buttons after them, then you convert them into damage. Telekick included if they want to jump.
But yeah.holy shit man, thats terrible, im sorry for your loss and my condolences to your family.
Against Raiden, it can be difficult to frame trap him, but you can do it. You have the exchange in your favor, but it's still an opportunity for him to guess. Kung Lao I haven't really tested yet.This is why I wish she had a real D1 or a faster D3. (I do love her D3 for low profile and slight backward evasion), but yeah, if you make people block a Jump punch, you should pretty much always do 12/123 for the frame pressure and it's easy to hit confirm into Roll.
Also, I found that Standing Sai point blank is very good on block. I dunno if Kung Lao or Raiden can punish with 6f attacks, but I tested against Jacqui and her 7f Jab couldn't punish. So I guess the next step is finding out if she can make her unsafe strings saf(er) with this. EX Sai was safe too, but you can armor through the 2nd one if you're looking for it.
I thought you lost because of hitbox issues with Ravenous?Ok so this is off topic but, after combo breaker. I'm convinced I should have made top 16. My match with Michealangelo was a wild one. I pretty much had him beat but apoarently something of Quan Chis is punishable and I didn't know... And he only came back and beat me because team yomi ran over and started telling him what do.
He looked at me after the match and said..
I shouldn't have one and you have a really good Mileena.
That did happen but I won't use that as an excuse... But on top of that there was a string of quan Chis that I was told later was like -16 and he kept using it and I don't know. Because I've never seen it used before. After I discovered that I feel like that could've been a game changer, since I pulled back from the hit box issues happening here and there. But now I know for next time I face against a Quan Chi.I thought you lost because of hitbox issues with Ravenous?
yeah after 214 or 3 there are very few wakeups that cannot be stuffed by F1. Scorpion's and Ermac's teleportcome to mind as does Cassie's Getaway Flip. Kung Lao's EX Spin in Tempest is another but you can stuff EX Spin in other variations, its just super hard to do lol. However, if in Piercing you can end combos with B212+4 and can stuff wakeups with F1 consistently that have around 15f start up or morethe f1 wakeup tech is ridiculous. (thanks to Mr Mileena)
you can armor through almost any EX special move after a hard knockdown.
you guys should try it.
after 214 or 3 do f1.
your able to get through D'Vorah's EX Ovipositor , Liu Kang's EX Dragon Kick, Sub Zero's EX Slide, Johnny's EX Shadow Kick, Jacqui's EX Charge Punch,
Are Kano's Ball wakeups stuffable? Perhaps my timing's just off, but I have much more trouble with those than with other wakeups.yeah after 214 or 3 there are very few wakeups that cannot be stuffed by F1. Scorpion's and Ermac's teleportcome to mind as does Cassie's Getaway Flip. Kung Lao's EX Spin in Tempest is another but you can stuff EX Spin in other variations, its just super hard to do lol. However, if in Piercing you can end combos with B212+4 and can stuff wakeups with F1 consistently that have around 15f start up or more
I'm not sure as rarely fight any Kano but will test it and will let you know. I do plan to eventually do a guide at somepoint detailing the wakeups that can be beat by F1 depending on the combo ender. I just need to find the time to do it.Are Kano's Ball wakeups stuffable? Perhaps my timing's just off, but I have much more trouble with those than with other wakeups.
Check your controls to see if you have release check on.So I have a pretty basic question because I've been away for so long since the game came out. Why can't I do bf1 consistently? The move doesn't come out most of the time. I've practiced it in training mode but I still can't do it properly.
Yes it's onCheck your controls to see if you have release check on.
Turn it off...Yes it's on