gibster13
A fan of fans
Nope. I'm just stating the futureSomeone is salty
Nope. I'm just stating the futureSomeone is salty
scorpion players and clown shoe connections have gone together since the beginning of time.Rather ask this in here than a general forum to avoid any bitchfest but can a character cause lag? Asking because I don't recall facing one Scorpion since the XL release that hasn't been laggy. Maybe its just coincidence or maybe the lag is just noticeable a little more with him.
First, it's all about spacing my friend. B12 at a range where quick pokes can be whiff punished or d1/3/4 to continue pressure if they don't have a good 7 frame poke or try an advancing string. B1 into throw, d1/3/4, or whatever other frame trap when they're hesitant to let go of block because of 2. Even b12xx sai works to prolong your turn, because again, they'll be hesitant to let go of block due to the sai, use that opportunity to go in. Sai is also only -8 now so it's relatively safe, especially if your throw it out every now and again. The opponent would have to really be hunting for it, plus they'd need a quick reversal to catch it.guys, can you enlighten me on how to use b12 properly?
after b12 I can walk back and punish pokes, against high atacks i can do d4 to get adv, but against advancind mid's and fast d4i realy dont know what to do.
what are mileena ofensive options? on a hard read is it possible to punish it?
and what are you covering when you do b12 into b12?
thank you!!!!
You mean the ex sai? regular sai is -11 on block. HOWEVER B12 at max range will make it slightly less minus and I think only a few characters can punish that. Space yourself and go crazy with regular saiEven b12xx sai works to prolong your turn, because again, they'll be hesitant to let go of block due to the sai, use that opportunity to go in. Sai is also only -8 now so it's relatively safe, especially if your throw it out every now and again
hey, thank you for clarify it for me!First, it's all about spacing my friend. B12 at a range where quick pokes can be whiff punished or d1/3/4 to continue pressure if they don't have a good 7 frame poke or try an advancing string. B1 into throw, d1/3/4, or whatever other frame trap when they're hesitant to let go of block because of 2. Even b12xx sai works to prolong your turn, because again, they'll be hesitant to let go of block due to the sai, use that opportunity to go in. Sai is also only -8 now so it's relatively safe, especially if your throw it out every now and again. The opponent would have to really be hunting for it, plus they'd need a quick reversal to catch it.
Once you dominate neutral with b1(2), Mileena has free reign of that space so get creative with your pressure. Do they want to press buttons in your face continually? Whiff punish, frame trap or just block to gauge what they're doing. Delay their buttons? Rush them down. Back off? Push them into the corner for space advantage. Jump out? Anti-air. It's all about micro-reads. Yes, you're not going to guess what they're going to do everytime, or even half the time, heck you may even guess wrong entirely and get punished, so setup that opportunity to open up your opponent when it matters most. Stay patient, keep your nerves, and make it count.
In the previous version Mileena could go ham with b12 pressure because it was +2 on block, now you have to anticipate what your opponent may do to continue pressure. It's +20ish on hit so use that time to run up and frame trap, or if you have the reactions hit confirm into roll, optimized, meterless, damage is 34% if I'm not mistaken. With that said , don't shy away from f1, 12(3), all of which are +2 on block.
You're forgetting they removed 3 recovery frames from sai.There's funny thing I found out: B12 on block at almost max range will put her so far away from opponents that her 8f d3 and 6f d1 won't reach. You also outrange a lot of low pokes in this game but you're -1, so watch out for long range high and mid, don't machine gun B12 d3 or B12 B12 like you did in previous patch.
You mean the ex sai? regular sai is -11 on block. HOWEVER B12 at max range will make it slightly less minus and I think only a few characters can punish that. Space yourself and go crazy with regular sai
You're welcome. There's a lot to footsies, so take it step by step.hey, thank you for clarify it for me!
its so many possibilities, its pretty hard to use mileena
i ll give it a try! thank you again!
Regular sai: It was death on block prepatch and after they removed 3 recovery frames it became -11 on blockYou're forgetting they removed 3 recovery frames from sai.
LBSH this deserved its own thread
I thought about making a thread lol but decided to leave it. By all means though you can if you likeLBSH this deserved its own thread
def some fun games, piercing mirror weird, shes punishes her own shit so good haha
My pocket guide hasn't been updated since August 12, 2015 and has it listed as -11.Regular sai: It was death on block prepatch and after they removed 3 recovery frames it became -11 on block
What the hell was that? lol.
Gab was stuffing my roll with j2 in other games, handful of jump normals crush the roll, jax, sub, kung, jason some other chars aswell, still prop best meterless aa tool in game though hahaWhat the hell was that? lol.
Hmm, J1 beating her own Roll... Need to show this to the people claiming Roll is a super good anti-Air
it's a little old but it's a good place to startCan anyone tell me the best thread to learn ethereal?
yesIs the frame data there up to data?
Thanks you! I can't do the combos in that thread but it's still helpful.