Arkayne
Jade Mod. Poison Ivy
What do you all suppose her best variation is?
I disagree, I think Ravenous is her best Variation.
What do you all suppose her best variation is?
For some reason I cannot do a roll out of 12 is there another special to cancel into for a combo?Use b12. Its good for stuffing wakeups too.
As for meterless wakeup options, at the moment, everyone is trying to just run in and start a mixup so you wake up into it. Just hold down and let them wiff and then punish with regular wakeup roll. Use tech rolling and back dashing if you dont want to burn meter for ex roll.
Other than that... shes pretty fucked if your opponent just blocks low and youre meterless.
she can still be viable.,. Because just like mk9, she can full combo off just about any hit.
I'm fairly certain people have said the frame data for B12 in Piercing is wrong and is something close to -4 on block. I can't remember the exact figures but I'm sure someone will confirmMaybe I'm missing something but isn't Mileena's B12 in Piercing like -17 on block? It's an advancing string so even at a distance it's not safe. Yet her 124 string is -5 on block and goes into ball combos but I have not seen it mentioned. Admittedly, I'm new to how MK works although I understand traditional FG mechanics so maybe I'm overlooking something.
Just tested it, you're right it's nowhere near -20 as even ball can't punish it. I can hitconfirm off two or three hits in most FGs but it's gonna take awhile before I can hit confirm off this at it seems you have to input the ball cancel before the 2nd hit. Thanks for respondingI'm fairly certain people have said the frame data for B12 in Piercing is wrong and is something close to -4 on block. I can't remember the exact figures but I'm sure someone will confirm
B12 is -4. The reason why people don't mention 123 is because the discussion about B12 is usually brought up while talking about her footsie tools. B12 has obviously much better range than 123 and has 10 frame start up, safe on block, hit confirmable and cancellable. F23 is decent as well, though in a situation where you need to decide between the two, B12 is usually the better choice because it's more safe.Maybe I'm missing something but isn't Mileena's B12 in Piercing like -17 on block? It's an advancing string so even at a distance it's not safe. Yet her 124 string is -5 on block and goes into ball combos but I have not seen it mentioned. Admittedly, I'm new to how MK works although I understand traditional FG mechanics so maybe I'm overlooking something.
because she has no cancellable strings into low specials that are viable up close. So just blocking low for 21 then standing up is just like the rest of her strings... just block low... stand up after the string. That's how you defend absolutely everything she can do in regards to her "mixups" if you cancel 21 into low sai point blank, you're -8, so you get to eat any 6ish frame punish even if your opponent guesses wrong. If they stand up and block the u4, full punish. If they stand up and get hit low, full punish. Just like (insert any string here), there is no reason not to just stand up after you block low. imo, it's quite simple not a viable mixup unless you are playing someone that doesn't just block everything low.Why isn't anyone mentioning using b2,1~2+4 and 2,1,u+4 as mix-up options? People fall for 2,1 tick throw when they know u4 is otw.
Sort of risky, but hell everything in this game is. I use this for oki bait a lot.
I absolutely agree with this. I feel there will come a point that when people settle and get used to characters it will be extremely hard to open people up when being the aggressor. As you said and others before, her play should be based around the neutral game and probably heavy focus on whiff punishing.@St0rmy Sharpy you are completely right. Outside of meter use, her "mixup game" becomes nothing more than "block low always unless she has meter. If she has meter, just stand up after a string."
There is probably a few specials somewhere that is super negative on block or if whiffedI just...can't think of a reason why her overhead is 32 frames. Out of all the FGs I've played I think that's the slowest ground OH I know, probably the slowest normal tbh. The range is great but if it takes over half a second to execute it's still gonna be blocked on reaction. Is there anything in the game that's even -33 on block?
Raidens b22 is like -63.I just...can't think of a reason why her overhead is 32 frames. Out of all the FGs I've played I think that's the slowest ground OH I know, probably the slowest normal tbh. The range is great but if it takes over half a second to execute it's still gonna be blocked on reaction. Is there anything in the game that's even -33 on block?
B 1,2 in Ravenous is safe. : ) I'm not sure if there's a difference in Piercing. Also, I've made several mentions of 1,2,4 and 1,2,3 being amazing strings. But clearly the tidbits I have been throwing out have been ignored. Oh, well.Maybe I'm missing something but isn't Mileena's B12 in Piercing like -17 on block? It's an advancing string so even at a distance it's not safe. Yet her 124 string is -5 on block and goes into ball combos but I have not seen it mentioned. Admittedly, I'm new to how MK works although I understand traditional FG mechanics so maybe I'm overlooking something.
I disagree, I think Ravenous is her best Variation.
1,2,3, 1,2,4, and and f+1,2,b+4 are really good hit-confirmable strings after a JiP. It's easy to see if it connects, even online and still have time to do a Ball Roll after. In Ravenous, you can see that it didn't connect and get a free Low Pounce if they insist on blocking low, or you can do the high pounce if you see them blocking high (I believe that's safer on block than the strings).B 1,2 in Ravenous is safe. : ) I'm not sure if there's a difference in Piercing. Also, I've made several mentions of 1,2,4 and 1,2,3 being amazing strings. But clearly the tidbits I have been throwing out have been ignored. Oh, well.
Back to playing with good players.
I've completely ignored those strings since standing 1 is so slow and high. What makes them good?Also, I've made several mentions of 1,2,4 and 1,2,3 being amazing strings.
In piercing if you B21 you are in range to do her smaller damage strings. 21U3 is the best one I think. Also you can B12 and are in the perfect range to B21 from there on hit or block.I've completely ignored those strings since standing 1 is so slow and high. What makes them good?
I'll make this post since I've talked to a lot of players and it's not like I don't understand the MK engine and fighting games in general really well. I was one of the more notable Jade players along with Birdsongs who helped dissect and discover the character. ( Hence why they made/asked me to be Jade Mod.). Not to mention, I used to play a lot with a lot of higher level players and have in fighting games for a very long time. I'll be back to playing with them pretty soon as well. I'll also be competing at Combo Breaker as well so I'll keep all my discoveries in until then. Trust me, I know what I'm talking about.I'd be curious to hear your logic behind Ravenous as that's my favorite variation for her as well.
I like the idea of ethereal, but it needs to be fixed. You can get thrown right out of it where you vanished from. I think mb vanish should be armored, throw two sais and give you the option to choose away, towards or remain where you were. Make it a guessing game for the opponent.I'm actually finding ethereal pretty funny, They were right when they said on stream it was a trolly variation.
Fade, into ex roll is really fun or it's pretty good when they whiff something really big. I won't say it's her best variation but she can do a lot of shenanigans which i've frustrated a lot of opponents who weren't expecting them lol.
but i don't think it's her best variation. Ravenous gives her a way better mixup and it's safer too.