if you're doing 113 toss, just input everything at once... 12 is fine too, but 113 is a bit more damagingLobo noob here (I get a hard time against the scrubs and lose to people I would obviously destroy with other characters). I was struggling to B2U1, 113~Czar Toss. I find 12 to be wayyy better to use. Is there an advantage with using 113 mid combo over 12?
What do I do when people put on a boat load of pressure (like batman doing his amazing Rushdown) , or I'm in a air to air situation. J2 is really slow and it's tough to get a cross up with Lobo when everyone is jumping around.
try to avoid jump to jump, standing 3 is good anti-air to keep people in check from jumping at you and can be confirmed into hook charge
also after recent d2 buff, Lobo's uppercut is also much better now (it was good before), and you can follow up with b2u1 for 36-40% (depends if trait is loaded)... not bad scaling for d2 combo
Batman matchup I find much more manageable thanks to this
personally I don't have that much problem with Batman's pressure in neutral since he has no starting overhead, and f3 you can react too... on knockdown you just have to guess with lack of good wakeup... I imagine Nightwing and Flash being much worse in that respect
only problem for me is when it comes down to the wire, he always has more meter since Lobo kinda sucks when it comes to building it