Giving the demo a quick whirl. Not much time to get into it, but I'm good with what I'm seeing.
Even though I have no idea what I'm doing with the demo roster, it definitely feels like some of the strictness of the input system has been relaxed, which I consider a good thing. I always wondered why MOTW input system felt more forgiving than any of the KOF games, but this feels more like that so far.
I still really like the KOF mobility options. Having 4 jump types, and rolls really helps to keep you from feeling like you can get locked down without options and gives a good range of approaching options without really doing anything. I just always felt it left fighters a lot of freedom to embrace offence and movement without taking away a defensive player's options, and just feels good as far as game flow goes.
Compare that to how MKX 50/50's forces everyone to embrace offense by devaluing sustained defensive play. I happen to like MKXL's game flow for having it's particular feel, but I've also always found KOF to be more gratifying, or maybe comfortable, to play than most SF style fighters. I had big heart eyes playing Capcom Vs SNK2 using SNK grooves. Short jumps, dodge, and roll had a strong impact on how the game played and felt.
My only issue is I can't stop playing MKX, I really want to start playing Xrd, I wish I had time/ability to really understand BB, and now I have to shell out the monies for a collector's edition.