Badboy Takuma
Champion
Why is such a stupid combo in the op?Neither can anyone else consistently. It's like 1 frame.
Any newbie would drop swamp after 5 seconds? Lol
Why is such a stupid combo in the op?Neither can anyone else consistently. It's like 1 frame.
I find the 3 useless. The 11 has some uses though.Has anybody found a use for 113? -11 on block, not cancellable, not a hard knockdown but 30 advantage...seems pretty useless.
Its only real use is that its fast and can break armor/wakeups. It also has a disjointed hurtbox so the 11 part that sticks out cant be hit.Has anybody found a use for 113? -11 on block, not cancellable, not a hard knockdown but 30 advantage...seems pretty useless.
Right, 11 is useful for all the reasons you and matt mentioned, but pressing that 3 seems like a waste lol. I wish the whole string was cancellable.Its only real use is that its fast and can break armor/wakeups. It also has a disjointed hurtbox so the 11 part that sticks out cant be hit.
Standing 1 can also be decent anti air. I used to stuff jump ins with like 1 11xxclose vine grab.
Only real use I've seen is as a combo ender, but it knocks them full screen which isn't really what you want. And if you're comboing the 1,1 you might as well cancel to Vine grab for damage / mid-range pressure anyways.Right, 11 is useful for all the reasons you and matt mentioned, but pressing that 3 seems like a waste lol. I wish the whole string was cancellable.
Combo is too hard for you so it shouldn't be listed in op? Honestly swamp thing has some extremely tight links which I'm ok with if there is a more generous link for less damage. (Which there isn't)Why is such a stupid combo in the op?
Any newbie would drop swamp after 5 seconds? Lol
read my post againCombo is too hard for you so it shouldn't be listed in op? Honestly swamp thing has some extremely tight links which I'm ok with if there is a more generous link for less damage. (Which there isn't)
this might be the funniest thing i've ever read on tymeven ai swamp thing drops the f233, f2 that saying something lol
never seen it do f2 after b223 though
WhatMy bnb for mid screen:J2xx21xxBF3MBxxF23xxDB3xx11xxDF1B.I love the 21 string for that initial overhead but it's really slow on start up. and I found you can use it to start this combo and as a 50/50 you can replace it with B232 for a guessing game of low and overhead.
Corner 1 bar trait set up(you can also replace 21 in this combo as well)21xxDB2MBxxD2xx3xx11DF1up
This one works well to use Abigail's garden but also get a decent damage combo.they take big damage and find themselves in your trait in the corner.The mix-ups do the rest
Idk where the hell you're getting that damage from in competitive mode...B232 DBMB 4 11 BF3 MB F23 DF22 into AG.
13 hits 726 damage + 32-40 AG damage by itself.
Hmm. I actually didn't know you could change practice mode to competitive settings. I got the damage vs Batman in practice mode, both stock characters. My bad.Idk where the hell you're getting that damage from in competitive mode...
Anyways, if you're going to burn that many resources end the combo with b232xxdf22 instead of f23xxdf22. You max out the length of the garden this way and it puts the opponent right in the middle which will keep them contained if they backdash on wake up.
All good. At stage select (on PS4), press square then L1. Profit.Hmm. I actually didn't know you could change practice mode to competitive settings. I got the damage vs Batman in practice mode, both stock characters. My bad.
B232 DF22 is better, I just tend to mess up timing on it way too much. So, I go for the easier, but more likely to connect set up I can do more often. I don't run into a lot of players that wake up back-dash either.
Dont mind if i do thanksFigured I'd just file dump this here off my phone because sharing is caring? Anyways, these are what I feel his optimal combos are for the amount of resources used and what set ups it can create i.e. burst damage scenarios. You all can figure out the damage. Also, I skipped writing down BGB combos because they are so inconsistent and shit with ST. Usually I just do a bnb such as Stringxxbf3MB, f23xxdb3, 1xxbgb, 2xxdf1u to get my damage with bgb so there you go. Guide should be easy enough to understand. I may even make a legit guide one day if he gets some solid buffs. Til then, he's trash.
:16Bit
For the green...
Swamp Thing Optimal Combos:
Nomenclature:
(1) - Green Thumb
(2) - Vine Grab
(3) - Log Kick
[ ] - Whiff first hit
(MB) - Optional Meter Burn
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Normal Combos:
Midscreen:
Meterless
D2, b232xx(1,2,3)
D2xxdb2, d1xx(1,2,3)
D2xxdb3, b232xx(1,2,3)
1 Bar
Stringxxbf3MB, f23xxdb3, 1xx(1,2,3)
Stringxxbf3MB, f23xxdb3, b2xx(1)
Stringxxbf3MB, f23xxdb3, 11xx(2)
Stringxxbf3MB, f2xxdb3, d2xxdb3, (1 or b2)xx(1)
Db2MB, f23xxdb3, 1xx(1)
[Db2]MB, f23xxdb3, 1xx(1,2,3)
[Db2]MB, f23xxdb3, b2xx(1)
[Db2]MB, f23xxdb3, 11xx(2)
2 Bars
Stringxxbf3MB, f2xxdb2MB, f23xx(1,2,3 or bf3 for position change)
Corner:
Meterless
F233, d2xxdb3, b232xx(1)
F233, d2xxdb3, d2xxdb3, 11xx(1)
D2xxdb3, d2xxdb3, 11xx(1)
D2xxdb2, d1xx(1)
1 Bar
F233, 11xxdb2MB, f23xx(1,2,3)
Stringxxdb2MB, b2xxdb3, 11xx(1,2,3)
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Bounce Combos:
Midscreen:
Meterless or 1 Bar
B3(MB), db3, f23xxdb3, 1xx(1)
B3(MB), j3, f23xxdb3, 1xx(1)
F3(MB), f23xxdb3, 1xx(1,2,3)
F3(MB), f23xxdb3, b2xx(1)
F3(MB), f23xxdb3, 11xx(2)
F3(MB), f2xxdb3, d2xxdb3, (1 or b2)xx(1)
2 Bar Bounce Cancels
Same combos as above, just do a string beforehand that can be bounce cancelled.
1 or 2 Bars
F3(MB), f2xxdb2MB, f23xx(1,2,3 or bf3 for position change)
B3(MB), db3, b2xxdb2MB, f23xx(1,2,3 or bf3 for position change)
3 Bar Bounce Cancels
Same combos as above, just do a string beforehand that can be bounce cancelled.
3 Bars
Stringxxbf3MB, f2xxbbMB, j3, f23xx(1,2,3)
Corner:
Meterless or 1 Bar
B3(MB), (position change)db3, f23xxdb3, 1xx(1)
F3(MB), f23xxdb3, 11xx(1,2,3)
F3(MB), f2xxdb3, d2xxdb3, 11xx(1)
2 Bar Bounce Cancels
Same combos as above, just do a string beforehand that can be bounce cancelled.
1 or 2 Bars
F3(MB), f2xxdb2MB, b232xx(1,2)
F3(MB), f2xxdb3, 11xxdb2MB, 11xx(1,2)
3 Bar Bounce Cancels
Same combos as above, just do a string beforehand that can be bounce cancelled.
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Trait Combos:
Midscreen:
Stringxxbf3MB, f2xxbbMB, 4, b232xx(1,3)~4
StringxxbbMB, 4, f2xxdb2MB, f23xx((1,2,3)~4 or (bf3 for position change))
StringxxbbMB, 4, 11xxbf3MB, b232xx(1,3)
Corner:
Stringxxdb2MB, d2xx4, 1xx4, 11xx(1,2,3)
F3(MB), d2xx4, 1xx4, 11xx(1,2,3)
F3(MB), f2xxdb2MB, d2xx4, d1xx(1)~4
You should start fresh if anything with a combo thread. Once I see the patch notes and if I deem him viable I'll make a guide for him like I did Noob back in MK9. It'd be easier for everyone imo if all the competitive information for the character was in one place.I'm going to majorly update this shit, it needs it.