well said.The first thing I learned when I took fighting games seriously is that if you can't make it work, don't assume that no one can. I'm a strong believer that this game his deeper than most people think and that characters are more complex too. It may be difficult for veteran MK players To see it because this game is a very different beast than its predecessors. Having strong mids is not everything. It comes to us to adapt and maximize our character's strenght and minimize it's weaknesses. This game is a jewel of balance IMO. There are a few things to adjust but it's overall pretty balanced and every character has a chance if played well.
I think the future of noob in this game... is to have b3 KB be on counter and for the shadow tackle KB to just be useable... thus allowing Noob 2 300 damage Kb punishes (b1 1+3 2KB and b1 1+3 shadow tackle amp) that can't be broken... and a b3 KB that can destroy a health bar when they dont' have defensive meter.
I still hope/wish we could have sickle slam instead of the sickle port... so that we can punish unsafe moves with pushback and use f221 slam [ender]. to get more than 180 damage.