ShaolinGunFu
Warrior
his hop strikes have such small range, can i at least have a one hit overhead goddamnit?
Akuma has one of the best footsies and offensive games in Street Fighter IV.Not trying to be "that guy" but in SF Akuma's fireballs only go half screen, and that character ran shit seasons 2 and 3. It is indeed possible
If this is supposed to be a counter to the lack of there being zoners in fighting games with projectiles that only go half screen, you have to put it in context and realize Akuma was heavy rushdown in that game not a zoner.Not trying to be "that guy" but in SF Akuma's fireballs only go half screen, and that character ran shit seasons 2 and 3. It is indeed possible
Noob has amazing footsies and some of the highest damage in the game. Just because the fireball doesn't go full screen doesn't mean we can't use it to enhance other aspects of our game plan, or force us to adapt and discover new tech that otherwise would not have been found, if that makes sense. In SF4 Akuma could zone you from anywhere on screen, grounded or aerial. In 5 he's got some of the stubbiest normals in the game and is forced to almost use fireballs as an extended limb, and it turned out to be one of his more useful tools and give him advantage against characters with longer reach. I'm saying should apply that same philosophy Noob, especially Seeing Double, and not count out his seemingly lacking moves just yet. I apologize for not being clear.Akuma has one of the best footsies and offensive games in Street Fighter IV.
What is the connection to Noob? I fail to see one.
how are you managing to get any damage with the "Seeing Double" variation? It literally has zero combo extenders.Noob has amazing footsies and some of the highest damage in the game. Just because the fireball doesn't go full screen doesn't mean we can't use it to enhance other aspects of our game plan, or force us to adapt and discover new tech that otherwise would not have been found, if that makes sense. In SF4 Akuma could zone you from anywhere on screen, grounded or aerial. In 5 he's got some of the stubbiest normals in the game and is forced to almost use fireballs as an extended limb, and it turned out to be one of his more useful tools and give him advantage against characters with longer reach. I'm saying should apply that same philosophy Noob, especially Seeing Double, and not count out his seemingly lacking moves just yet
The comment on his damage was more a general one and not directed at Seeing Double in particular. That's my point. Even as far back as day 1 people have been shitting on the variation for not being as good as Dark Sabbath, and I feel that this mentality has stopped a lot of people from trying it, or going about using it in the wrong way trying to make it function like DS. Yeah it might not have bust ass damage, but I still feel like it has some great untapped potential, even if only applicable to a few matchups. I'm starting to see Dark Sabbath as the whiff punish variation, while Seeing Double is the zoning punish variation.how are you managing to get any damage with the "Seeing Double" variation? It literally has zero combo extenders.
I've used the variation and I can only win against poeople who just don't "remember" i have a low projectile. I have zero punish damage outside of the b1 KB or a rare b3 KB.
I guess i'm not seeing what you're seeing at all with that variation.
You play Cassie? Bet I can change your mind.Seeing double is shit at everything. And no it doesn't beat cassie wth. Jump tele shouldn't be variation locked tho
No, I dont. SSlide is an underrated tool.You base this theory on jump tele but sickle toss can actually do the same thing
could you elaborate?Seeing Double beats Cassie. Just have to post that any chance I get.
I understand your premise, but Akuma has access to tools that are superior to Noob's. Unlike Noob, he can generate lots of offense and pressure. If Noob could generate lots of offense, this thread would not exist. LOL. Many players would also beg to differ that Akuma has stubby normal attacks, but this discussion is about Noob, not Akuma.Noob has amazing footsies and some of the highest damage in the game. Just because the fireball doesn't go full screen doesn't mean we can't use it to enhance other aspects of our game plan, or force us to adapt and discover new tech that otherwise would not have been found, if that makes sense. In SF4 Akuma could zone you from anywhere on screen, grounded or aerial. In 5 he's got some of the stubbiest normals in the game and is forced to almost use fireballs as an extended limb, and it turned out to be one of his more useful tools and give him advantage against characters with longer reach. I'm saying should apply that same philosophy Noob, especially Seeing Double, and not count out his seemingly lacking moves just yet. I apologize for not being clear.
I agree that the community's groupthink discourages players from experimenting with different characters and variations. I genuinely believe that Noob is a solid character. He is not too bad yet not too good either. I think he is a mid tier character who has a couple of difficult match ups versus the top tier, which is why many high level players dropped him. I am personally more critical of the gameplay design than the tier status, which is destined to change. I am disappointed because I expected a different type of character when I heard "premier zoning" on the Kombat Kast.The comment on his damage was more a general one and not directed at Seeing Double in particular. That's my point. Even as far back as day 1 people have been shitting on the variation for not being as good as Dark Sabbath, and I feel that this mentality has stopped a lot of people from trying it, or going about using it in the wrong way trying to make it function like DS. Yeah it might not have bust ass damage, but I still feel like it has some great untapped potential, even if only applicable to a few matchups. I'm starting to see Dark Sabbath as the whiff punish variation, while Seeing Double is the zoning punish variation.
Not trying to be "that guy" but in SF Akuma's fireballs only go half screen, and that character ran shit seasons 2 and 3. It is indeed possible
Comparing Noob to Akuma is a bit simple. I say this because Street Fighter and Mortal Kombat 11 are two completely different games. Yes, both are predicated on neutral, but neutral is rewarded more in Street Fighter than it is in MK 11. For one, In Street Fighter, you can combo off kf low jabs and kicks and in MK11 you just get some frames of advantage to land another poke or a throw. By properly spacing in street fighter you can land a small but of damage by using the right pokes.Noob has amazing footsies and some of the highest damage in the game. Just because the fireball doesn't go full screen doesn't mean we can't use it to enhance other aspects of our game plan, or force us to adapt and discover new tech that otherwise would not have been found, if that makes sense. In SF4 Akuma could zone you from anywhere on screen, grounded or aerial. In 5 he's got some of the stubbiest normals in the game and is forced to almost use fireballs as an extended limb, and it turned out to be one of his more useful tools and give him advantage against characters with longer reach. I'm saying should apply that same philosophy Noob, especially Seeing Double, and not count out his seemingly lacking moves just yet. I apologize for not being clear.
I wouldn't say there is nothing wrong with him, but he isn't terrible by any means. He's a good character. You're not wrong about the top tiers though. I'd like to see his tackle fixed, seeing double becoming useful and fixed KB requirements truthfully.There is nothing wrong with Noob saibot, S teir overtuned chars are the issue. No need to touch him (only KB req), he is a very balanced character: super high damage, amazing buttons, super fast mid but punishable depending on enemy, average zoning, full combo teleport