Obly
Ambiguous world creator
It's a good loadout. But I wouldn't feel locked into it, if your main interest is cmd grab pressure.Is Terminal Strip + Flamethrower a worthwhile loadout to begin with? Flamethrower really seems like a move you could do without
Flamethrower is a nice move that lets you convert any hit confirm into a lot of plus frames. But in most situations, Robo has other good options:
- s121. You're +24 after finishing the string, so I personally never special cancel it. Just take your plus frames and pressure with any button you want.
- s22 and f32. Canceling into straight auto-9 leaves you +8 with no pushback. Gas grenade leaves you +12-15 with just a little pushback. In every case, you can easily enforce a strike/throw mix, including with the CG.
- f21. This is the only hit confirm where you'd need flamethrower to reset. Straight auto-9 hits but you're too far away to use the +8. Gas grenade is too slow and can be blocked. That said, if you're running with cheval trap, f212 gives you enough knockdown adv to get out a spike strip safely. Or to do any other oki setup you want. So tbh, I always take the knockdown and don't bother to reset off this string anyway.
Anyway, Terminal Strip + Flamethrower is a decent choice, but I'm not convinced it's optimal. But we'll see... some tourney player could prove me totally wrong.