I dropped a lot cuz of lag I feel like. lots of input errors tooYour conversation are really nice I need to work on them more. Maybe you should try to punish better since your opponent tried to 50/50 tele way too often, that would be ~50% punish for free Every time he does that
At 1:08 happen two interesting things, Torr is almost touching the ground on the other side but Kotal F2 still hits.been working on Lackey, starting to see some improvements
What started as ducking around in the lab turned into a bit of a combo/ tech video for lackey. Post in a little bit.At 1:08 happen two interesting things, Torr is almost touching the ground on the other side but Kotal F2 still hits.
The next moment Kotal flies unharmed over Torryuken, this was something that we talk about another topic.
A little tip, when you are in the corner use this combo: Ex Torr, f3, f2, d2, d1xxBB. In this way the opponent will go to the corner.
D1 can be switched by 2F4 or s4.
It was good that you shared these matches, we have a few games with Lackey here.
Imo The torrvex itself is a great setup there are so many option and You can basically stop running exactly above their "corpse" so if the want to wakeup they have to guess their own inputs. However I don't use it anymore because you're leaving a SHIT TON of damage off the table. With b2 you leaving 10% and with f2 even 14%(smth like that) damage and nothing is garantueed. Pre Patch it was no Problem since The damage of b2 and f2 was relatively low anyway. Though You can still do something like d3 or d1 aa,b121xxBF3 or hitconfirm b121 into bf3 when you don't have meter so there is definitely use for itRun up roll is like +5.
Also against most of the cast d.b.2 and b.f.2 are the better options for maintaining pressure over BB.
Never liked Torrvex. Seems weak against wake-ups.