Doombawkz
Trust me, I'm a doctor
I did, still working with it all.Did you not see his video posted just above? Check out
At ~55s
I did, still working with it all.Did you not see his video posted just above? Check out
At ~55s
GET WRECKED.Thats really cool, actually. I'm a caveman so this kind of editing magic is really cool to me.
Can you do it with mine and Rampage's videos too? :O
Also yeah I see kinda what you mean when I put it in HD.
Good stuff. Fix that link though, cuz I had to copy and paste the url to get it to work.this is a block infinity how ever it doen not work the same way on every character. it is base on your charactet's hurt box and in how tall is your character kotal kahn will have the easiest time getting out of this trap because of how tall he is the ferra toss will hit him its early active frames causing ferra/torr to be in less frame advantage.
F/t block inf on some characters: http://youtu.be/Zq69nJCQFFM
Uh...
You lost the fight. Quit continuing to dishonor yourself.Uh...
It wasn't a duel, you Mr. Sandman looking bastard.
Stop trying to instigate.
Ferra is our resource.If a pressure based character, Kung Lao, can't jail his D4 with a bar of meter, than this advantageous of a mind game should not exist, for any character.
Even if it's not a dead end infinite, it's still braindead pressure, for no resources.
Whatever, you guys aren't even complaining about the broken stuff.You lost the fight. Quit continuing to dishonor yourself.
For shame.
Ferra is not a resource. Losing her for a second actually enhances you since you can check with a 6 frame D1 that's -3, making the mind game even more advantageous for you.Ferra is our resource.
Whatever, you guys aren't even complaining about the broken stuff.
Just wait until one of you stumbles on our stuff that doesn't have gaps to armor through and variable block pushback.
Then we'll be right back here, with you guys demanding my character get nerfed, and they never will.
takeda didn't get his poke buffedYep. People throwing the word block infinite without labbing seriously is a thing. Liu Kang's ''block infinte'' got nerfed, along with his meter building and all 4 characters that had the issue got their pokes buffed. I'm alright with the adjustments, but still, ggs tym. Hope everything goes right with you F/T mains, cuz nerfs suck when there is no point for nerfing.
PLOT TWIST he is john Tobiasam i the only one who doesn't know whether dja homies is trolling or not
beginning to think that's ed boons account
Poking with a -3 ability ends the pressure. We can check with it but honestly, it practically jails on block anyways so its unlikely to catch anyone.Ferra is not a resource. Losing her for a second actually enhances you since you can check with a 6 frame D1 that's -3, making the mind game even more advantageous for you.
The amount of reaching and desperation in this thread is atrocious.
YOU DARE DISRESPECT PURI PURI PRISONER?!?!Uh...
It wasn't a duel, you Mr. Sandman looking bastard.
Stop trying to instigate.
All of their options to end the pseudo infinite, lose to the 6 frame D1, besides armor.Poking with a -3 ability ends the pressure. We can check with it but honestly, it practically jails on block anyways so its unlikely to catch anyone.
Even if it hits, you can't do anything to follow-up since you don't have any specials, all you can do is throw another slow jab and hope they don't realize it'll take you 13 frames and they can usually duck the first hit because of d.1 pushing you back on block.
Losing her is always a downside because it means if we, for any reason, lose control we lose everything in the situation.
Thats the thing, d.1 will click on guard. Unless you delay it for whatever reason, b.121xxOH toss d.1 is a true blockstring so your poke won't catch them. Its not a check, it functions as an extension.All of their options to end the pseudo infinite, lose to the 6 frame D1, besides armor.
So if you know they're going to D1, D2, or whatever, you could just check them with D1, and reset your pressure.
reach reach, grasp grasp, downplay downplay
"Consecutive punches... are for finishing off your opponent. You must invest each one with murderous intent. Like this..."YOU DARE DISRESPECT PURI PURI PRISONER?!?!
Yes, because when something jails, they are forced to block. If that were true, you'd be correct.Thats the thing, d.1 will click on guard. Unless you delay it for whatever reason, b.121xxOH toss d.1 is a true blockstring so your poke won't catch them. Its not a check, it functions as an extension.
"Consecutive punches... are for finishing off your opponent. You must invest each one with murderous intent. Like this..."
He comes to fight, but he lacks the intent.
He makes up for his lack of intent with intense fabulousness"Consecutive punches... are for finishing off your opponent. You must invest each one with murderous intent. Like this..."
He comes to fight, but he lacks the intent.
Lets assume d.1 catches and hits whoever you're trying to check with it. It doesn't hit on block like it normally does, but slips just past the line.Yes, because when something jails, they are forced to block. If that were true, you'd be correct.
Your time to make an attempt to escape is after the ferra toss, right? If so, they will press buttons then. The D1 will catch them. If they're conditioned to that, D1 grab, or just continue pressure, or bait armor with ease. The mind game is way too advantageous. This is the kind of stuff that not only should get patched out in my opinion, but has been patched out for other characters.
coughkungcoughlaocoughimcoughsaltycough
My point is that it's a legit check, to blow up any possibility of them getting out of loops.Lets assume d.1 catches and hits whoever you're trying to check with it. It doesn't hit on block like it normally does, but slips just past the line.
By this point you're just doing an incredibly sub-optimal b.12xxOH mix-up, but its fine.
Assuming this d.1 hits and they aren't still blocking, you're left at +10. I suppose we are also assuming your opponent doesn't know how to scoot you out on block, so you get set at the range d.1 sticks you at, which is just about at wrist level of b.12.
From this scenario, you could do another sub-optimal b.12xxOH string in the form of b.121xxOH string, but by this point you're just providing two gaps for them to eat through instead of one or zero.
Add also you're losing the chance to break armor with b.12 and making more work for yourself.
d.1 doesn't hit low, so its not like they have to shift block either. If you mixed in something like a f.2xxOH toss mix-up then maybe since thats like +10 on block every time and starts low, but just doing d.1 is good on paper. If you're going that far you might as well use d.3 which is far superior, or use 2f.4xxOH toss d.1 2f.4 which is even better of an option since its faster and has better reach.
Its not that doing b.121xxOH toss d.1 is per se a bad idea, but it takes something that already isn't exactly the greatest and just makes it slightly worse. You get the same job done for less risk just doing b.121xxOH toss -step- b.121xxOH toss like Raptor illustrated, or doing b.12xxOH toss into stuff, or a lot of other things.
What I'm pointing out isn't that you're wrong, I'm saying yeah its a nice tool but you might as well be doing b.12xxOH toss into d.1 into b.12xxOH toss because it leaves no gap between b.12 and Oh toss, is +2 more on block which gives you more room to abuse the poke timing, and it provides them with way less chance to scoot you out since the third hit is usually the one that pushes you away.My point is that it's a legit check, to blow up any possibility of them getting out of loops.
Lets say you go into a tournament, get the person in the corner. The first thing that they think is "well shit I gotta poke out of this after the overhead toss, or armor", you D1, they get hit because there are literally no options vs the D1, since it jails, and your pressure is now reset.
I'm not saying that it's some kind of elite level mix ups. Just that it's kind of the cherry on top. They have options, but you have an option to stop them from stopping you. An option that has basically no risk at all, and has a mind game on top of it(the command grab).
Also, I don't see the D3 comparison. It doesn't jail, right? So how is it the same?
If the D1 jails, it can't be backdashed.What I'm pointing out isn't that you're wrong, I'm saying yeah its a nice tool but you might as well be doing b.12xxOH toss into d.1 into b.12xxOH toss because it leaves no gap between b.12 and Oh toss, is +2 more on block which gives you more room to abuse the poke timing, and it provides them with way less chance to scoot you out since the third hit is usually the one that pushes you away.
d.3 recovers way faster on block and doesn't have a set distance. d.1 will push you to a certain spot (ala Bane's d.1 in Injustice which always left you at knee level or further) where as d.3 sucks you in.
If you read the d.1 and backdash, you can actually stop the next b.121 depending on your character. If you backdash the d.3, you get nothing. Its just a faster but shorter ranged d.1, mainly abusable against characters who can't guard scoot you like Cassie or Ermac and especially useful if you're doing just the b.12 against characters like Takeda who rely on the third hit to make distance.
I'm specifically referring to delaying the d.1 so it catches people waiting for the timings.If the D1 jails, it can't be backdashed.
Btw, sorry that I came in the thread like a condescending dbag. You were being one to people previously in the thread to be fair, but you've been cool to me.
I still think the mind game is too advantageous, especially with the stuff that's being patched out. Good luck with your character.