Blewdew
PSN: MaxKayX3
Only on hit I thinkB12 and B121 for F/T also got more advantage in the beta from what I've read.
Only on hit I thinkB12 and B121 for F/T also got more advantage in the beta from what I've read.
Really...well we should test beta erron and beta ferra torr lol. But this guy has proven his point tbhB12 and B121 for F/T also got more advantage in the beta from what I've read.
Oh okay. My mistake then.Only on hit I think
When i used liu and takeda against knicks in the beta, i couldn't get out. Like legit tried everything i knew. I just chalked it up to not knowing the mu, but i wasnt sure. I just want the updated game to drop, that way we can all lab things like this and not do it on the current outdated build.You aren't doing it right. I've tested this thoroughly and there is no way out with Takeda, Kitana, Erron, and Kenshi. You have to be up in their face and you have to walk forward. I wish you could send recordings to people...
You're not doing it right either, but I'll make my Liu Kang video with me point blank and walking too. Sound good?You aren't doing it right. I've tested this thoroughly and there is no way out with Takeda, Kitana, Erron, and Kenshi. You have to be up in their face and you have to walk forward. I wish you could send recordings to people...
There's no point since you're never going to have the same recording. Liu can get out with d4. You need to test with the four characters that I listed and do it exactly how I did it in the video frame perfect.You're not doing it right either, but I'll make my Liu Kang video with me point blank and walking too. Sound good?
Because if you block the third hit of b.121 low, you'll always end up at the same range if you're point blank.
Actually because I'm a good sport, I'll do it for Kenshi.
Bruh his version is 100% optimized.There's no point since you're never going to have the same recording. Liu can get out with d4. You need to test with the four characters that I listed and do it exactly how I did it in the video frame perfect.
For the sake of the argument, I've watched your video. Even if I did it frame perfect, theres the issue that no matter how "frame perfect" it is, grab always beats it.There's no point since you're never going to have the same recording. Liu can get out with d4. You need to test with the four characters that I listed and do it exactly how I did it in the video frame perfect.
Just wanted you to hear this idea. If you guys decide this is something that needs adjusting, then the sensible solution would be to make it so ferra takes a few frames longer to return after the overhead toss, instead of reducing the plus frames from it. That would really hurt Vicious more than anything, since overhead toss is its main pressure tool and it actually needs the plus frames off it.I did not say that...
This thread is godlike lol well done!Hello. As a lab monster, it sickens me to see everyone cling to this idea of a "block infinite" that isn't even close to one.
So I extend to the community a challenge. Find me any character you believe CANNOT get out of this blockstring and I will post for you two videos: One at point blank and one at optimal/peak distance to show you that every character can get out of this with ease.
I challenge you, community, to prove that you aren't just shitting the bed out of your own lack of knowledge.
I challenge you to prove your grievance. I plan to expose every single person who dares assume they know my character better than we, the mains, do.
Show me your shame, community. Allow me to show you why you haven't learned a thing since Bane.
Takeda:
Short and sweet. b.121xxOH toss has a delay inbetween strings to get Ferra back. Low blocking the third hit of b.121 will push Torr too far back to hit mid with his next b.121. Also throw works.
Please note, this is an even more crisp and precise timing than Raptor's video, meaning this is AS CLOSE as its going to get to the real thing. I grinded the timing of b.121xxOH to b.121xxOH to a frame at the most.
Summoner Quan Chi.
this one was done using the forward step method. Had to re-do the timing, but same results. 9 frames beats it out, meaning you're neutral at best. Throw still works, so on.
Normals!? god damn ball roll will low profile it for a full comboDo Mileena. Wanna see if her D1 reaches far enough, or if her D3 low profiles it.
This post is cool.remember when jacqui didn't have a block infinite but you kept saying it needed to be taken out
Seriously, I wish this guy was on PSNDoombawkz hero of the day
Looks like your timing is just a bit too late.tell me what im doing wrong oh great lab master
You fucking suck at reversal timing. Even if the word reversal comes out your timing is still very bad. Your labbing is worse than redraptors. Filthy plebianstell me what im doing wrong oh great lab master