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The Ed Boon Twitter Watch Thread

Thefish

One Drink, Two Drink, Three Drink.. More.
I expect people to be extremely butthurt when i'm just as good with top tier Kotal or top tier Kung Jin.
EDIT: Do you not think Kotal or Jin/certain characters, or variations not far below top tier will be adjusted aswell? I hope it's not another case of tier shifting.
 
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CrazyFingers

The Power of Lame Compels You
EDIT: Do you not think Kotal or Jin/certain characters, or variations not far below top tier will be adjusted aswell? I hope it's not another case of tier shifting.
I don't really think we NEED to adjust the mid tier. This patch should be focused on bringing top tier and bottom tier to the mid tier that way the game can be a somewhat balanced state. All of the mid tier characters are in a REALLY solid state and if you fuck with that things get messy, focus on the outliers, kenshi, unbreakable, MoS Raiden, inferno scorp, demo Sonya, alien, piercing mileena, etc.
 

evolution07

It's too soon to get cocky.
Kotal is fun so switching to him would be good. I haven't used him in a while, but I remember getting over 50% using blood God on some casual and I got hate mail telling me to stop my fraudulent ways LOL
 

ismael4790

Stay focused or get Caged
Kotal gonna be the new top tier, i'm telling you folks
Kotal is good, but if he doesn't receive buffs (which he DOESN'T need), even if he is placed as top tier, he won't be in Alien/Mileena/Sonya's levels of stupidity. He will be a bearable top tier.

Can't wait for Kenshi top tier :DOGE
 

Renzokuken

Gay Hawkeye
If this balance patch is real, I hope to be one of the lucky ones who either gets my main buffed or left alone.

That said, plz buff Ancestral, Lord Paulo. It's long overdue.
 

LaidbackOne

Scrubby nice guy
True balance patch:
Give all females male hitboxes.
Revert the changes of Tanya from last patch.
Revert the changes from Triborg Cyrax and Triborg Cyber Sub Zero.
Revert the nerfs from Fisticuffs.
Make Goro to be impossible from being anti aired from telestomp, and increase it's damage to 14 percent.
Give Master of Storms Ex insta trap (put thunders both ends instead of one).
Take out the health gain glitch and meter drain from Ermac Mystic and give it to Unbreakable Sub Zero, so it works Every time He touches You when he has En aura (Insta top tier at last).
Revert the damage reduction from cold blooded string in Cryomancer, so he kills you one meter.
Fix Kenshing wiffing issues.
Revert the last nerfs From Kung Lao.

There you are, if everyone is broken the game Balances itself.
Dumbest logic ever
 

CrazyFingers

The Power of Lame Compels You
I'm down for the top tier being the characters with better neutral tool instead of just "LET'S MIX EM, BE PLUS AND THEN MIX EM AGAIN!" Jason, Kotal, Mileena (yes mileena, after some of her absurdity is toned down I feel like he neutral game in piercing is still going to be really good, least I'm hoping, don't want this to be another kung Lao) and other characters like that would be AMAZING. Makes for a healthier game and more diversity.
 

Paul the Octopus

Slow Starter
I react to runs just fine.
To clarify, by "react to runs" I mean using pure reactions to properly differentiate between runs into advancing normals vs runs into jump attacks.

Against characters with good run + jump in, I find that I need to be semi-looking for a jump to antiair consistently. But if I do that there is no way I beat the advancing normal with my own normal or walk back and whiff punish (the latter is already super hard due to how much better forward movement is compared to backward movement). I can react in time to block the normal but in many cases now I have to guess to block their mixups.

Meanwhile if I look for the run into advancing normal, I will probably end up blocking the jump in, and then having to guess.

Unless you play a couple characters (Mileena, Shinnok, Kung Jin) I feel like reactionary defense is incredibly hard. You have to react so early against such fast options.
 

CrazyFingers

The Power of Lame Compels You
To clarify, by "react to runs" I mean using pure reactions to properly differentiate between runs into advancing normals vs runs into jump attacks.

Against characters with good run + jump in, I find that I need to be semi-looking for a jump to antiair consistently. But if I do that there is no way I beat the advancing normal with my own normal or walk back and whiff punish (the latter is already super hard due to how much better forward movement is compared to backward movement). I can react in time to block the normal but in many cases now I have to guess to block their mixups.

Meanwhile if I look for the run into advancing normal, I will probably end up blocking the jump in, and then having to guess.

Unless you play a couple characters (Mileena, Shinnok, Kung Jin) I feel like reactionary defense is incredibly hard. You have to react so early against such fast options.
Jason and Kotal can do this just fine. Jason has B1, B3, B2 (He has some of the most consistent anti-airs and fastest mids in the game) Kotal it's a BIT hard but not by much we have B1, F2. Point is a decent amount of characters have the means to do this however, the two characters I just mentioned ALSO big contributors to the exact problem you're pointing out. Kotal more than Jason because run into B1 or run into his GODLIKE Ji1 can be frustrating but just find the magic button for that certain situation and you should be fine...however you're character can't reliably anti-air you're probably just better off blocking the jump in, idk tho
 

x-azeez

Bullet with your name on it
Kotal gonna be the new top tier, i'm telling you folks
Stop Spreading LIES :DOGE

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Honestly Kotal will be the next Top Tier if the Current Top Tiers gets nerfed, But Kotal will still have GrandMaster Sub-Zero as the worst matchup for Kotal Kahn. Let's not forget the other NEW TOP TIERS and the possibility of them being a threat to Kotal Kahn.
 

CrazyFingers

The Power of Lame Compels You
Stop Spreading LIES :DOGE

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Honestly Kotal will be the next Top Tier if the Current Top Tiers gets nerfed, But Kotal will still have GrandMaster Sub-Zero as the worst matchup for Kotal Kahn. Let's not forget the other NEW TOP TIERS and the possibility of them being a threat to Kotal Kahn.
Oh god don't remind me of GM matchup...that is *soap bar in my mouth* stupid ice klone. Tho at least now I'm reminded that I need to find GM subzero counter tech for slashed which is probably the character that will be my best bet for beating this monster
 
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Paul the Octopus

Slow Starter
Jason and Kotal can do this just fine. Jason has B1, B3, B2 (He has some of the most consistent anti-airs and fastest mids in the game) Kotal it's a BIT hard but not by much we have B1, F2. Point is a decent amount of characters have the means to do this however, the two characters I just mentioned ALSO big contributors to the exact problem you're pointing out. Kotal more than Jason because run into B1 or run into his GODLIKE Ji1 can be frustrating but just find the magic button for that certain situation and you should be fine...however you're character can't reliably anti-air you're probably just better off blocking the jump in, idk tho
Yeah I hear you.

But even for Kotal - who has some of the best buttons in the game - can he defend against another Kotal mixing up run+jump and run+advancing normal? I believe he can do it against the less threatening characters.
 

Demon_0

RIP Akira Toriyama
I'm just waiting for my Unbreakable buffs and I know I will get them. The question is, how usefull are they going to be? He's had pretty useless buffs up to this point. Here's hoping to something radical that places him in top 10 lol
 

CrazyFingers

The Power of Lame Compels You
Yeah I hear you.

But even for Kotal - who has some of the best buttons in the game - can he defend against another Kotal mixing up run+jump and run+advancing normal? I believe he can do it against the less threatening characters.
He could always jump in 1 and hope to win the air to air :p
 

Blonde_Huntress

Edenian Witch <3
I really hope Tanya gets a little redemption.

At the very least, increase her damage. Nothing radical, but a little increase would be nice. A few more minor adjustments for KJ rekka pressure and Pyro fireball startup/recovery. I still think EX dust should cause more staggering for combo potential, but that's just me. If you're spending a bar, you should get a bit more of a reward for it. Also, being able to teleport after an air fireball please. K thnx.

I'd love to have her f4 cancels back too, but I'm skeptical about it.

I actually don't see Mileena getting hit too hard. I wouldn't mind some small buffs for Ethereal/Ravenous. B12 Piercing is really all that I hear complaining about.

Alien will probably take a hit. It will be interesting to see who sticks by after the inevitable nerfs. :D
 

STRYKIE

Are ya' ready for MK11 kids?!
Or maybe my standarts for "Great" are far higher than yours.
If that's the case then Aftershock never has been "great" as it's always played second fiddle to Crystalline. But as previously mentioned, it's still one of the better complimentary variations in the game.

So you just took the word of third hand journalism on it? Dude doesn't even seem to be aware of the name update to XL lol.

Man I guess Namco should back off on their Soul Calibur VI announcement if they ever want Tekken 7 to feature at EVO post console release. :DOGE