NkdSingularity
Truth and Ugly
As most of you are aware, at low standards of play Deathstroke is S+++++++, new players are completely free to use of a single special move, over and over for the entire match.
Now, they all want him nerfed through the ground. We don't want balance decisions even slightly coloured by low level concerns. But we do want new players to enjoy the game enough to put the time in required to become proficient. As it stands they won't, they'll lose over and over to one move and give up.
There is a solution; put information in the online lobbies about how to deal with basic zoning. Have a scroll bar along the bottom or put it in the loading screens.
"To overcome purely projectile based gameplay hold down to block, then dash forward immediately after blocking, repeat until you've closed the distance."
"Black Adam can be used to beat simple keep-away tactics, it's as easy as jumping and divekicking."
Crucially we don't just tell them how to beat DS by working twice as hard as the "spammer" but how to do it using just as little effort and thought.
Now, they all want him nerfed through the ground. We don't want balance decisions even slightly coloured by low level concerns. But we do want new players to enjoy the game enough to put the time in required to become proficient. As it stands they won't, they'll lose over and over to one move and give up.
There is a solution; put information in the online lobbies about how to deal with basic zoning. Have a scroll bar along the bottom or put it in the loading screens.
"To overcome purely projectile based gameplay hold down to block, then dash forward immediately after blocking, repeat until you've closed the distance."
"Black Adam can be used to beat simple keep-away tactics, it's as easy as jumping and divekicking."
Crucially we don't just tell them how to beat DS by working twice as hard as the "spammer" but how to do it using just as little effort and thought.